/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_vcl.hxx" #include "aqua/aquavcltypes.h" #include "aqua11yutil.h" using namespace ::com::sun::star::awt; @implementation AquaA11yUtil : NSObject // TODO: should be merged with AquaSalFrame::VCLToCocoa... to a general helper method +(NSValue *)vclPointToNSPoint:(Point)vclPoint { // VCL coordinates are in upper-left-notation, Cocoa likes it the Cartesian way (lower-left) NSRect screenRect = [ [ NSScreen mainScreen ] frame ]; NSPoint nsPoint = NSMakePoint ( (float) vclPoint.X, (float) ( screenRect.size.height - vclPoint.Y ) ); return [ NSValue valueWithPoint: nsPoint ]; } // TODO: should be merged with AquaSalFrame::VCLToCocoa... to a general helper method +(Point)nsPointToVclPoint:(NSValue *)nsPoint { // VCL coordinates are in upper-left-notation, Cocoa likes it the Cartesian way (lower-left) NSRect screenRect = [ [ NSScreen mainScreen ] frame ]; return Point ( static_cast([ nsPoint pointValue ].x), static_cast(screenRect.size.height - [ nsPoint pointValue ].y) ); } @end