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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SV_SALFRAME_H #define _SV_SALFRAME_H #include #include class WinSalGraphics; // ---------------- // - WinSalFrame - // ---------------- class WinSalFrame : public SalFrame { public: HWND mhWnd; // Window handle HCURSOR mhCursor; // cursor handle HIMC mhDefIMEContext; // default IME-Context WinSalGraphics* mpGraphics; // current frame graphics WinSalGraphics* mpGraphics2; // current frame graphics for other threads WinSalFrame* mpNextFrame; // pointer to next frame HMENU mSelectedhMenu; // the menu where highlighting is currently going on HMENU mLastActivatedhMenu; // the menu that was most recently opened SystemEnvData maSysData; // system data SalFrameState maState; // frame state int mnShowState; // show state long mnWidth; // client width in pixeln long mnHeight; // client height in pixeln int mnMinWidth; // min. client width in pixeln int mnMinHeight; // min. client height in pixeln int mnMaxWidth; // max. client width in pixeln int mnMaxHeight; // max. client height in pixeln RECT maFullScreenRect; // fullscreen rect int mnFullScreenShowState; // fullscreen restore show state UINT mnInputLang; // current Input Language UINT mnInputCodePage; // current Input CodePage sal_uIntPtr mnStyle; // style sal_Bool mbGraphics; // is Graphics used sal_Bool mbCaption; // has window a caption sal_Bool mbBorder; // has window a border sal_Bool mbFixBorder; // has window a fixed border sal_Bool mbSizeBorder; // has window a sizeable border sal_Bool mbNoIcon; // is an window without an icon sal_Bool mbFloatWin; // is a FloatingWindow sal_Bool mbFullScreen; // TRUE: in full screen mode sal_Bool mbPresentation; // TRUE: Presentation Mode running sal_Bool mbInShow; // innerhalb eines Show-Aufrufs sal_Bool mbRestoreMaximize; // Restore-Maximize sal_Bool mbInMoveMsg; // Move-Message wird verarbeitet sal_Bool mbInSizeMsg; // Size-Message wird verarbeitet sal_Bool mbFullScreenToolWin; // WS_EX_TOOLWINDOW reset in FullScreenMode sal_Bool mbDefPos; // default-position sal_Bool mbOverwriteState; // TRUE: WindowState darf umgesetzt werden sal_Bool mbIME; // TRUE: We are in IME Mode sal_Bool mbHandleIME; // TRUE: Wir handeln die IME-Messages sal_Bool mbSpezIME; // TRUE: Spez IME sal_Bool mbAtCursorIME; // TRUE: Wir behandeln nur einige IME-Messages sal_Bool mbCandidateMode; // TRUE: Wir befinden uns im Candidate-Modus static sal_Bool mbInReparent; // TRUE: ignore focus lost and gain due to reparenting RGNDATA* mpClipRgnData; RECT* mpNextClipRect; sal_Bool mbFirstClipRect; sal_Int32 mnDisplay; // Display used for Fullscreen, 0 is primary monitor void updateScreenNumber(); public: WinSalFrame(); virtual ~WinSalFrame(); virtual SalGraphics* GetGraphics(); virtual void ReleaseGraphics( SalGraphics* pGraphics ); virtual sal_Bool PostEvent( void* pData ); virtual void SetTitle( const XubString& rTitle ); virtual void SetIcon( sal_uInt16 nIcon ); virtual void SetMenu( SalMenu* pSalMenu ); virtual void DrawMenuBar(); virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle ); virtual void Show( sal_Bool bVisible, sal_Bool bNoActivate = FALSE ); virtual void Enable( sal_Bool bEnable ); virtual void SetMinClientSize( long nWidth, long nHeight ); virtual void SetMaxClientSize( long nWidth, long nHeight ); virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ); virtual void GetClientSize( long& rWidth, long& rHeight ); virtual void GetWorkArea( Rectangle& rRect ); virtual SalFrame* GetParent() const; virtual void SetWindowState( const SalFrameState* pState ); virtual sal_Bool GetWindowState( SalFrameState* pState ); virtual void ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay ); virtual void StartPresentation( sal_Bool bStart ); virtual void SetAlwaysOnTop( sal_Bool bOnTop ); virtual void ToTop( sal_uInt16 nFlags ); virtual void SetPointer( PointerStyle ePointerStyle ); virtual void CaptureMouse( sal_Bool bMouse ); virtual void SetPointerPos( long nX, long nY ); using SalFrame::Flush; virtual void Flush(); virtual void Sync(); virtual void SetInputContext( SalInputContext* pContext ); virtual void EndExtTextInput( sal_uInt16 nFlags ); virtual String GetKeyName( sal_uInt16 nKeyCode ); virtual String GetSymbolKeyName( const XubString& rFontName, sal_uInt16 nKeyCode ); virtual sal_Bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode ); virtual LanguageType GetInputLanguage(); virtual SalBitmap* SnapShot(); virtual void UpdateSettings( AllSettings& rSettings ); virtual void Beep( SoundType eSoundType ); virtual const SystemEnvData* GetSystemData() const; virtual SalPointerState GetPointerState(); virtual void SetParent( SalFrame* pNewParent ); virtual bool SetPluginParent( SystemParentData* pNewParent ); virtual void SetBackgroundBitmap( SalBitmap* ); virtual void SetScreenNumber( unsigned int ); virtual void ResetClipRegion(); virtual void BeginSetClipRegion( sal_uIntPtr nRects ); virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ); virtual void EndSetClipRegion(); }; void ImplSalGetWorkArea( HWND hWnd, RECT *pRect, const RECT *pParentRect ); #endif // _SV_SALFRAME_H