/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SV_SALGDI_H #define _SV_SALGDI_H #include #include #include #include #include "boost/scoped_ptr.hpp" #include class ImplFontSelectData; class ImplWinFontEntry; class ImplFontAttrCache; // ----------- // - Defines - // ----------- #define RGB_TO_PALRGB(nRGB) ((nRGB)|0x02000000) #define PALRGB_TO_RGB(nPalRGB) ((nPalRGB)&0x00ffffff) // win32 platform specific options. Move them to the PMK file? #define GCP_KERN_HACK #define GNG_VERT_HACK // win32 specific physically available font face class ImplWinFontData : public ImplFontData { public: explicit ImplWinFontData( const ImplDevFontAttributes&, int nFontHeight, BYTE eWinCharSet, BYTE nPitchAndFamily ); virtual ~ImplWinFontData(); virtual ImplFontData* Clone() const; virtual ImplFontEntry* CreateFontInstance( ImplFontSelectData& ) const; virtual sal_IntPtr GetFontId() const; void SetFontId( sal_IntPtr nId ) { mnId = nId; } void UpdateFromHDC( HDC ) const; bool HasChar( sal_uInt32 cChar ) const; BYTE GetCharSet() const { return meWinCharSet; } BYTE GetPitchAndFamily() const { return mnPitchAndFamily; } bool IsGlyphApiDisabled() const { return mbDisableGlyphApi; } bool SupportsKorean() const { return mbHasKoreanRange; } bool SupportsCJK() const { return mbHasCJKSupport; } bool SupportsArabic() const { return mbHasArabicSupport; } bool AliasSymbolsHigh() const { return mbAliasSymbolsHigh; } bool AliasSymbolsLow() const { return mbAliasSymbolsLow; } #ifdef ENABLE_GRAPHITE bool SupportsGraphite() const { return mbHasGraphiteSupport; } #endif const ImplFontCharMap* GetImplFontCharMap() const; const Ucs2SIntMap* GetEncodingVector() const { return mpEncodingVector; } void SetEncodingVector( const Ucs2SIntMap* pNewVec ) const { if( mpEncodingVector ) delete mpEncodingVector; mpEncodingVector = pNewVec; } private: sal_IntPtr mnId; // some members that are initialized lazily when the font gets selected into a HDC mutable bool mbDisableGlyphApi; mutable bool mbHasKoreanRange; mutable bool mbHasCJKSupport; #ifdef ENABLE_GRAPHITE mutable bool mbHasGraphiteSupport; #endif mutable bool mbHasArabicSupport; mutable ImplFontCharMap* mpUnicodeMap; mutable const Ucs2SIntMap* mpEncodingVector; // TODO: get rid of the members below needed to work with the Win9x non-unicode API BYTE* mpFontCharSets; // all Charsets for the current font (used on W98 for kerning) BYTE mnFontCharSetCount; // Number of Charsets of the current font; 0 - if not queried BYTE meWinCharSet; BYTE mnPitchAndFamily; bool mbAliasSymbolsHigh; bool mbAliasSymbolsLow; private: void ReadCmapTable( HDC ) const; void ReadOs2Table( HDC ) const; #ifdef GNG_VERT_HACK void ReadGsubTable( HDC ) const; typedef std::hash_set UcsHashSet; mutable UcsHashSet maGsubTable; mutable bool mbGsubRead; public: bool HasGSUBstitutions( HDC ) const; bool IsGSUBstituted( sal_UCS4 ) const; #endif // GNG_VERT_HACK }; // ------------------ // - WinSalGraphics - // ------------------ class WinSalGraphics : public SalGraphics { private: HDC mhLocalDC; // HDC public: HDC getHDC() { return mhLocalDC; } void setHDC(HDC aNew) { mhLocalDC = aNew; } public: HWND mhWnd; // Window-Handle, when Window-Graphics HFONT mhFonts[ MAX_FALLBACK ]; // Font + Fallbacks const ImplWinFontData* mpWinFontData[ MAX_FALLBACK ]; // pointer to the most recent font face ImplWinFontEntry* mpWinFontEntry[ MAX_FALLBACK ]; // pointer to the most recent font instance float mfFontScale; // allows metrics emulation of huge font sizes HPEN mhPen; // Pen HBRUSH mhBrush; // Brush HRGN mhRegion; // Region Handle HPEN mhDefPen; // DefaultPen HBRUSH mhDefBrush; // DefaultBrush HFONT mhDefFont; // DefaultFont HPALETTE mhDefPal; // DefaultPalette COLORREF mnPenColor; // PenColor COLORREF mnBrushColor; // BrushColor COLORREF mnTextColor; // TextColor RGNDATA* mpClipRgnData; // ClipRegion-Data RGNDATA* mpStdClipRgnData; // Cache Standard-ClipRegion-Data LOGFONTA* mpLogFont; // LOG-Font which is currently selected (only W9x) ImplFontAttrCache* mpFontAttrCache; // Cache font attributes from files in so/share/fonts BYTE* mpFontCharSets; // All Charsets for the current font BYTE mnFontCharSetCount; // Number of Charsets of the current font; 0 - if not queried sal_Bool mbFontKernInit; // FALSE: FontKerns must be queried KERNINGPAIR* mpFontKernPairs; // Kerning Pairs of the current Font sal_uIntPtr mnFontKernPairCount;// Number of Kerning Pairs of the current Font int mnPenWidth; // LineWidth /// bitfield bool mbStockPen : 1; // is Pen a stockpen bool mbStockBrush : 1; // is Brush a stockbrush bool mbPen : 1; // is Pen (FALSE == NULL_PEN) bool mbBrush : 1; // is Brush (FALSE == NULL_BRUSH) bool mbPrinter : 1; // is Printer bool mbVirDev : 1; // is VirDev bool mbWindow : 1; // is Window bool mbScreen : 1; // is Screen compatible bool mbXORMode : 1; // _every_ output with RasterOp XOR // remember RGB values for SetLineColor/SetFillColor SalColor maLineColor; SalColor maFillColor; HFONT ImplDoSetFont( ImplFontSelectData* i_pFont, float& o_rFontScale, HFONT& o_rOldFont ); public: explicit WinSalGraphics(); virtual ~WinSalGraphics(); protected: virtual bool setClipRegion( const Region& ); // draw --> LineColor and FillColor and RasterOp and ClipRegion virtual void drawPixel( long nX, long nY ); virtual void drawPixel( long nX, long nY, SalColor nSalColor ); virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ); virtual void drawRect( long nX, long nY, long nWidth, long nHeight ); virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ); virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ); virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ); virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ); virtual bool drawPolyLine( const ::basegfx::B2DPolygon&, double fTransparency, const ::basegfx::B2DVector& rLineWidth, basegfx::B2DLineJoin, com::sun::star::drawing::LineCap); virtual sal_Bool drawPolyLineBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ); virtual sal_Bool drawPolygonBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ); virtual sal_Bool drawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const BYTE* const* pFlgAry ); // CopyArea --> No RasterOp, but ClipRegion virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth, long nSrcHeight, sal_uInt16 nFlags ); // CopyBits and DrawBitmap --> RasterOp and ClipRegion // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ); virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ); virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, SalColor nTransparentColor ); virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, const SalBitmap& rTransparentBitmap ); virtual void drawMask( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, SalColor nMaskColor ); virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ); virtual SalColor getPixel( long nX, long nY ); // invert --> ClipRegion (only Windows or VirDevs) virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags); virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ); virtual sal_Bool drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uIntPtr nSize ); // native widget rendering methods that require mirroring virtual sal_Bool hitTestNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, const Point& aPos, sal_Bool& rIsInside ); virtual sal_Bool drawNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, ControlState nState, const ImplControlValue& aValue, const rtl::OUString& aCaption ); virtual sal_Bool drawNativeControlText( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, ControlState nState, const ImplControlValue& aValue, const rtl::OUString& aCaption ); virtual sal_Bool getNativeControlRegion( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, ControlState nState, const ImplControlValue& aValue, const rtl::OUString& aCaption, Rectangle &rNativeBoundingRegion, Rectangle &rNativeContentRegion ); virtual bool drawAlphaBitmap( const SalTwoRect&, const SalBitmap& rSourceBitmap, const SalBitmap& rAlphaBitmap ); virtual bool drawTransformedBitmap( const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY, const SalBitmap& rSourceBitmap, const SalBitmap* pAlphaBitmap); virtual bool drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency ); private: // local helpers bool tryDrawBitmapGdiPlus(const SalTwoRect& rTR, const SalBitmap& rSrcBitmap); public: // public SalGraphics methods, the interface to the independent vcl part // get device resolution virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ); // get the depth of the device virtual sal_uInt16 GetBitCount(); // get the width of the device virtual long GetGraphicsWidth() const; // set the clip region to empty virtual void ResetClipRegion(); // set the line color to transparent (= don't draw lines) virtual void SetLineColor(); // set the line color to a specific color virtual void SetLineColor( SalColor nSalColor ); // set the fill color to transparent (= don't fill) virtual void SetFillColor(); // set the fill color to a specific color, shapes will be // filled accordingly virtual void SetFillColor( SalColor nSalColor ); // enable/disable XOR drawing virtual void SetXORMode( bool bSet, bool ); // set line color for raster operations virtual void SetROPLineColor( SalROPColor nROPColor ); // set fill color for raster operations virtual void SetROPFillColor( SalROPColor nROPColor ); // set the text color to a specific color virtual void SetTextColor( SalColor nSalColor ); // set the font virtual sal_uInt16 SetFont( ImplFontSelectData*, int nFallbackLevel ); // get the current font's metrics virtual void GetFontMetric( ImplFontMetricData*, int nFallbackLevel ); // get kerning pairs of the current font // return only PairCount if (pKernPairs == NULL) virtual sal_uLong GetKernPairs( sal_uLong nPairs, ImplKernPairData* pKernPairs ); // get the repertoire of the current font virtual const ImplFontCharMap* GetImplFontCharMap() const; // graphics must fill supplied font list virtual void GetDevFontList( ImplDevFontList* ); // graphics should call ImplAddDevFontSubstitute on supplied // OutputDevice for all its device specific preferred font substitutions virtual void GetDevFontSubstList( OutputDevice* ); virtual bool AddTempDevFont( ImplDevFontList*, const String& rFileURL, const String& rFontName ); // CreateFontSubset: a method to get a subset of glyhps of a font // inside a new valid font file // returns TRUE if creation of subset was successful // parameters: rToFile: contains a osl file URL to write the subset to // pFont: describes from which font to create a subset // pGlyphIDs: the glyph ids to be extracted // pEncoding: the character code corresponding to each glyph // pWidths: the advance widths of the corresponding glyphs (in PS font units) // nGlyphs: the number of glyphs // rInfo: additional outgoing information // implementation note: encoding 0 with glyph id 0 should be added implicitly // as "undefined character" virtual sal_Bool CreateFontSubset( const rtl::OUString& rToFile, const ImplFontData*, sal_GlyphId* pGlyphIds, sal_uInt8* pEncoding, sal_Int32* pWidths, int nGlyphs, FontSubsetInfo& rInfo // out parameter ); // GetFontEncodingVector: a method to get the encoding map Unicode // to font encoded character; this is only used for type1 fonts and // may return NULL in case of unknown encoding vector // if ppNonEncoded is set and non encoded characters (that is type1 // glyphs with only a name) exist it is set to the corresponding // map for non encoded glyphs; the encoding vector contains -1 // as encoding for these cases virtual const Ucs2SIntMap* GetFontEncodingVector( const ImplFontData*, const Ucs2OStrMap** ppNonEncoded ); // GetEmbedFontData: gets the font data for a font marked // embeddable by GetDevFontList or NULL in case of error // parameters: pFont: describes the font in question // pWidths: the widths of all glyphs from char code 0 to 255 // pWidths MUST support at least 256 members; // rInfo: additional outgoing information // pDataLen: out parameter, contains the byte length of the returned buffer virtual const void* GetEmbedFontData( const ImplFontData*, const sal_Ucs* pUnicodes, sal_Int32* pWidths, FontSubsetInfo& rInfo, long* pDataLen ); // frees the font data again virtual void FreeEmbedFontData( const void* pData, long nDataLen ); virtual void GetGlyphWidths( const ImplFontData*, bool bVertical, Int32Vector& rWidths, Ucs2UIntMap& rUnicodeEnc ); virtual int GetMinKashidaWidth(); virtual bool GetGlyphBoundRect( sal_GlyphId, Rectangle& ); virtual bool GetGlyphOutline( sal_GlyphId, ::basegfx::B2DPolyPolygon& ); virtual SalLayout* GetTextLayout( ImplLayoutArgs&, int nFallbackLevel ); virtual void DrawServerFontLayout( const ServerFontLayout& ); virtual bool supportsOperation( OutDevSupportType ) const; // Query the platform layer for control support virtual sal_Bool IsNativeControlSupported( ControlType nType, ControlPart nPart ); virtual SystemGraphicsData GetGraphicsData() const; virtual SystemFontData GetSysFontData( int nFallbacklevel ) const; }; // Init/Deinit Graphics void ImplSalInitGraphics( WinSalGraphics* ); void ImplSalDeInitGraphics( WinSalGraphics* ); void ImplUpdateSysColorEntries(); int ImplIsSysColorEntry( SalColor nSalColor ); void ImplGetLogFontFromFontSelect( HDC, const ImplFontSelectData*, LOGFONTW&, bool bTestVerticalAvail ); // ----------- // - Defines - // ----------- #define MAX_64KSALPOINTS ((((sal_uInt16)0xFFFF)-8)/sizeof(POINTS)) // ----------- // - Inlines - // ----------- // #102411# Win's GCP mishandles kerning => we need to do it ourselves // SalGraphicsData::mpFontKernPairs is sorted by inline bool ImplCmpKernData( const KERNINGPAIR& a, const KERNINGPAIR& b ) { if( a.wFirst < b.wFirst ) return true; if( a.wFirst > b.wFirst ) return false; return (a.wSecond < b.wSecond); } // called extremely often from just one spot => inline inline bool ImplWinFontData::HasChar( sal_uInt32 cChar ) const { if( mpUnicodeMap->HasChar( cChar ) ) return true; // second chance to allow symbol aliasing if( mbAliasSymbolsLow && ((cChar-0xF000) <= 0xFF) ) cChar -= 0xF000; else if( mbAliasSymbolsHigh && (cChar <= 0xFF) ) cChar += 0xF000; else return false; return mpUnicodeMap->HasChar( cChar ); } #endif // _SV_SALGDI_H