/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SVP_SVPFRAME_HXX #include #include #include "svpelement.hxx" #include class SvpSalInstance; class SvpSalGraphics; class SvpSalFrame : public SalFrame, public SvpElement { SvpSalInstance* m_pInstance; SvpSalFrame* m_pParent; // pointer to parent frame std::list< SvpSalFrame* > m_aChildren; // List of child frames sal_uLong m_nStyle; bool m_bVisible; long m_nMinWidth; long m_nMinHeight; long m_nMaxWidth; long m_nMaxHeight; SystemEnvData m_aSystemChildData; basebmp::BitmapDeviceSharedPtr m_aFrame; std::list< SvpSalGraphics* > m_aGraphics; static SvpSalFrame* s_pFocusFrame; public: SvpSalFrame( SvpSalInstance* pInstance, SalFrame* pParent, sal_uLong nSalFrameStyle, SystemParentData* pSystemParent = NULL ); virtual ~SvpSalFrame(); void GetFocus(); void LoseFocus(); void PostPaint() const; // SvpElement virtual const basebmp::BitmapDeviceSharedPtr& getDevice() const { return m_aFrame; } // SalFrame virtual SalGraphics* GetGraphics(); virtual void ReleaseGraphics( SalGraphics* pGraphics ); virtual sal_Bool PostEvent( void* pData ); virtual void SetTitle( const XubString& rTitle ); virtual void SetIcon( sal_uInt16 nIcon ); virtual void SetMenu( SalMenu* pMenu ); virtual void DrawMenuBar(); virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle ); virtual void Show( sal_Bool bVisible, sal_Bool bNoActivate = sal_False ); virtual void Enable( sal_Bool bEnable ); virtual void SetMinClientSize( long nWidth, long nHeight ); virtual void SetMaxClientSize( long nWidth, long nHeight ); virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ); virtual void GetClientSize( long& rWidth, long& rHeight ); virtual void GetWorkArea( Rectangle& rRect ); virtual SalFrame* GetParent() const; virtual void SetWindowState( const SalFrameState* pState ); virtual sal_Bool GetWindowState( SalFrameState* pState ); virtual void ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay ); virtual void StartPresentation( sal_Bool bStart ); virtual void SetAlwaysOnTop( sal_Bool bOnTop ); virtual void ToTop( sal_uInt16 nFlags ); virtual void SetPointer( PointerStyle ePointerStyle ); virtual void CaptureMouse( sal_Bool bMouse ); virtual void SetPointerPos( long nX, long nY ); using SalFrame::Flush; virtual void Flush(); virtual void Sync(); virtual void SetInputContext( SalInputContext* pContext ); virtual void EndExtTextInput( sal_uInt16 nFlags ); virtual String GetKeyName( sal_uInt16 nKeyCode ); virtual String GetSymbolKeyName( const XubString& rFontName, sal_uInt16 nKeyCode ); virtual sal_Bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode ); virtual LanguageType GetInputLanguage(); virtual SalBitmap* SnapShot(); virtual void UpdateSettings( AllSettings& rSettings ); virtual void Beep( SoundType eSoundType ); virtual const SystemEnvData* GetSystemData() const; virtual SalPointerState GetPointerState(); virtual void SetParent( SalFrame* pNewParent ); virtual bool SetPluginParent( SystemParentData* pNewParent ); virtual void SetBackgroundBitmap( SalBitmap* pBitmap ); virtual void ResetClipRegion(); virtual void BeginSetClipRegion( sal_uLong nRects ); virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ); virtual void EndSetClipRegion(); /*TODO: functional implementation */ virtual void SetScreenNumber( unsigned int nScreen ) { (void)nScreen; } }; #endif // _SVP_SVPFRAME_HXX