/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_ANIMATIONS_ANIMATIONNODEHELPER_HXX #define INCLUDED_ANIMATIONS_ANIMATIONNODEHELPER_HXX #include #include #include #include #include /* Declaration and definition of AnimationNode helper */ namespace anim { // TODO(Q1): this could possibly be implemented with a somewhat // more lightweight template, by having the actual worker receive // only a function pointer, and a thin templated wrapper around // that which converts member functions into that. /** Apply given functor to every animation node child. @param xNode Parent node @param rFunctor Functor to apply. The functor must have an appropriate operator()( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& ) member. @return true, if the functor was successfully applied to all children, false otherwise. */ template< typename Functor > inline bool for_each_childNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, Functor& rFunctor ) { try { // get an XEnumerationAccess to the children ::com::sun::star::uno::Reference< ::com::sun::star::container::XEnumerationAccess > xEnumerationAccess( xNode, ::com::sun::star::uno::UNO_QUERY_THROW ); ::com::sun::star::uno::Reference< ::com::sun::star::container::XEnumeration > xEnumeration( xEnumerationAccess->createEnumeration(), ::com::sun::star::uno::UNO_QUERY_THROW ); while( xEnumeration->hasMoreElements() ) { ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > xChildNode( xEnumeration->nextElement(), ::com::sun::star::uno::UNO_QUERY_THROW ); rFunctor( xChildNode ); } return true; } catch( ::com::sun::star::uno::Exception& ) { return false; } } /** pushes the given node to the given vector and recursivly calls itself for each child node. */ inline void create_deep_vector( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, std::vector< ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > >& rVector ) { rVector.push_back( xNode ); try { // get an XEnumerationAccess to the children ::com::sun::star::uno::Reference< ::com::sun::star::container::XEnumerationAccess > xEnumerationAccess( xNode, ::com::sun::star::uno::UNO_QUERY ); if( xEnumerationAccess.is() ) { ::com::sun::star::uno::Reference< ::com::sun::star::container::XEnumeration > xEnumeration( xEnumerationAccess->createEnumeration(), ::com::sun::star::uno::UNO_QUERY ); if( xEnumeration.is() ) { while( xEnumeration->hasMoreElements() ) { ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > xChildNode( xEnumeration->nextElement(), ::com::sun::star::uno::UNO_QUERY_THROW ); create_deep_vector( xChildNode, rVector ); } } } } catch( ::com::sun::star::uno::Exception& ) { } } } #endif /* INCLUDED_ANIMATIONS_ANIMATIONNODEHELPER_HXX */