/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _BGFX_POINT_B3IPOINT_HXX #define _BGFX_POINT_B3IPOINT_HXX #include #include namespace basegfx { // predeclaration class B3DHomMatrix; /** Base Point class with three sal_Int32 values This class derives all operators and common handling for a 3D data class from B3ITuple. All necessary extensions which are special for points will be added here. @see B3ITuple */ class BASEGFX_DLLPUBLIC B3IPoint : public ::basegfx::B3ITuple { public: /** Create a 3D Point The point is initialized to (0, 0, 0) */ B3IPoint() : B3ITuple() {} /** Create a 3D Point @param nX This parameter is used to initialize the X-coordinate of the 3D Point. @param nY This parameter is used to initialize the Y-coordinate of the 3D Point. @param nZ This parameter is used to initialize the Z-coordinate of the 3D Point. */ B3IPoint(sal_Int32 nX, sal_Int32 nY, sal_Int32 nZ) : B3ITuple(nX, nY, nZ) {} /** Create a copy of a 3D Point @param rVec The 3D Point which will be copied. */ B3IPoint(const B3IPoint& rVec) : B3ITuple(rVec) {} /** constructor with tuple to allow copy-constructing from B3ITuple-based classes */ B3IPoint(const ::basegfx::B3ITuple& rTuple) : B3ITuple(rTuple) {} ~B3IPoint() {} /** *=operator to allow usage from B3IPoint, too */ B3IPoint& operator*=( const B3IPoint& rPnt ) { mnX *= rPnt.mnX; mnY *= rPnt.mnY; mnZ *= rPnt.mnZ; return *this; } /** *=operator to allow usage from B3IPoint, too */ B3IPoint& operator*=(sal_Int32 t) { mnX *= t; mnY *= t; mnZ *= t; return *this; } /** assignment operator to allow assigning the results of B3ITuple calculations */ B3IPoint& operator=( const ::basegfx::B3ITuple& rVec ) { mnX = rVec.getX(); mnY = rVec.getY(); mnZ = rVec.getZ(); return *this; } /** Transform point by given transformation matrix. The translational components of the matrix are, in contrast to B3DVector, applied. */ B3IPoint& operator*=( const ::basegfx::B3DHomMatrix& rMat ); static const B3IPoint& getEmptyPoint() { return (const B3IPoint&) ::basegfx::B3ITuple::getEmptyTuple(); } }; } // end of namespace basegfx #endif /* _BGFX_POINT_B3IPOINT_HXX */