/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _BGFX_POLYGON_B2DPOLYPOLYGONRASTERCONVERTER_HXX #define _BGFX_POLYGON_B2DPOLYPOLYGONRASTERCONVERTER_HXX #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace basegfx { /** Raster-convert a poly-polygon. This class can raster-convert a given poly-polygon. Simply derive from this, and override the span() method, which will get called for every scanline span of the poly-polygon. @derive Overwrite span() with the render output method of your choice. */ class BASEGFX_DLLPUBLIC B2DPolyPolygonRasterConverter { public: /** Create raster-converter for given poly-polygon */ B2DPolyPolygonRasterConverter(const B2DPolyPolygon& rPolyPolyRaster); /** Create raster-converter for given poly-polygon and raster area. @param rPolyPolyRaster Poly-Polygon to raster convert @param rMinUpdateArea Minimal area to touch when raster-converting. The rectangle given here is guaranteed to be iterated through scanline by scanline (but the raster converter might actually use more scanlines, e.g. if the poly-polygon's bound rect is larger). One of the cases where this parameter comes in handy is when rendering in the 'off' spans, and a certain area must be filled. Do not use this for clipping, as described above, the touched area might also be larger. */ B2DPolyPolygonRasterConverter(const B2DPolyPolygon& rPolyPolyRaster, const B2DRectangle& rRasterArea ); virtual ~B2DPolyPolygonRasterConverter(); /** Raster-convert the contained poly-polygon @param eFillRule Fill rule to use for span filling */ void rasterConvert( FillRule eFillRule); /** Override this method, to be called for every scanline span of the poly-polygon @param rfXLeft The left end of the current horizontal span @param rfXRight The right end of the current horizontal span @param nY The y position of the current horizontal span @param bOn Denotes whether this span is on or off, according to the active fill rule. */ virtual void span(const double& rfXLeft, const double& rfXRight, sal_Int32 nY, bool bOn ) = 0; /// @internal struct Vertex { inline Vertex(); inline Vertex( const B2DPoint&, const B2DPoint&, bool ); B2DPoint aP1; B2DPoint aP2; bool bDownwards; }; private: // default: disabled copy/assignment B2DPolyPolygonRasterConverter(const B2DPolyPolygonRasterConverter&); B2DPolyPolygonRasterConverter& operator=( const B2DPolyPolygonRasterConverter& ); void init(); typedef ::std::vector VectorOfVertices; typedef ::std::vector VectorOfVertexVectors; /// The poly-polygon to raster-convert B2DPolyPolygon maPolyPolygon; /// Total bound rect of the poly-polygon const B2DRectangle maPolyPolyRectangle; /** Vector containing for each scanline a vector which in turn contains all vertices that start on the specific scanline */ VectorOfVertexVectors maScanlines; }; } #endif /* _BGFX_POLYGON_B2DPOLYPOLYGONRASTERCONVERTER_HXX */