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See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _BGFX_POLYPOLYGON_B2DPOLYGONTOOLS_HXX #define _BGFX_POLYPOLYGON_B2DPOLYGONTOOLS_HXX #include #include #include #include #include #include #include #include #include namespace rtl { class OUString; } ////////////////////////////////////////////////////////////////////////////// namespace basegfx { // predefinitions class B2DPolyPolygon; class B2DRange; namespace tools { // B2DPolyPolygon tools // Check and evtl. correct orientations of all contained Polygons so that // the orientations of contained polygons will variate to express areas and // holes BASEGFX_DLLPUBLIC B2DPolyPolygon correctOrientations(const B2DPolyPolygon& rCandidate); // make sure polygon with index 0L is not a hole. This may evtl. change the // sequence of polygons, but allows to use polygon with index 0L to // get the correct normal for the whole polyPolygon BASEGFX_DLLPUBLIC B2DPolyPolygon correctOutmostPolygon(const B2DPolyPolygon& rCandidate); // Subdivide all contained curves. Use distanceBound value if given. BASEGFX_DLLPUBLIC B2DPolyPolygon adaptiveSubdivideByDistance(const B2DPolyPolygon& rCandidate, double fDistanceBound = 0.0); // Subdivide all contained curves. Use distanceBound value if given. Else, a convenient one // is created. BASEGFX_DLLPUBLIC B2DPolyPolygon adaptiveSubdivideByAngle(const B2DPolyPolygon& rCandidate, double fAngleBound = 0.0); // Subdivide all contained curves. Use nCount divisions if given. Else, a convenient one // is created. BASEGFX_DLLPUBLIC B2DPolyPolygon adaptiveSubdivideByCount(const B2DPolyPolygon& rCandidate, sal_uInt32 nCount = 0L); // isInside test for B2dPoint. On border is not inside as long as not true is given // in bWithBorder flag. It is assumed that the orientations of the given polygon are correct. BASEGFX_DLLPUBLIC bool isInside(const B2DPolyPolygon& rCandidate, const B2DPoint& rPoint, bool bWithBorder = false); /** get range of PolyPolygon. Control points are included. For detailed description look at getRangeWithControlPoints(const B2DPolygon&). This method just expands by the range of every sub-Polygon. @param rCandidate The B2DPolyPolygon eventually containing bezier segments @return The outer range including control points */ BASEGFX_DLLPUBLIC B2DRange getRangeWithControlPoints(const B2DPolyPolygon& rCandidate); /** Get the range of a polyPolygon For detailed description look at getRange(const B2DPolygon&). This method just expands by the range of every sub-Polygon. @param rCandidate The B2DPolyPolygon eventually containing bezier segments @return The outer range of the polygon */ BASEGFX_DLLPUBLIC B2DRange getRange(const B2DPolyPolygon& rCandidate); // get signed area of polygon BASEGFX_DLLPUBLIC double getSignedArea(const B2DPolyPolygon& rCandidate); // get area of polygon BASEGFX_DLLPUBLIC double getArea(const B2DPolyPolygon& rCandidate); /** Apply given LineDashing to given polyPolygon For a description see applyLineDashing in b2dpolygontoos.hxx */ BASEGFX_DLLPUBLIC void applyLineDashing( const B2DPolyPolygon& rCandidate, const ::std::vector& rDotDashArray, B2DPolyPolygon* pLineTarget, B2DPolyPolygon* pGapTarget = 0, double fFullDashDotLen = 0.0); // test if point is inside epsilon-range around the given PolyPolygon. Can be used // for HitTesting. The epsilon-range is defined to be the tube around the PolyPolygon // with distance fDistance and rounded edges (start and end point). BASEGFX_DLLPUBLIC bool isInEpsilonRange(const B2DPolyPolygon& rCandidate, const B2DPoint& rTestPosition, double fDistance); /** Helper class to transport PointIndices to a PolyPolygon, with an operator< for convenient sorting in a std::set usage */ class BASEGFX_DLLPUBLIC PointIndex { private: sal_uInt32 mnPolygonIndex; sal_uInt32 mnPointIndex; public: PointIndex(sal_uInt32 nPolygonIndex, sal_uInt32 nPointIndex) : mnPolygonIndex(nPolygonIndex), mnPointIndex(nPointIndex) {} sal_uInt32 getPolygonIndex() const { return mnPolygonIndex; } sal_uInt32 getPointIndex() const { return mnPointIndex; } bool operator<(const PointIndex& rComp) const; }; /** the PointIndexSet itself; it allows to define a 'selection'of points in a PolyPolygon by giving the polygon and point index. Adding points double makes no sense, hence the std::set */ typedef std::set< PointIndex > PointIndexSet; /** Read poly-polygon from SVG. This function imports a poly-polygon from an SVG-D attribute. Currently, elliptical arc elements are not yet supported (and ignored during parsing). @param o_rPolyPoly The output poly-polygon @param rSvgDAttribute A valid SVG-D attribute string @param bHandleRelativeNextPointCompatible If set to true, the old error that after a relative 'z' command the current point was not reset to the first point of the current polygon is kept; this is needed to read odf files. If false, pure svg is used; this is needed for svg import. @param pHelpPointIndexSet If given, all points created in the target PolyPolygon which are only helper points are added here using their point indices; this are currently points created from import of the 'a' and 'A' svg:d statements which create bezier curve info as representation and maybe points which are no 'real' svg:d points, but helper points. It is necessary to identify these e.g. when markers need to be created in the svg import @return true, if the string was successfully parsed */ BASEGFX_DLLPUBLIC bool importFromSvgD( B2DPolyPolygon& o_rPolyPoly, const ::rtl::OUString& rSvgDAttribute, bool bHandleRelativeNextPointCompatible, PointIndexSet* pHelpPointIndexSet); // grow for polyPolygon. Move all geometry in each point in the direction of the normal in that point // with the given amount. Value may be negative. BASEGFX_DLLPUBLIC B2DPolyPolygon growInNormalDirection(const B2DPolyPolygon& rCandidate, double fValue); // This method will correct a pair of polyPolygons where the goal is to keep same point count // to allow direct point association and also to remove self-intersections produced by shrinks. // This method will eventually change both polyPolygons to reach that goal because there are cases // where it is necessary to add new cut points to the original BASEGFX_DLLPUBLIC void correctGrowShrinkPolygonPair(B2DPolyPolygon& rOriginal, B2DPolyPolygon& rGrown); // force all sub-polygons to a point count of nSegments BASEGFX_DLLPUBLIC B2DPolyPolygon reSegmentPolyPolygon(const B2DPolyPolygon& rCandidate, sal_uInt32 nSegments); // create polygon state at t from 0.0 to 1.0 between the two polygons. Both polygons must have the same // organisation, e.g. same amount of polygons BASEGFX_DLLPUBLIC B2DPolyPolygon interpolate(const B2DPolyPolygon& rOld1, const B2DPolyPolygon& rOld2, double t); // create 3d PolyPolygon from given 2d PolyPolygon. The given fZCoordinate is used to expand the // third coordinate. BASEGFX_DLLPUBLIC B3DPolyPolygon createB3DPolyPolygonFromB2DPolyPolygon(const B2DPolyPolygon& rCandidate, double fZCoordinate = 0.0); // create 2d PolyPolygon from given 3d PolyPolygon. All coordinates are transformed using the given // matrix and the resulting x,y is used to form the new polygon. BASEGFX_DLLPUBLIC B2DPolyPolygon createB2DPolyPolygonFromB3DPolyPolygon(const B3DPolyPolygon& rCandidate, const B3DHomMatrix& rMat); // for each contained edge in each contained polygon calculate the smallest distance. Return the index to the smallest // edge in rEdgeIndex and the index to the polygon in rPolygonIndex. The relative position on the edge is returned in rCut. // If nothing was found (e.g. empty input plygon), DBL_MAX is returned. BASEGFX_DLLPUBLIC double getSmallestDistancePointToPolyPolygon(const B2DPolyPolygon& rCandidate, const B2DPoint& rTestPoint, sal_uInt32& rPolygonIndex, sal_uInt32& rEdgeIndex, double& rCut); // distort PolyPolygon. rOriginal describes the original range, where the given points describe the distorted // corresponding points. BASEGFX_DLLPUBLIC B2DPolyPolygon distort(const B2DPolyPolygon& rCandidate, const B2DRange& rOriginal, const B2DPoint& rTopLeft, const B2DPoint& rTopRight, const B2DPoint& rBottomLeft, const B2DPoint& rBottomRight); // rotate PolyPolygon around given point with given angle. BASEGFX_DLLPUBLIC B2DPolyPolygon rotateAroundPoint(const B2DPolyPolygon& rCandidate, const B2DPoint& rCenter, double fAngle); // expand all segments (which are not yet) to curve segments. This is done with setting the control // vectors on the 1/3 resp. 2/3 distances on each segment. BASEGFX_DLLPUBLIC B2DPolyPolygon expandToCurve(const B2DPolyPolygon& rCandidate); // set continuity for the whole curve. If not a curve, nothing will change. Non-curve points are not changed, too. BASEGFX_DLLPUBLIC B2DPolyPolygon setContinuity(const B2DPolyPolygon& rCandidate, B2VectorContinuity eContinuity); /** Predicate whether a given poly-polygon is a rectangle. @param rPoly PolyPolygon to check @return true, if the poly-polygon describes a rectangle (contains exactly one polygon, polygon is closed, and the points are either cw or ccw enumerations of a rectangle's vertices). Note that intermediate points and duplicate points are ignored. */ BASEGFX_DLLPUBLIC bool isRectangle( const B2DPolyPolygon& rPoly ); /** Export poly-polygon to SVG. This function exports a poly-polygon into an SVG-D statement. Currently, output of relative point sequences is not yet supported (might cause slightly larger output) @param rPolyPoly The poly-polygon to export @param bUseRelativeCoordinates When true, all coordinate values are exported as relative to the current position. This tends to save some space, since fewer digits needs to be written. @param bDetectQuadraticBeziers When true, the export tries to detect cubic bezier segments in the input polygon, which can be represented by quadratic bezier segments. Note that the generated string causes versions prior to OOo2.0 to crash. @param bHandleRelativeNextPointCompatible If set to true, the old error that after a relative 'z' command the current point was not reset to the first point of the current polygon is kept; this is needed to read odf files. If false, pure svg is used; this is needed for svg import. @return the generated SVG-D statement (the XML d attribute value alone, without any "" or "d="...") */ BASEGFX_DLLPUBLIC ::rtl::OUString exportToSvgD( const B2DPolyPolygon& rPolyPoly, bool bUseRelativeCoordinates, bool bDetectQuadraticBeziers, bool bHandleRelativeNextPointCompatible); // #i76891# Try to remove existing curve segments if they are simply edges BASEGFX_DLLPUBLIC B2DPolyPolygon simplifyCurveSegments(const B2DPolyPolygon& rCandidate); /** split each edge of a polyPolygon in exactly nSubEdges equidistant edges @param rCandidate The source polyPolygon. If too small (no edges), nSubEdges too small (<2) or neither bHandleCurvedEdgesnor bHandleStraightEdges it will just be returned. Else for each edge nSubEdges will be created. Closed state is preserved. @param nSubEdges @param bHandleCurvedEdges @param bHandleStraightEdges Please take a look at reSegmentPolygonEdges description, these are the same. */ BASEGFX_DLLPUBLIC B2DPolyPolygon reSegmentPolyPolygonEdges(const B2DPolyPolygon& rCandidate, sal_uInt32 nSubEdges, bool bHandleCurvedEdges, bool bHandleStraightEdges); ////////////////////////////////////////////////////////////////////// // comparators with tolerance for 2D PolyPolygons BASEGFX_DLLPUBLIC bool equal(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB, const double& rfSmallValue); BASEGFX_DLLPUBLIC bool equal(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB); /** snap some polygon coordinates to discrete coordinates This method allows to snap some polygon points to discrete (integer) values which equals e.g. a snap to discrete coordinates. It will snap points of horizontal and vertical edges @param rCandidate The source polygon @return The modified version of the source polygon */ BASEGFX_DLLPUBLIC B2DPolyPolygon snapPointsOfHorizontalOrVerticalEdges(const B2DPolyPolygon& rCandidate); /** returns true if the Polygon only contains horizontal or vertical edges so that it could be represented by RegionBands */ BASEGFX_DLLPUBLIC bool containsOnlyHorizontalAndVerticalEdges(const B2DPolyPolygon& rCandidate); /// converters for com::sun::star::drawing::PointSequence BASEGFX_DLLPUBLIC B2DPolyPolygon UnoPointSequenceSequenceToB2DPolyPolygon( const com::sun::star::drawing::PointSequenceSequence& rPointSequenceSequenceSource, bool bCheckClosed = true); BASEGFX_DLLPUBLIC void B2DPolyPolygonToUnoPointSequenceSequence( const B2DPolyPolygon& rPolyPolygon, com::sun::star::drawing::PointSequenceSequence& rPointSequenceSequenceRetval); /// converters for com::sun::star::drawing::PolyPolygonBezierCoords (curved polygons) BASEGFX_DLLPUBLIC B2DPolyPolygon UnoPolyPolygonBezierCoordsToB2DPolyPolygon( const com::sun::star::drawing::PolyPolygonBezierCoords& rPolyPolygonBezierCoordsSource, bool bCheckClosed = true); BASEGFX_DLLPUBLIC void B2DPolyPolygonToUnoPolyPolygonBezierCoords( const B2DPolyPolygon& rPolyPolygon, com::sun::star::drawing::PolyPolygonBezierCoords& rPolyPolygonBezierCoordsRetval); } // end of namespace tools } // end of namespace basegfx #endif /* _BGFX_POLYPOLYGON_B2DPOLYGONTOOLS_HXX */