/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _BGFX_POLYGON_B3DPOLYGON_HXX #define _BGFX_POLYGON_B3DPOLYGON_HXX #include #include #include ////////////////////////////////////////////////////////////////////////////// // predeclarations class ImplB3DPolygon; namespace basegfx { class B3DPolygon; class B3DPoint; class B3DHomMatrix; class B3DVector; class B2DPoint; class B2DHomMatrix; class BColor; } // end of namespace basegfx ////////////////////////////////////////////////////////////////////////////// namespace basegfx { class BASEGFX_DLLPUBLIC B3DPolygon { public: typedef o3tl::cow_wrapper< ImplB3DPolygon > ImplType; private: // internal data. ImplType mpPolygon; public: B3DPolygon(); B3DPolygon(const B3DPolygon& rPolygon); B3DPolygon(const B3DPolygon& rPolygon, sal_uInt32 nIndex, sal_uInt32 nCount); ~B3DPolygon(); // assignment operator B3DPolygon& operator=(const B3DPolygon& rPolygon); /// unshare this polygon with all internally shared instances void makeUnique(); // compare operators bool operator==(const B3DPolygon& rPolygon) const; bool operator!=(const B3DPolygon& rPolygon) const; // member count sal_uInt32 count() const; // Coordinate interface B3DPoint getB3DPoint(sal_uInt32 nIndex) const; void setB3DPoint(sal_uInt32 nIndex, const B3DPoint& rValue); // Coordinate insert/append void insert(sal_uInt32 nIndex, const B3DPoint& rPoint, sal_uInt32 nCount = 1); void append(const B3DPoint& rPoint, sal_uInt32 nCount = 1); // BColor interface BColor getBColor(sal_uInt32 nIndex) const; void setBColor(sal_uInt32 nIndex, const BColor& rValue); bool areBColorsUsed() const; void clearBColors(); // Normals interface B3DVector getNormal() const; // plane normal B3DVector getNormal(sal_uInt32 nIndex) const; // normal in each point void setNormal(sal_uInt32 nIndex, const B3DVector& rValue); void transformNormals(const B3DHomMatrix& rMatrix); bool areNormalsUsed() const; void clearNormals(); // TextureCoordinate interface B2DPoint getTextureCoordinate(sal_uInt32 nIndex) const; void setTextureCoordinate(sal_uInt32 nIndex, const B2DPoint& rValue); void transformTextureCoordiantes(const B2DHomMatrix& rMatrix); bool areTextureCoordinatesUsed() const; void clearTextureCoordinates(); // insert/append other 2D polygons void insert(sal_uInt32 nIndex, const B3DPolygon& rPoly, sal_uInt32 nIndex2 = 0, sal_uInt32 nCount = 0); void append(const B3DPolygon& rPoly, sal_uInt32 nIndex = 0, sal_uInt32 nCount = 0); // remove void remove(sal_uInt32 nIndex, sal_uInt32 nCount = 1); // clear all points void clear(); // closed state bool isClosed() const; void setClosed(bool bNew); // flip polygon direction void flip(); // test if Polygon has double points bool hasDoublePoints() const; // remove double points, at the begin/end and follow-ups, too void removeDoublePoints(); // apply transformation given in matrix form to the polygon void transform(const B3DHomMatrix& rMatrix); }; } // end of namespace basegfx ////////////////////////////////////////////////////////////////////////////// #endif /* _BGFX_POLYGON_B3DPOLYGON_HXX */