/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _BGFX_POLYGON_B3DPOLYGONTOOLS_HXX #define _BGFX_POLYGON_B3DPOLYGONTOOLS_HXX #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace basegfx { // predefinitions class B3DPolygon; class B3DRange; namespace tools { // B3DPolygon tools /** Check if given polygon is closed. This is kind of a 'classic' method to support old polygon definitions. Those old polygon definitions define the closed state of the polygon using identical start and endpoints. This method corrects this (removes double start/end points) and sets the Closed()-state of the polygon correctly. */ BASEGFX_DLLPUBLIC void checkClosed(B3DPolygon& rCandidate); // Get successor and predecessor indices. Returning the same index means there // is none. Same for successor. BASEGFX_DLLPUBLIC sal_uInt32 getIndexOfPredecessor(sal_uInt32 nIndex, const B3DPolygon& rCandidate); BASEGFX_DLLPUBLIC sal_uInt32 getIndexOfSuccessor(sal_uInt32 nIndex, const B3DPolygon& rCandidate); // Get orientation of Polygon BASEGFX_DLLPUBLIC B2VectorOrientation getOrientation(const B3DPolygon& rCandidate); // get size of polygon. Control vectors are included in that ranges. BASEGFX_DLLPUBLIC B3DRange getRange(const B3DPolygon& rCandidate); // get normal vector of polygon BASEGFX_DLLPUBLIC B3DVector getNormal(const B3DPolygon& rCandidate); // get normal vector of positive oriented polygon BASEGFX_DLLPUBLIC B3DVector getPositiveOrientedNormal(const B3DPolygon& rCandidate); // get signed area of polygon BASEGFX_DLLPUBLIC double getSignedArea(const B3DPolygon& rCandidate); // get area of polygon BASEGFX_DLLPUBLIC double getArea(const B3DPolygon& rCandidate); // get signed area of polygon BASEGFX_DLLPUBLIC double getSignedArea(const B3DPolygon& rCandidate); // get area of polygon BASEGFX_DLLPUBLIC double getArea(const ::basegfx::B3DPolygon& rCandidate); // get length of polygon edge from point nIndex to nIndex + 1 BASEGFX_DLLPUBLIC double getEdgeLength(const B3DPolygon& rCandidate, sal_uInt32 nIndex); // get length of polygon BASEGFX_DLLPUBLIC double getLength(const B3DPolygon& rCandidate); // get position on polygon for absolute given distance. If // length is given, it is assumed the correct polygon length, if 0.0 it is calculated // using getLength(...) BASEGFX_DLLPUBLIC B3DPoint getPositionAbsolute(const B3DPolygon& rCandidate, double fDistance, double fLength = 0.0); // get position on polygon for relative given distance in range [0.0 .. 1.0]. If // length is given, it is assumed the correct polygon length, if 0.0 it is calculated // using getLength(...) BASEGFX_DLLPUBLIC B3DPoint getPositionRelative(const B3DPolygon& rCandidate, double fDistance, double fLength = 0.0); /** Apply given LineDashing to given polygon For a description see applyLineDashing in b2dpolygontoos.hxx */ BASEGFX_DLLPUBLIC void applyLineDashing( const B3DPolygon& rCandidate, const ::std::vector& rDotDashArray, B3DPolyPolygon* pLineTarget, B3DPolyPolygon* pGapTarget = 0, double fFullDashDotLen = 0.0); /** Create/replace normals for given 3d geometry with default normals from given center to outside. rCandidate: the 3d geometry to change rCenter: the center of the 3d geometry */ BASEGFX_DLLPUBLIC B3DPolygon applyDefaultNormalsSphere( const B3DPolygon& rCandidate, const B3DPoint& rCenter); /** invert normals for given 3d geometry. */ BASEGFX_DLLPUBLIC B3DPolygon invertNormals( const B3DPolygon& rCandidate); /** Create/replace texture coordinates for given 3d geometry with parallel projected one rRange: the full range of the 3d geometry If bChangeX, x texture coordinate will be recalculated. If bChangeY, y texture coordinate will be recalculated. */ BASEGFX_DLLPUBLIC B3DPolygon applyDefaultTextureCoordinatesParallel( const B3DPolygon& rCandidate, const B3DRange& rRange, bool bChangeX = true, bool bChangeY = true); /** Create/replace texture coordinates for given 3d geometry with spherical one rCenter: the centre of the used 3d geometry If bChangeX, x texture coordinate will be recalculated. If bChangeY, y texture coordinate will be recalculated. */ BASEGFX_DLLPUBLIC B3DPolygon applyDefaultTextureCoordinatesSphere( const B3DPolygon& rCandidate, const B3DPoint& rCenter, bool bChangeX = true, bool bChangeY = true); // test if point is inside epsilon-range around an edge defined // by the two given points. Can be used for HitTesting. The epsilon-range // is defined to be the cylinder centered to the given edge, using radius // fDistance, and the sphere around both points with radius fDistance. BASEGFX_DLLPUBLIC bool isInEpsilonRange(const B3DPoint& rEdgeStart, const B3DPoint& rEdgeEnd, const B3DPoint& rTestPosition, double fDistance); // test if point is inside epsilon-range around the given Polygon. Can be used // for HitTesting. The epsilon-range is defined to be the cylinder centered to // the given edge, using radius fDistance, and the sphere around both points with radius fDistance. BASEGFX_DLLPUBLIC bool isInEpsilonRange(const B3DPolygon& rCandidate, const B3DPoint& rTestPosition, double fDistance); // isInside tests for B3DPoint and other B3DPolygon. On border is not inside as long as // not true is given in bWithBorder flag. BASEGFX_DLLPUBLIC bool isInside(const B3DPolygon& rCandidate, const B3DPoint& rPoint, bool bWithBorder = false); BASEGFX_DLLPUBLIC bool isInside(const B3DPolygon& rCandidate, const B3DPolygon& rPolygon, bool bWithBorder = false); // calculates if given point is on given line, taking care of the numerical epsilon BASEGFX_DLLPUBLIC bool isPointOnLine(const B3DPoint& rStart, const B3DPoint& rEnd, const B3DPoint& rCandidate, bool bWithPoints = false); // calculates if given point is on given polygon, taking care of the numerical epsilon. Uses // isPointOnLine internally BASEGFX_DLLPUBLIC bool isPointOnPolygon(const B3DPolygon& rCandidate, const B3DPoint& rPoint, bool bWithPoints = true); // helper to get a fCut position between a plane (given with normal and a point) // and a line given by start and end point BASEGFX_DLLPUBLIC bool getCutBetweenLineAndPlane(const B3DVector& rPlaneNormal, const B3DPoint& rPlanePoint, const B3DPoint& rEdgeStart, const B3DPoint& rEdgeEnd, double& fCut); // helper to get a fCut position between a 3d Polygon // and a line given by start and end point BASEGFX_DLLPUBLIC bool getCutBetweenLineAndPolygon(const B3DPolygon& rCandidate, const B3DPoint& rEdgeStart, const B3DPoint& rEdgeEnd, double& fCut); ////////////////////////////////////////////////////////////////////// // comparators with tolerance for 3D Polygons BASEGFX_DLLPUBLIC bool equal(const B3DPolygon& rCandidateA, const B3DPolygon& rCandidateB, const double& rfSmallValue); BASEGFX_DLLPUBLIC bool equal(const B3DPolygon& rCandidateA, const B3DPolygon& rCandidateB); /** snap some polygon coordinates to discrete coordinates This method allows to snap some polygon points to discrete (integer) values which equals e.g. a snap to discrete coordinates. It will snap points of horizontal and vertical edges @param rCandidate The source polygon @return The modified version of the source polygon */ BASEGFX_DLLPUBLIC B3DPolygon snapPointsOfHorizontalOrVerticalEdges(const B3DPolygon& rCandidate); } // end of namespace tools } // end of namespace basegfx #endif /* _BGFX_POLYGON_B3DPOLYGONTOOLS_HXX */