/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _BGFX_RANGE_B2DRANGECLIPPER_HXX #define _BGFX_RANGE_B2DRANGECLIPPER_HXX #include #include #include namespace basegfx { namespace tools { /** Extract poly-polygon w/o self-intersections from poly-range Similar to the solveCrossovers(const B2DPolyPolygon&) method, this one calculates a self-intersection-free poly-polygon with the same topology, and encoding inside/outsidedness via polygon orientation and layering. */ BASEGFX_DLLPUBLIC B2DPolyPolygon solveCrossovers(const std::vector& rRanges, const std::vector& rOrientations); } } #endif /* _BGFX_RANGE_B2DRANGECLIPPER_HXX */