/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_basegfx.hxx" #include #include ////////////////////////////////////////////////////////////////////////////// namespace basegfx { B3DVector& B3DVector::normalize() { double fLen(scalar(*this)); if(!::basegfx::fTools::equalZero(fLen)) { const double fOne(1.0); if(!::basegfx::fTools::equal(fOne, fLen)) { fLen = sqrt(fLen); if(!::basegfx::fTools::equalZero(fLen)) { mfX /= fLen; mfY /= fLen; mfZ /= fLen; } } } return *this; } B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const { B3DVector aNew(*this); aNew = cross(aNew, rNormalizedVec); aNew.normalize(); return aNew; } B3DVector B3DVector::getProjectionOnPlane(const B3DVector& rNormalizedPlane) const { B3DVector aNew(*this); aNew = cross(aNew, rNormalizedPlane); aNew = cross(aNew, rNormalizedPlane); aNew.mfX = mfX - aNew.mfX; aNew.mfY = mfY - aNew.mfY; aNew.mfZ = mfZ - aNew.mfZ; return aNew; } B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat ) { const double fTempX( rMat.get(0,0)*mfX + rMat.get(0,1)*mfY + rMat.get(0,2)*mfZ ); const double fTempY( rMat.get(1,0)*mfX + rMat.get(1,1)*mfY + rMat.get(1,2)*mfZ ); const double fTempZ( rMat.get(2,0)*mfX + rMat.get(2,1)*mfY + rMat.get(2,2)*mfZ ); mfX = fTempX; mfY = fTempY; mfZ = fTempZ; return *this; } B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec ) { B3DVector aRes( rVec ); return aRes*=rMat; } bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB ) { // i think fastest is to compare relations, need no square or division if(!fTools::equal(rVecA.getX() * rVecB.getY(), rVecA.getY() * rVecB.getX())) return false; if(!fTools::equal(rVecA.getX() * rVecB.getZ(), rVecA.getZ() * rVecB.getX())) return false; return (fTools::equal(rVecA.getY() * rVecB.getZ(), rVecA.getZ() * rVecB.getY())); } } // end of namespace basegfx ////////////////////////////////////////////////////////////////////////////// // eof