/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _NULLCANVAS_CANVASHELPER_HXX_ #define _NULLCANVAS_CANVASHELPER_HXX_ #include #include #include #include #include namespace nullcanvas { class SpriteCanvas; /** Helper class for basic canvas functionality. Also offers optional backbuffer painting, when providing it with a second HDC to render into. */ class CanvasHelper : private ::boost::noncopyable { public: CanvasHelper(); /// Release all references void disposing(); /** Initialize canvas helper This method late-initializes the canvas helper, providing it with the necessary device and size. Note that the CanvasHelper does not take ownership of the passed rDevice reference, nor does it perform any reference counting. Thus, to prevent the reference counted SpriteCanvas object from deletion, the user of this class is responsible for holding ref-counted references itself! @param rSizePixel Size of the output surface in pixel. @param rDevice Reference device this canvas is associated with */ void init( const ::basegfx::B2ISize& rSizePixel, SpriteCanvas& rDevice, bool bHasAlpha ); // CanvasHelper functionality // ========================== // XCanvas (only providing, not implementing the // interface. Also note subtle method parameter differences) void clear(); void drawPoint( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::geometry::RealPoint2D& aPoint, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); void drawLine( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::geometry::RealPoint2D& aStartPoint, const ::com::sun::star::geometry::RealPoint2D& aEndPoint, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); void drawBezier( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::geometry::RealBezierSegment2D& aBezierSegment, const ::com::sun::star::geometry::RealPoint2D& aEndPoint, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > drawPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > strokePolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > strokeTexturedPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::Texture >& textures, const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > strokeTextureMappedPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::Texture >& textures, const ::com::sun::star::uno::Reference< ::com::sun::star::geometry::XMapping2D >& xMapping, const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D > queryStrokeShapes( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > fillPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > fillTexturedPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::Texture >& textures ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > fillTextureMappedPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::Texture >& textures, const ::com::sun::star::uno::Reference< ::com::sun::star::geometry::XMapping2D >& xMapping ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvasFont > SAL_CALL createFont( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::rendering::FontRequest& fontRequest, const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& extraFontProperties, const ::com::sun::star::geometry::Matrix2D& fontMatrix ); ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::FontInfo > queryAvailableFonts( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::rendering::FontInfo& aFilter, const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& aFontProperties ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > drawText( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::rendering::StringContext& text, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvasFont >& xFont, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, sal_Int8 textDirection ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > drawTextLayout( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XTextLayout >& layoutetText, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > drawBitmap( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap >& xBitmap, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > drawBitmapModulated( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap >& xBitmap, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice > getDevice(); // BitmapCanvasHelper functionality // ================================ void copyRect( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmapCanvas >& sourceCanvas, const ::com::sun::star::geometry::RealRectangle2D& sourceRect, const ::com::sun::star::rendering::ViewState& sourceViewState, const ::com::sun::star::rendering::RenderState& sourceRenderState, const ::com::sun::star::geometry::RealRectangle2D& destRect, const ::com::sun::star::rendering::ViewState& destViewState, const ::com::sun::star::rendering::RenderState& destRenderState ); ::com::sun::star::geometry::IntegerSize2D getSize(); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap > getScaledBitmap( const ::com::sun::star::geometry::RealSize2D& newSize, sal_Bool beFast ); ::com::sun::star::uno::Sequence< sal_Int8 > getData( ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout, const ::com::sun::star::geometry::IntegerRectangle2D& rect ); void setData( const ::com::sun::star::uno::Sequence< sal_Int8 >& data, const ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout, const ::com::sun::star::geometry::IntegerRectangle2D& rect ); void setPixel( const ::com::sun::star::uno::Sequence< sal_Int8 >& color, const ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout, const ::com::sun::star::geometry::IntegerPoint2D& pos ); ::com::sun::star::uno::Sequence< sal_Int8 > getPixel( ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout, const ::com::sun::star::geometry::IntegerPoint2D& pos ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmapPalette > getPalette(); ::com::sun::star::rendering::IntegerBitmapLayout getMemoryLayout(); // Flush drawing queue to screen void flush() const; /** Called from XCanvas base classes, to notify that content is _about_ to change */ void modifying() {} bool hasAlpha() const; protected: /** Phyical output device Deliberately not a refcounted reference, because of potential circular references for spritecanvas. */ SpriteCanvas* mpDevice; private: /// Current size of the output surface in pixel ::basegfx::B2ISize maSize; /// When true, content is able to represent alpha bool mbHaveAlpha; }; } #endif /* _NULLCANVAS_CANVASHELPER_HXX_ */