/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_canvas.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace ::com::sun::star; namespace com { namespace sun { namespace star { namespace rendering { bool operator==( const RenderState& renderState1, const RenderState& renderState2 ) { if( renderState1.Clip != renderState2.Clip ) return false; if( renderState1.DeviceColor != renderState2.DeviceColor ) return false; if( renderState1.CompositeOperation != renderState2.CompositeOperation ) return false; ::basegfx::B2DHomMatrix mat1, mat2; ::canvas::tools::getRenderStateTransform( mat1, renderState1 ); ::canvas::tools::getRenderStateTransform( mat2, renderState2 ); if( mat1 != mat2 ) return false; return true; } bool operator==( const ViewState& viewState1, const ViewState& viewState2 ) { if( viewState1.Clip != viewState2.Clip ) return false; ::basegfx::B2DHomMatrix mat1, mat2; ::canvas::tools::getViewStateTransform( mat1, viewState1 ); ::canvas::tools::getViewStateTransform( mat2, viewState2 ); if( mat1 != mat2 ) return false; return true; } }}}} namespace canvas { namespace tools { geometry::RealSize2D createInfiniteSize2D() { return geometry::RealSize2D( ::std::numeric_limits::infinity(), ::std::numeric_limits::infinity() ); } rendering::RenderState& initRenderState( rendering::RenderState& renderState ) { // setup identity transform setIdentityAffineMatrix2D( renderState.AffineTransform ); renderState.Clip = uno::Reference< rendering::XPolyPolygon2D >(); renderState.DeviceColor = uno::Sequence< double >(); renderState.CompositeOperation = rendering::CompositeOperation::OVER; return renderState; } rendering::ViewState& initViewState( rendering::ViewState& viewState ) { // setup identity transform setIdentityAffineMatrix2D( viewState.AffineTransform ); viewState.Clip = uno::Reference< rendering::XPolyPolygon2D >(); return viewState; } ::basegfx::B2DHomMatrix& getViewStateTransform( ::basegfx::B2DHomMatrix& transform, const rendering::ViewState& viewState ) { return ::basegfx::unotools::homMatrixFromAffineMatrix( transform, viewState.AffineTransform ); } rendering::ViewState& setViewStateTransform( rendering::ViewState& viewState, const ::basegfx::B2DHomMatrix& transform ) { ::basegfx::unotools::affineMatrixFromHomMatrix( viewState.AffineTransform, transform ); return viewState; } ::basegfx::B2DHomMatrix& getRenderStateTransform( ::basegfx::B2DHomMatrix& transform, const rendering::RenderState& renderState ) { return ::basegfx::unotools::homMatrixFromAffineMatrix( transform, renderState.AffineTransform ); } rendering::RenderState& setRenderStateTransform( rendering::RenderState& renderState, const ::basegfx::B2DHomMatrix& transform ) { ::basegfx::unotools::affineMatrixFromHomMatrix( renderState.AffineTransform, transform ); return renderState; } rendering::RenderState& appendToRenderState( rendering::RenderState& renderState, const ::basegfx::B2DHomMatrix& rTransform ) { ::basegfx::B2DHomMatrix transform; getRenderStateTransform( transform, renderState ); return setRenderStateTransform( renderState, transform * rTransform ); } rendering::ViewState& appendToViewState( rendering::ViewState& viewState, const ::basegfx::B2DHomMatrix& rTransform ) { ::basegfx::B2DHomMatrix transform; getViewStateTransform( transform, viewState ); return setViewStateTransform( viewState, transform * rTransform ); } rendering::RenderState& prependToRenderState( rendering::RenderState& renderState, const ::basegfx::B2DHomMatrix& rTransform ) { ::basegfx::B2DHomMatrix transform; getRenderStateTransform( transform, renderState ); return setRenderStateTransform( renderState, rTransform * transform ); } rendering::ViewState& prependToViewState( rendering::ViewState& viewState, const ::basegfx::B2DHomMatrix& rTransform ) { ::basegfx::B2DHomMatrix transform; getViewStateTransform( transform, viewState ); return setViewStateTransform( viewState, rTransform * transform ); } ::basegfx::B2DHomMatrix& mergeViewAndRenderTransform( ::basegfx::B2DHomMatrix& combinedTransform, const rendering::ViewState& viewState, const rendering::RenderState& renderState ) { ::basegfx::B2DHomMatrix viewTransform; ::basegfx::unotools::homMatrixFromAffineMatrix( combinedTransform, renderState.AffineTransform ); ::basegfx::unotools::homMatrixFromAffineMatrix( viewTransform, viewState.AffineTransform ); // this statement performs combinedTransform = viewTransform * combinedTransform combinedTransform *= viewTransform; return combinedTransform; } rendering::ViewState& mergeViewAndRenderState( rendering::ViewState& resultViewState, const rendering::ViewState& viewState, const rendering::RenderState& renderState, const uno::Reference< rendering::XCanvas >& /*xCanvas*/ ) { ::basegfx::B2DHomMatrix aTmpMatrix; geometry::AffineMatrix2D convertedMatrix; resultViewState.Clip = NULL; // TODO(F2): intersect clippings return setViewStateTransform( resultViewState, mergeViewAndRenderTransform( aTmpMatrix, viewState, renderState ) ); } geometry::AffineMatrix2D& setIdentityAffineMatrix2D( geometry::AffineMatrix2D& matrix ) { matrix.m00 = 1.0; matrix.m01 = 0.0; matrix.m02 = 0.0; matrix.m10 = 0.0; matrix.m11 = 1.0; matrix.m12 = 0.0; return matrix; } geometry::Matrix2D& setIdentityMatrix2D( geometry::Matrix2D& matrix ) { matrix.m00 = 1.0; matrix.m01 = 0.0; matrix.m10 = 0.0; matrix.m11 = 1.0; return matrix; } namespace { class StandardColorSpace : public cppu::WeakImplHelper1< com::sun::star::rendering::XIntegerBitmapColorSpace > { private: uno::Sequence< sal_Int8 > maComponentTags; uno::Sequence< sal_Int32 > maBitCounts; virtual ::sal_Int8 SAL_CALL getType( ) throw (uno::RuntimeException) { return rendering::ColorSpaceType::RGB; } virtual uno::Sequence< ::sal_Int8 > SAL_CALL getComponentTags( ) throw (uno::RuntimeException) { return maComponentTags; } virtual ::sal_Int8 SAL_CALL getRenderingIntent( ) throw (uno::RuntimeException) { return rendering::RenderingIntent::PERCEPTUAL; } virtual uno::Sequence< beans::PropertyValue > SAL_CALL getProperties( ) throw (uno::RuntimeException) { return uno::Sequence< beans::PropertyValue >(); } virtual uno::Sequence< double > SAL_CALL convertColorSpace( const uno::Sequence< double >& deviceColor, const uno::Reference< rendering::XColorSpace >& targetColorSpace ) throw (lang::IllegalArgumentException, uno::RuntimeException) { // TODO(P3): if we know anything about target // colorspace, this can be greatly sped up uno::Sequence aIntermediate( convertToARGB(deviceColor)); return targetColorSpace->convertFromARGB(aIntermediate); } virtual uno::Sequence< rendering::RGBColor > SAL_CALL convertToRGB( const uno::Sequence< double >& deviceColor ) throw (lang::IllegalArgumentException, uno::RuntimeException) { const double* pIn( deviceColor.getConstArray() ); const sal_Size nLen( deviceColor.getLength() ); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::RGBColor > aRes(nLen/4); rendering::RGBColor* pOut( aRes.getArray() ); for( sal_Size i=0; i SAL_CALL convertToARGB( const uno::Sequence< double >& deviceColor ) throw (lang::IllegalArgumentException, uno::RuntimeException) { const double* pIn( deviceColor.getConstArray() ); const sal_Size nLen( deviceColor.getLength() ); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::ARGBColor > aRes(nLen/4); rendering::ARGBColor* pOut( aRes.getArray() ); for( sal_Size i=0; i SAL_CALL convertToPARGB( const uno::Sequence< double >& deviceColor ) throw (lang::IllegalArgumentException, uno::RuntimeException) { const double* pIn( deviceColor.getConstArray() ); const sal_Size nLen( deviceColor.getLength() ); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::ARGBColor > aRes(nLen/4); rendering::ARGBColor* pOut( aRes.getArray() ); for( sal_Size i=0; i SAL_CALL convertFromRGB( const uno::Sequence< rendering::RGBColor >& rgbColor ) throw (lang::IllegalArgumentException, uno::RuntimeException) { const rendering::RGBColor* pIn( rgbColor.getConstArray() ); const sal_Size nLen( rgbColor.getLength() ); uno::Sequence< double > aRes(nLen*4); double* pColors=aRes.getArray(); for( sal_Size i=0; iRed; *pColors++ = pIn->Green; *pColors++ = pIn->Blue; *pColors++ = 1.0; ++pIn; } return aRes; } virtual uno::Sequence< double > SAL_CALL convertFromARGB( const uno::Sequence< rendering::ARGBColor >& rgbColor ) throw (lang::IllegalArgumentException, uno::RuntimeException) { const rendering::ARGBColor* pIn( rgbColor.getConstArray() ); const sal_Size nLen( rgbColor.getLength() ); uno::Sequence< double > aRes(nLen*4); double* pColors=aRes.getArray(); for( sal_Size i=0; iRed; *pColors++ = pIn->Green; *pColors++ = pIn->Blue; *pColors++ = pIn->Alpha; ++pIn; } return aRes; } virtual uno::Sequence< double > SAL_CALL convertFromPARGB( const uno::Sequence< rendering::ARGBColor >& rgbColor ) throw (lang::IllegalArgumentException, uno::RuntimeException) { const rendering::ARGBColor* pIn( rgbColor.getConstArray() ); const sal_Size nLen( rgbColor.getLength() ); uno::Sequence< double > aRes(nLen*4); double* pColors=aRes.getArray(); for( sal_Size i=0; iRed/pIn->Alpha; *pColors++ = pIn->Green/pIn->Alpha; *pColors++ = pIn->Blue/pIn->Alpha; *pColors++ = pIn->Alpha; ++pIn; } return aRes; } // XIntegerBitmapColorSpace virtual ::sal_Int32 SAL_CALL getBitsPerPixel( ) throw (uno::RuntimeException) { return 32; } virtual uno::Sequence< ::sal_Int32 > SAL_CALL getComponentBitCounts( ) throw (uno::RuntimeException) { return maBitCounts; } virtual ::sal_Int8 SAL_CALL getEndianness( ) throw (uno::RuntimeException) { return util::Endianness::LITTLE; } virtual uno::Sequence SAL_CALL convertFromIntegerColorSpace( const uno::Sequence< ::sal_Int8 >& deviceColor, const uno::Reference< rendering::XColorSpace >& targetColorSpace ) throw (lang::IllegalArgumentException, uno::RuntimeException) { if( dynamic_cast(targetColorSpace.get()) ) { const sal_Int8* pIn( deviceColor.getConstArray() ); const sal_Size nLen( deviceColor.getLength() ); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence aRes(nLen); double* pOut( aRes.getArray() ); for( sal_Size i=0; i aIntermediate( convertIntegerToARGB(deviceColor)); return targetColorSpace->convertFromARGB(aIntermediate); } } virtual uno::Sequence< ::sal_Int8 > SAL_CALL convertToIntegerColorSpace( const uno::Sequence< ::sal_Int8 >& deviceColor, const uno::Reference< rendering::XIntegerBitmapColorSpace >& targetColorSpace ) throw (lang::IllegalArgumentException, uno::RuntimeException) { if( dynamic_cast(targetColorSpace.get()) ) { // it's us, so simply pass-through the data return deviceColor; } else { // TODO(P3): if we know anything about target // colorspace, this can be greatly sped up uno::Sequence aIntermediate( convertIntegerToARGB(deviceColor)); return targetColorSpace->convertIntegerFromARGB(aIntermediate); } } virtual uno::Sequence< rendering::RGBColor > SAL_CALL convertIntegerToRGB( const uno::Sequence< ::sal_Int8 >& deviceColor ) throw (lang::IllegalArgumentException, uno::RuntimeException) { const sal_Int8* pIn( deviceColor.getConstArray() ); const sal_Size nLen( deviceColor.getLength() ); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::RGBColor > aRes(nLen/4); rendering::RGBColor* pOut( aRes.getArray() ); for( sal_Size i=0; i SAL_CALL convertIntegerToARGB( const uno::Sequence< ::sal_Int8 >& deviceColor ) throw (lang::IllegalArgumentException, uno::RuntimeException) { const sal_Int8* pIn( deviceColor.getConstArray() ); const sal_Size nLen( deviceColor.getLength() ); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::ARGBColor > aRes(nLen/4); rendering::ARGBColor* pOut( aRes.getArray() ); for( sal_Size i=0; i SAL_CALL convertIntegerToPARGB( const uno::Sequence< ::sal_Int8 >& deviceColor ) throw (lang::IllegalArgumentException, uno::RuntimeException) { const sal_Int8* pIn( deviceColor.getConstArray() ); const sal_Size nLen( deviceColor.getLength() ); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::ARGBColor > aRes(nLen/4); rendering::ARGBColor* pOut( aRes.getArray() ); for( sal_Size i=0; i SAL_CALL convertIntegerFromRGB( const uno::Sequence< rendering::RGBColor >& rgbColor ) throw (lang::IllegalArgumentException, uno::RuntimeException) { const rendering::RGBColor* pIn( rgbColor.getConstArray() ); const sal_Size nLen( rgbColor.getLength() ); uno::Sequence< sal_Int8 > aRes(nLen*4); sal_Int8* pColors=aRes.getArray(); for( sal_Size i=0; iRed); *pColors++ = vcl::unotools::toByteColor(pIn->Green); *pColors++ = vcl::unotools::toByteColor(pIn->Blue); *pColors++ = 0; ++pIn; } return aRes; } virtual uno::Sequence< ::sal_Int8 > SAL_CALL convertIntegerFromARGB( const uno::Sequence< rendering::ARGBColor >& rgbColor ) throw (lang::IllegalArgumentException, uno::RuntimeException) { const rendering::ARGBColor* pIn( rgbColor.getConstArray() ); const sal_Size nLen( rgbColor.getLength() ); uno::Sequence< sal_Int8 > aRes(nLen*4); sal_Int8* pColors=aRes.getArray(); for( sal_Size i=0; iRed); *pColors++ = vcl::unotools::toByteColor(pIn->Green); *pColors++ = vcl::unotools::toByteColor(pIn->Blue); *pColors++ = 255-vcl::unotools::toByteColor(pIn->Alpha); ++pIn; } return aRes; } virtual uno::Sequence< ::sal_Int8 > SAL_CALL convertIntegerFromPARGB( const uno::Sequence< rendering::ARGBColor >& rgbColor ) throw (lang::IllegalArgumentException, uno::RuntimeException) { const rendering::ARGBColor* pIn( rgbColor.getConstArray() ); const sal_Size nLen( rgbColor.getLength() ); uno::Sequence< sal_Int8 > aRes(nLen*4); sal_Int8* pColors=aRes.getArray(); for( sal_Size i=0; iRed/pIn->Alpha); *pColors++ = vcl::unotools::toByteColor(pIn->Green/pIn->Alpha); *pColors++ = vcl::unotools::toByteColor(pIn->Blue/pIn->Alpha); *pColors++ = 255-vcl::unotools::toByteColor(pIn->Alpha); ++pIn; } return aRes; } public: StandardColorSpace() : maComponentTags(4), maBitCounts(4) { sal_Int8* pTags = maComponentTags.getArray(); sal_Int32* pBitCounts = maBitCounts.getArray(); pTags[0] = rendering::ColorComponentTag::RGB_RED; pTags[1] = rendering::ColorComponentTag::RGB_GREEN; pTags[2] = rendering::ColorComponentTag::RGB_BLUE; pTags[3] = rendering::ColorComponentTag::ALPHA; pBitCounts[0] = pBitCounts[1] = pBitCounts[2] = pBitCounts[3] = 8; } }; struct StandardColorSpaceHolder : public rtl::StaticWithInit, StandardColorSpaceHolder> { uno::Reference operator()() { return new StandardColorSpace(); } }; } uno::Reference getStdColorSpace() { return StandardColorSpaceHolder::get(); } rendering::IntegerBitmapLayout getStdMemoryLayout( const geometry::IntegerSize2D& rBmpSize ) { rendering::IntegerBitmapLayout aLayout; aLayout.ScanLines = rBmpSize.Height; aLayout.ScanLineBytes = rBmpSize.Width*4; aLayout.ScanLineStride = aLayout.ScanLineBytes; aLayout.PlaneStride = 0; aLayout.ColorSpace = getStdColorSpace(); aLayout.Palette.clear(); aLayout.IsMsbFirst = sal_False; return aLayout; } ::Color stdIntSequenceToColor( const uno::Sequence& rColor ) { #ifdef OSL_BIGENDIAN const sal_Int8* pCols( rColor.getConstArray() ); return ::Color( pCols[3], pCols[0], pCols[1], pCols[2] ); #else return ::Color( *reinterpret_cast< const ::ColorData* >(rColor.getConstArray()) ); #endif } uno::Sequence colorToStdIntSequence( const ::Color& rColor ) { uno::Sequence aRet(4); sal_Int8* pCols( aRet.getArray() ); #ifdef OSL_BIGENDIAN pCols[0] = rColor.GetRed(); pCols[1] = rColor.GetGreen(); pCols[2] = rColor.GetBlue(); pCols[3] = 255-rColor.GetTransparency(); #else *reinterpret_cast(pCols) = rColor.GetColor(); #endif return aRet; } // Create a corrected view transformation out of the give one, // which ensures that the rectangle given by (0,0) and // rSpriteSize is mapped with its left,top corner to (0,0) // again. This is required to properly render sprite // animations to buffer bitmaps. ::basegfx::B2DHomMatrix& calcRectToOriginTransform( ::basegfx::B2DHomMatrix& o_transform, const ::basegfx::B2DRange& i_srcRect, const ::basegfx::B2DHomMatrix& i_transformation ) { if( i_srcRect.isEmpty() ) return o_transform=i_transformation; // transform by given transformation ::basegfx::B2DRectangle aTransformedRect; calcTransformedRectBounds( aTransformedRect, i_srcRect, i_transformation ); // now move resulting left,top point of bounds to (0,0) const basegfx::B2DHomMatrix aCorrectedTransform(basegfx::tools::createTranslateB2DHomMatrix( -aTransformedRect.getMinX(), -aTransformedRect.getMinY())); // prepend to original transformation o_transform = aCorrectedTransform * i_transformation; return o_transform; } ::basegfx::B2DRange& calcTransformedRectBounds( ::basegfx::B2DRange& outRect, const ::basegfx::B2DRange& inRect, const ::basegfx::B2DHomMatrix& transformation ) { outRect.reset(); if( inRect.isEmpty() ) return outRect; // transform all four extremal points of the rectangle, // take bounding rect of those. // transform left-top point outRect.expand( transformation * inRect.getMinimum() ); // transform bottom-right point outRect.expand( transformation * inRect.getMaximum() ); ::basegfx::B2DPoint aPoint; // transform top-right point aPoint.setX( inRect.getMaxX() ); aPoint.setY( inRect.getMinY() ); aPoint *= transformation; outRect.expand( aPoint ); // transform bottom-left point aPoint.setX( inRect.getMinX() ); aPoint.setY( inRect.getMaxY() ); aPoint *= transformation; outRect.expand( aPoint ); // over and out. return outRect; } ::basegfx::B2DHomMatrix& calcRectToRectTransform( ::basegfx::B2DHomMatrix& o_transform, const ::basegfx::B2DRange& destRect, const ::basegfx::B2DRange& srcRect, const ::basegfx::B2DHomMatrix& transformation ) { if( srcRect.isEmpty() || destRect.isEmpty() ) { return o_transform=transformation; } // transform inputRect by transformation ::basegfx::B2DRectangle aTransformedRect; calcTransformedRectBounds( aTransformedRect, srcRect, transformation ); // now move resulting left,top point of bounds to (0,0) basegfx::B2DHomMatrix aCorrectedTransform(basegfx::tools::createTranslateB2DHomMatrix( -aTransformedRect.getMinX(), -aTransformedRect.getMinY())); // scale to match outRect const double xDenom( aTransformedRect.getWidth() ); const double yDenom( aTransformedRect.getHeight() ); if( xDenom != 0.0 && yDenom != 0.0 ) aCorrectedTransform.scale( destRect.getWidth() / xDenom, destRect.getHeight() / yDenom ); // TODO(E2): error handling // translate to final position aCorrectedTransform.translate( destRect.getMinX(), destRect.getMinY() ); ::basegfx::B2DHomMatrix transform( transformation ); o_transform = aCorrectedTransform * transform; return o_transform; } bool isInside( const ::basegfx::B2DRange& rContainedRect, const ::basegfx::B2DRange& rTransformRect, const ::basegfx::B2DHomMatrix& rTransformation ) { if( rContainedRect.isEmpty() || rTransformRect.isEmpty() ) return false; ::basegfx::B2DPolygon aPoly( ::basegfx::tools::createPolygonFromRect( rTransformRect ) ); aPoly.transform( rTransformation ); return ::basegfx::tools::isInside( aPoly, ::basegfx::tools::createPolygonFromRect( rContainedRect ), true ); } namespace { bool clipAreaImpl( ::basegfx::B2IRange* o_pDestArea, ::basegfx::B2IRange& io_rSourceArea, ::basegfx::B2IPoint& io_rDestPoint, const ::basegfx::B2IRange& rSourceBounds, const ::basegfx::B2IRange& rDestBounds ) { const ::basegfx::B2IPoint aSourceTopLeft( io_rSourceArea.getMinimum() ); ::basegfx::B2IRange aLocalSourceArea( io_rSourceArea ); // clip source area (which must be inside rSourceBounds) aLocalSourceArea.intersect( rSourceBounds ); if( aLocalSourceArea.isEmpty() ) return false; // calc relative new source area points (relative to orig // source area) const ::basegfx::B2IVector aUpperLeftOffset( aLocalSourceArea.getMinimum()-aSourceTopLeft ); const ::basegfx::B2IVector aLowerRightOffset( aLocalSourceArea.getMaximum()-aSourceTopLeft ); ::basegfx::B2IRange aLocalDestArea( io_rDestPoint + aUpperLeftOffset, io_rDestPoint + aLowerRightOffset ); // clip dest area (which must be inside rDestBounds) aLocalDestArea.intersect( rDestBounds ); if( aLocalDestArea.isEmpty() ) return false; // calc relative new dest area points (relative to orig // source area) const ::basegfx::B2IVector aDestUpperLeftOffset( aLocalDestArea.getMinimum()-io_rDestPoint ); const ::basegfx::B2IVector aDestLowerRightOffset( aLocalDestArea.getMaximum()-io_rDestPoint ); io_rSourceArea = ::basegfx::B2IRange( aSourceTopLeft + aDestUpperLeftOffset, aSourceTopLeft + aDestLowerRightOffset ); io_rDestPoint = aLocalDestArea.getMinimum(); if( o_pDestArea ) *o_pDestArea = aLocalDestArea; return true; } } bool clipScrollArea( ::basegfx::B2IRange& io_rSourceArea, ::basegfx::B2IPoint& io_rDestPoint, ::std::vector< ::basegfx::B2IRange >& o_ClippedAreas, const ::basegfx::B2IRange& rBounds ) { ::basegfx::B2IRange aResultingDestArea; // compute full destination area (to determine uninitialized // areas below) const ::basegfx::B2I64Tuple& rRange( io_rSourceArea.getRange() ); ::basegfx::B2IRange aInputDestArea( io_rDestPoint.getX(), io_rDestPoint.getY(), (io_rDestPoint.getX() + static_cast(rRange.getX())), (io_rDestPoint.getY() + static_cast(rRange.getY())) ); // limit to output area (no point updating outside of it) aInputDestArea.intersect( rBounds ); // clip to rBounds if( !clipAreaImpl( &aResultingDestArea, io_rSourceArea, io_rDestPoint, rBounds, rBounds ) ) return false; // finally, compute all areas clipped off the total // destination area. ::basegfx::computeSetDifference( o_ClippedAreas, aInputDestArea, aResultingDestArea ); return true; } bool clipBlit( ::basegfx::B2IRange& io_rSourceArea, ::basegfx::B2IPoint& io_rDestPoint, const ::basegfx::B2IRange& rSourceBounds, const ::basegfx::B2IRange& rDestBounds ) { return clipAreaImpl( NULL, io_rSourceArea, io_rDestPoint, rSourceBounds, rDestBounds ); } ::basegfx::B2IRange spritePixelAreaFromB2DRange( const ::basegfx::B2DRange& rRange ) { if( rRange.isEmpty() ) return ::basegfx::B2IRange(); const ::basegfx::B2IPoint aTopLeft( ::basegfx::fround( rRange.getMinX() ), ::basegfx::fround( rRange.getMinY() ) ); return ::basegfx::B2IRange( aTopLeft, aTopLeft + ::basegfx::B2IPoint( ::basegfx::fround( rRange.getWidth() ), ::basegfx::fround( rRange.getHeight() ) ) ); } uno::Sequence< uno::Any >& getDeviceInfo( const uno::Reference< rendering::XCanvas >& i_rxCanvas, uno::Sequence< uno::Any >& o_rxParams ) { o_rxParams.realloc( 0 ); if( i_rxCanvas.is() ) { try { uno::Reference< rendering::XGraphicDevice > xDevice( i_rxCanvas->getDevice(), uno::UNO_QUERY_THROW ); uno::Reference< lang::XServiceInfo > xServiceInfo( xDevice, uno::UNO_QUERY_THROW ); uno::Reference< beans::XPropertySet > xPropSet( xDevice, uno::UNO_QUERY_THROW ); o_rxParams.realloc( 2 ); o_rxParams[ 0 ] = uno::makeAny( xServiceInfo->getImplementationName() ); o_rxParams[ 1 ] = uno::makeAny( xPropSet->getPropertyValue( ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM("DeviceHandle") ) ) ); } catch( uno::Exception& ) { // ignore, but return empty sequence } } return o_rxParams; } awt::Rectangle getAbsoluteWindowRect( const awt::Rectangle& rRect, const uno::Reference< awt::XWindow2 >& xWin ) { awt::Rectangle aRetVal( rRect ); ::Window* pWindow = VCLUnoHelper::GetWindow(xWin); if( pWindow ) { ::Point aPoint( aRetVal.X, aRetVal.Y ); aPoint = pWindow->OutputToScreenPixel( aPoint ); aRetVal.X = aPoint.X(); aRetVal.Y = aPoint.Y(); } return aRetVal; } ::basegfx::B2DPolyPolygon getBoundMarksPolyPolygon( const ::basegfx::B2DRange& rRange ) { ::basegfx::B2DPolyPolygon aPolyPoly; ::basegfx::B2DPolygon aPoly; const double nX0( rRange.getMinX() ); const double nY0( rRange.getMinY() ); const double nX1( rRange.getMaxX() ); const double nY1( rRange.getMaxY() ); aPoly.append( ::basegfx::B2DPoint( nX0+4, nY0 ) ); aPoly.append( ::basegfx::B2DPoint( nX0, nY0 ) ); aPoly.append( ::basegfx::B2DPoint( nX0, nY0+4 ) ); aPolyPoly.append( aPoly ); aPoly.clear(); aPoly.append( ::basegfx::B2DPoint( nX1-4, nY0 ) ); aPoly.append( ::basegfx::B2DPoint( nX1, nY0 ) ); aPoly.append( ::basegfx::B2DPoint( nX1, nY0+4 ) ); aPolyPoly.append( aPoly ); aPoly.clear(); aPoly.append( ::basegfx::B2DPoint( nX0+4, nY1 ) ); aPoly.append( ::basegfx::B2DPoint( nX0, nY1 ) ); aPoly.append( ::basegfx::B2DPoint( nX0, nY1-4 ) ); aPolyPoly.append( aPoly ); aPoly.clear(); aPoly.append( ::basegfx::B2DPoint( nX1-4, nY1 ) ); aPoly.append( ::basegfx::B2DPoint( nX1, nY1 ) ); aPoly.append( ::basegfx::B2DPoint( nX1, nY1-4 ) ); aPolyPoly.append( aPoly ); return aPolyPoly; } int calcGradientStepCount( ::basegfx::B2DHomMatrix& rTotalTransform, const rendering::ViewState& viewState, const rendering::RenderState& renderState, const rendering::Texture& texture, int nColorSteps ) { // calculate overall texture transformation (directly from // texture to device space). ::basegfx::B2DHomMatrix aMatrix; rTotalTransform.identity(); ::basegfx::unotools::homMatrixFromAffineMatrix( rTotalTransform, texture.AffineTransform ); ::canvas::tools::mergeViewAndRenderTransform(aMatrix, viewState, renderState); rTotalTransform *= aMatrix; // prepend total view/render transformation // determine size of gradient in device coordinate system // (to e.g. determine sensible number of gradient steps) ::basegfx::B2DPoint aLeftTop( 0.0, 0.0 ); ::basegfx::B2DPoint aLeftBottom( 0.0, 1.0 ); ::basegfx::B2DPoint aRightTop( 1.0, 0.0 ); ::basegfx::B2DPoint aRightBottom( 1.0, 1.0 ); aLeftTop *= rTotalTransform; aLeftBottom *= rTotalTransform; aRightTop *= rTotalTransform; aRightBottom*= rTotalTransform; // longest line in gradient bound rect const int nGradientSize( static_cast( ::std::max( ::basegfx::B2DVector(aRightBottom-aLeftTop).getLength(), ::basegfx::B2DVector(aRightTop-aLeftBottom).getLength() ) + 1.0 ) ); // typical number for pixel of the same color (strip size) const int nStripSize( nGradientSize < 50 ? 2 : 4 ); // use at least three steps, and at utmost the number of color // steps return ::std::max( 3, ::std::min( nGradientSize / nStripSize, nColorSteps ) ); } } // namespace tools } // namespace canvas