/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_canvas.hxx" #include "backbuffer.hxx" namespace vclcanvas { BackBuffer::BackBuffer( const OutputDevice& rRefDevice, bool bMonochromeBuffer ) : maVDev( new VirtualDevice( rRefDevice, bMonochromeBuffer ) ) { if( !bMonochromeBuffer ) { // #i95645# #if defined( QUARTZ ) // use AA on VCLCanvas for Mac maVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | maVDev->GetAntialiasing() ); #else // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and // is not required to do AA. It would need to be adapted to use it correctly // (especially gradient painting). This will need extra work. maVDev->SetAntialiasing( maVDev->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW); #endif } } OutputDevice& BackBuffer::getOutDev() { return maVDev.get(); } const OutputDevice& BackBuffer::getOutDev() const { return maVDev.get(); } void BackBuffer::setSize( const ::Size& rNewSize ) { maVDev->SetOutputSizePixel( rNewSize ); } }