/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_chart2.hxx" #include "Linear3DTransformation.hxx" #include using namespace ::com::sun::star; using ::com::sun::star::uno::Sequence; using ::com::sun::star::uno::RuntimeException; namespace chart { Linear3DTransformation::Linear3DTransformation( const drawing::HomogenMatrix& rHomMatrix, bool bSwapXAndY ) : m_Matrix(rHomMatrix) , m_bSwapXAndY(bSwapXAndY) {} Linear3DTransformation::~Linear3DTransformation() {} // ____ XTransformation ____ Sequence< double > SAL_CALL Linear3DTransformation::transform( const Sequence< double >& rSourceValues ) throw (RuntimeException, lang::IllegalArgumentException) { double fX = rSourceValues[0]; double fY = rSourceValues[1]; double fZ = rSourceValues[2]; if(m_bSwapXAndY) std::swap(fX,fY); Sequence< double > aNewVec(3); double fZwi; fZwi = m_Matrix.Line1.Column1 * fX + m_Matrix.Line1.Column2 * fY + m_Matrix.Line1.Column3 * fZ + m_Matrix.Line1.Column4; aNewVec[0] = fZwi; fZwi = m_Matrix.Line2.Column1 * fX + m_Matrix.Line2.Column2 * fY + m_Matrix.Line2.Column3 * fZ + m_Matrix.Line2.Column4; aNewVec[1] = fZwi; fZwi = m_Matrix.Line3.Column1 * fX + m_Matrix.Line3.Column2 * fY + m_Matrix.Line3.Column3 * fZ + m_Matrix.Line3.Column4; aNewVec[2] = fZwi; fZwi = m_Matrix.Line4.Column1 * fX + m_Matrix.Line4.Column2 * fY + m_Matrix.Line4.Column3 * fZ + m_Matrix.Line4.Column4; if(fZwi != 1.0 && fZwi != 0.0) { aNewVec[0] /= fZwi; aNewVec[1] /= fZwi; aNewVec[2] /= fZwi; } return aNewVec; } sal_Int32 SAL_CALL Linear3DTransformation::getSourceDimension() throw (RuntimeException) { return 3; } sal_Int32 SAL_CALL Linear3DTransformation::getTargetDimension() throw (RuntimeException) { return 3; } } // namespace chart