/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_dbui.hxx" #include "charsetlistbox.hxx" /** === begin UNO includes === **/ /** === end UNO includes === **/ #include #include //........................................................................ namespace dbaui { //........................................................................ /** === begin UNO using === **/ /** === end UNO using === **/ //==================================================================== //= CharSetListBox //==================================================================== //-------------------------------------------------------------------- CharSetListBox::CharSetListBox( Window* _pParent, const ResId& _rResId ) :ListBox( _pParent, _rResId ) { SetDropDownLineCount( 20 ); OCharsetDisplay::const_iterator charSet = m_aCharSets.begin(); while ( charSet != m_aCharSets.end() ) { InsertEntry( (*charSet).getDisplayName() ); ++charSet; } } //-------------------------------------------------------------------- CharSetListBox::~CharSetListBox() { } //-------------------------------------------------------------------- void CharSetListBox::SelectEntryByIanaName( const String& _rIanaName ) { OCharsetDisplay::const_iterator aFind = m_aCharSets.findIanaName( _rIanaName ); if (aFind == m_aCharSets.end()) { DBG_ERROR( "CharSetListBox::SelectEntryByIanaName: unknown charset falling back to system language!" ); aFind = m_aCharSets.findEncoding( RTL_TEXTENCODING_DONTKNOW ); } if ( aFind == m_aCharSets.end() ) { SelectEntry( String() ); } else { String sDisplayName = (*aFind).getDisplayName(); if ( LISTBOX_ENTRY_NOTFOUND == GetEntryPos( sDisplayName ) ) { // in our settings, there was an encoding selected which is not valid for the current // data source type // This is worth at least an assertion. DBG_ERROR( "CharSetListBox::SelectEntryByIanaName: invalid character set!" ); sDisplayName = String(); } SelectEntry( sDisplayName ); } } //-------------------------------------------------------------------- bool CharSetListBox::StoreSelectedCharSet( SfxItemSet& _rSet, const sal_uInt16 _nItemId ) { bool bChangedSomething = false; if ( GetSelectEntryPos() != GetSavedValue() ) { OCharsetDisplay::const_iterator aFind = m_aCharSets.findDisplayName( GetSelectEntry() ); DBG_ASSERT( aFind != m_aCharSets.end(), "CharSetListBox::StoreSelectedCharSet: could not translate the selected character set!" ); if ( aFind != m_aCharSets.end() ) { _rSet.Put( SfxStringItem( _nItemId, (*aFind).getIanaName() ) ); bChangedSomething = true; } } return bChangedSomething; } //........................................................................ } // namespace dbaui //........................................................................