/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef PROPERTYSTORAGE_HXX #define PROPERTYSTORAGE_HXX /** === begin UNO includes === **/ #include /** === end UNO includes === **/ #include #include #include class SfxItemSet; //........................................................................ namespace dbaui { //........................................................................ //==================================================================== //= PropertyStorage //==================================================================== class SAL_NO_VTABLE PropertyStorage { public: virtual void getPropertyValue( ::com::sun::star::uno::Any& _out_rValue ) const = 0; virtual void setPropertyValue( const ::com::sun::star::uno::Any& _rValue ) = 0; virtual ~PropertyStorage(); }; typedef ::boost::shared_ptr< PropertyStorage > PPropertyStorage; typedef ::std::map< sal_Int32, PPropertyStorage > PropertyValues; //==================================================================== //= SetItemPropertyStorage //==================================================================== typedef sal_uInt16 ItemId; /** a PropertyStorage implementation which stores the value in an item set */ class SetItemPropertyStorage : public PropertyStorage { public: SetItemPropertyStorage( SfxItemSet& _rItemSet, const ItemId _nItemID ) :m_rItemSet( _rItemSet ) ,m_nItemID( _nItemID ) { } virtual ~SetItemPropertyStorage() { } virtual void getPropertyValue( ::com::sun::star::uno::Any& _out_rValue ) const; virtual void setPropertyValue( const ::com::sun::star::uno::Any& _rValue ); private: SfxItemSet& m_rItemSet; const ItemId m_nItemID; }; //........................................................................ } // namespace dbaui //........................................................................ #endif // PROPERTYSTORAGE_HXX