/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_ANIMATION_ANIMATIONTIMING_HXX #define INCLUDED_DRAWINGLAYER_ANIMATION_ANIMATIONTIMING_HXX #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace animation { ////////////////////////////////////////////////////////////////////////////// class DRAWINGLAYER_DLLPUBLIC AnimationEntry { private: AnimationEntry(const AnimationEntry&); AnimationEntry& operator=(const AnimationEntry& rCandidate); public: AnimationEntry(); virtual ~AnimationEntry(); virtual AnimationEntry* clone() const = 0; virtual bool operator==(const AnimationEntry& rCandidate) const = 0; virtual double getDuration() const = 0; virtual double getStateAtTime(double fTime) const = 0; virtual double getNextEventTime(double fTime) const = 0; }; ////////////////////////////////////////////////////////////////////////////// class DRAWINGLAYER_DLLPUBLIC AnimationEntryFixed : public AnimationEntry { protected: double mfDuration; double mfState; public: AnimationEntryFixed(double fDuration, double fState = 0.0); virtual ~AnimationEntryFixed(); virtual AnimationEntry* clone() const; virtual bool operator==(const AnimationEntry& rCandidate) const; virtual double getDuration() const; virtual double getStateAtTime(double fTime) const; virtual double getNextEventTime(double fTime) const; }; ////////////////////////////////////////////////////////////////////////////// class DRAWINGLAYER_DLLPUBLIC AnimationEntryLinear : public AnimationEntry { protected: double mfDuration; double mfFrequency; double mfStart; double mfStop; public: AnimationEntryLinear(double fDuration, double fFrequency = 250.0, double fStart = 0.0, double fStop = 1.0); virtual ~AnimationEntryLinear(); virtual AnimationEntry* clone() const; virtual bool operator==(const AnimationEntry& rCandidate) const; virtual double getDuration() const; virtual double getStateAtTime(double fTime) const; virtual double getNextEventTime(double fTime) const; }; ////////////////////////////////////////////////////////////////////////////// class DRAWINGLAYER_DLLPUBLIC AnimationEntryList : public AnimationEntry { protected: double mfDuration; ::std::vector< AnimationEntry* > maEntries; // helpers sal_uInt32 impGetIndexAtTime(double fTime, double &rfAddedTime) const; public: AnimationEntryList(); virtual ~AnimationEntryList(); virtual AnimationEntry* clone() const; virtual bool operator==(const AnimationEntry& rCandidate) const; void append(const AnimationEntry& rCandidate); virtual double getDuration() const; virtual double getStateAtTime(double fTime) const; virtual double getNextEventTime(double fTime) const; }; ////////////////////////////////////////////////////////////////////////////// class DRAWINGLAYER_DLLPUBLIC AnimationEntryLoop : public AnimationEntryList { protected: sal_uInt32 mnRepeat; public: AnimationEntryLoop(sal_uInt32 nRepeat = 0xffffffff); virtual ~AnimationEntryLoop(); virtual AnimationEntry* clone() const; virtual bool operator==(const AnimationEntry& rCandidate) const; virtual double getDuration() const; virtual double getStateAtTime(double fTime) const; virtual double getNextEventTime(double fTime) const; }; ////////////////////////////////////////////////////////////////////////////// } // end of namespace animation } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_ANIMATION_ANIMATIONTIMING_HXX // eof