/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { /** PolygonHairlinePrimitive3D class This primitive defines a Hairline in 3D. Since hairlines are view-dependent, this primitive is view-dependent, too. This is one of the non-decomposable 3D primitives, so a renderer should process it. */ class DRAWINGLAYER_DLLPUBLIC PolygonHairlinePrimitive3D : public BasePrimitive3D { private: /// the hairline geometry basegfx::B3DPolygon maPolygon; /// the hairline color basegfx::BColor maBColor; public: /// constructor PolygonHairlinePrimitive3D( const basegfx::B3DPolygon& rPolygon, const basegfx::BColor& rBColor); /// data read access const basegfx::B3DPolygon& getB3DPolygon() const { return maPolygon; } const basegfx::BColor& getBColor() const { return maBColor; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; /// get range virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { /** PolygonStrokePrimitive3D class This primitive defines a 3D line with line width, line join, line color and stroke attributes. It will be decomposed dependent on the definition to the needed primitives, e.g. filled Tubes for fat lines. */ class DRAWINGLAYER_DLLPUBLIC PolygonStrokePrimitive3D : public BufferedDecompositionPrimitive3D { private: /// the line geometry basegfx::B3DPolygon maPolygon; /// the line attributes like width, join and color attribute::LineAttribute maLineAttribute; /// the line stroking (if used) attribute::StrokeAttribute maStrokeAttribute; protected: /// local decomposition. virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; public: /// constructor PolygonStrokePrimitive3D( const basegfx::B3DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute, const attribute::StrokeAttribute& rStrokeAttribute); /// constructor without stroking PolygonStrokePrimitive3D( const basegfx::B3DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute); /// data read access basegfx::B3DPolygon getB3DPolygon() const { return maPolygon; } const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; } const attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX ////////////////////////////////////////////////////////////////////////////// // eof