/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX #define INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace processor3d { /** Geometry2DExtractingProcessor class This processor extracts the 2D geometry (projected geometry) of all feeded primitives. It is e.g. used as sub-processor for contour extraction where 3D geometry is only useful as 2D projected geometry. */ class DRAWINGLAYER_DLLPUBLIC Geometry2DExtractingProcessor : public BaseProcessor3D { private: /// result holding vector (2D) primitive2d::Primitive2DSequence maPrimitive2DSequence; /// object transformation for scene for 2d definition basegfx::B2DHomMatrix maObjectTransformation; /// the modifiedColorPrimitive stack basegfx::BColorModifierStack maBColorModifierStack; /* as tooling, the process() implementation takes over API handling and calls this virtual render method when the primitive implementation is BasePrimitive3D-based. */ virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate); public: Geometry2DExtractingProcessor( const geometry::ViewInformation3D& rViewInformation, const basegfx::B2DHomMatrix& rObjectTransformation); // data read access const primitive2d::Primitive2DSequence& getPrimitive2DSequence() const { return maPrimitive2DSequence; } const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; } const basegfx::BColorModifierStack& getBColorModifierStack() const { return maBColorModifierStack; } }; } // end of namespace processor3d } // end of namespace drawinglayer #endif //INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX // eof