/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace attribute { class ImpSdr3DObjectAttribute { public: // refcounter sal_uInt32 mnRefCount; // 3D object attribute definitions ::com::sun::star::drawing::NormalsKind maNormalsKind; // normals type (0..2) ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionX; // texture projection type X (0..2) ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionY; // texture projection type Y (0..2) ::com::sun::star::drawing::TextureKind2 maTextureKind; // texture kind (see uno API) ::com::sun::star::drawing::TextureMode maTextureMode; // texture kind (see uno API) MaterialAttribute3D maMaterial; // object, specular and emissive colors, SpecularIntensity // bitfield unsigned mbNormalsInvert : 1; // invert normals unsigned mbDoubleSided : 1; // surfaces are double sided unsigned mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene unsigned mbTextureFilter : 1; // filter texture to make more smooth unsigned mbReducedLineGeometry : 1; // use reduced line geometry (object specific) ImpSdr3DObjectAttribute( ::com::sun::star::drawing::NormalsKind aNormalsKind, ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX, ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY, ::com::sun::star::drawing::TextureKind2 aTextureKind, ::com::sun::star::drawing::TextureMode aTextureMode, const MaterialAttribute3D& rMaterial, bool bNormalsInvert, bool bDoubleSided, bool bShadow3D, bool bTextureFilter, bool bReducedLineGeometry) : mnRefCount(0), maNormalsKind(aNormalsKind), maTextureProjectionX(aTextureProjectionX), maTextureProjectionY(aTextureProjectionY), maTextureKind(aTextureKind), maTextureMode(aTextureMode), maMaterial(rMaterial), mbNormalsInvert(bNormalsInvert), mbDoubleSided(bDoubleSided), mbShadow3D(bShadow3D), mbTextureFilter(bTextureFilter), mbReducedLineGeometry(bReducedLineGeometry) { } // data read access ::com::sun::star::drawing::NormalsKind getNormalsKind() const { return maNormalsKind; } ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionX() const { return maTextureProjectionX; } ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionY() const { return maTextureProjectionY; } ::com::sun::star::drawing::TextureKind2 getTextureKind() const { return maTextureKind; } ::com::sun::star::drawing::TextureMode getTextureMode() const { return maTextureMode; } const MaterialAttribute3D& getMaterial() const { return maMaterial; } bool getNormalsInvert() const { return mbNormalsInvert; } bool getDoubleSided() const { return mbDoubleSided; } bool getShadow3D() const { return mbShadow3D; } bool getTextureFilter() const { return mbTextureFilter; } bool getReducedLineGeometry() const { return mbReducedLineGeometry; } bool operator==(const ImpSdr3DObjectAttribute& rCandidate) const { return (getNormalsKind() == rCandidate.getNormalsKind() && getTextureProjectionX() == rCandidate.getTextureProjectionX() && getTextureProjectionY() == rCandidate.getTextureProjectionY() && getTextureKind() == rCandidate.getTextureKind() && getTextureMode() == rCandidate.getTextureMode() && getMaterial() == rCandidate.getMaterial() && getNormalsInvert() == rCandidate.getNormalsInvert() && getDoubleSided() == rCandidate.getDoubleSided() && getShadow3D() == rCandidate.getShadow3D() && getTextureFilter() == rCandidate.getTextureFilter() && getReducedLineGeometry() == rCandidate.getReducedLineGeometry()); } static ImpSdr3DObjectAttribute* get_global_default() { static ImpSdr3DObjectAttribute* pDefault = 0; if(!pDefault) { pDefault = new ImpSdr3DObjectAttribute( ::com::sun::star::drawing::NormalsKind_SPECIFIC, ::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC, ::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC, ::com::sun::star::drawing::TextureKind2_LUMINANCE, ::com::sun::star::drawing::TextureMode_REPLACE, MaterialAttribute3D(), false, false, false, false, false); // never delete; start with RefCount 1, not 0 pDefault->mnRefCount++; } return pDefault; } }; Sdr3DObjectAttribute::Sdr3DObjectAttribute( ::com::sun::star::drawing::NormalsKind aNormalsKind, ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX, ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY, ::com::sun::star::drawing::TextureKind2 aTextureKind, ::com::sun::star::drawing::TextureMode aTextureMode, const MaterialAttribute3D& rMaterial, bool bNormalsInvert, bool bDoubleSided, bool bShadow3D, bool bTextureFilter, bool bReducedLineGeometry) : mpSdr3DObjectAttribute(new ImpSdr3DObjectAttribute( aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode, rMaterial, bNormalsInvert, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry)) { } Sdr3DObjectAttribute::Sdr3DObjectAttribute() : mpSdr3DObjectAttribute(ImpSdr3DObjectAttribute::get_global_default()) { mpSdr3DObjectAttribute->mnRefCount++; } Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate) : mpSdr3DObjectAttribute(rCandidate.mpSdr3DObjectAttribute) { mpSdr3DObjectAttribute->mnRefCount++; } Sdr3DObjectAttribute::~Sdr3DObjectAttribute() { if(mpSdr3DObjectAttribute->mnRefCount) { mpSdr3DObjectAttribute->mnRefCount--; } else { delete mpSdr3DObjectAttribute; } } bool Sdr3DObjectAttribute::isDefault() const { return mpSdr3DObjectAttribute == ImpSdr3DObjectAttribute::get_global_default(); } Sdr3DObjectAttribute& Sdr3DObjectAttribute::operator=(const Sdr3DObjectAttribute& rCandidate) { if(rCandidate.mpSdr3DObjectAttribute != mpSdr3DObjectAttribute) { if(mpSdr3DObjectAttribute->mnRefCount) { mpSdr3DObjectAttribute->mnRefCount--; } else { delete mpSdr3DObjectAttribute; } mpSdr3DObjectAttribute = rCandidate.mpSdr3DObjectAttribute; mpSdr3DObjectAttribute->mnRefCount++; } return *this; } bool Sdr3DObjectAttribute::operator==(const Sdr3DObjectAttribute& rCandidate) const { if(rCandidate.mpSdr3DObjectAttribute == mpSdr3DObjectAttribute) { return true; } if(rCandidate.isDefault() != isDefault()) { return false; } return (*rCandidate.mpSdr3DObjectAttribute == *mpSdr3DObjectAttribute); } ::com::sun::star::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const { return mpSdr3DObjectAttribute->getNormalsKind(); } ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const { return mpSdr3DObjectAttribute->getTextureProjectionX(); } ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const { return mpSdr3DObjectAttribute->getTextureProjectionY(); } ::com::sun::star::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const { return mpSdr3DObjectAttribute->getTextureKind(); } ::com::sun::star::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const { return mpSdr3DObjectAttribute->getTextureMode(); } const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const { return mpSdr3DObjectAttribute->getMaterial(); } bool Sdr3DObjectAttribute::getNormalsInvert() const { return mpSdr3DObjectAttribute->getNormalsInvert(); } bool Sdr3DObjectAttribute::getDoubleSided() const { return mpSdr3DObjectAttribute->getDoubleSided(); } bool Sdr3DObjectAttribute::getShadow3D() const { return mpSdr3DObjectAttribute->getShadow3D(); } bool Sdr3DObjectAttribute::getTextureFilter() const { return mpSdr3DObjectAttribute->getTextureFilter(); } bool Sdr3DObjectAttribute::getReducedLineGeometry() const { return mpSdr3DObjectAttribute->getReducedLineGeometry(); } } // end of namespace attribute } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof