/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace attribute { class ImpSdrShadowAttribute { public: // refcounter sal_uInt32 mnRefCount; // shadow definitions basegfx::B2DVector maOffset; // shadow offset 1/100th mm double mfTransparence; // [0.0 .. 1.0], 0.0==no transp. basegfx::BColor maColor; // color of shadow ImpSdrShadowAttribute( const basegfx::B2DVector& rOffset, double fTransparence, const basegfx::BColor& rColor) : mnRefCount(0), maOffset(rOffset), mfTransparence(fTransparence), maColor(rColor) { } // data read access const basegfx::B2DVector& getOffset() const { return maOffset; } double getTransparence() const { return mfTransparence; } const basegfx::BColor& getColor() const { return maColor; } bool operator==(const ImpSdrShadowAttribute& rCandidate) const { return (getOffset() == rCandidate.getOffset() && getTransparence() == rCandidate.getTransparence() && getColor() == rCandidate.getColor()); } static ImpSdrShadowAttribute* get_global_default() { static ImpSdrShadowAttribute* pDefault = 0; if(!pDefault) { pDefault = new ImpSdrShadowAttribute( basegfx::B2DVector(), 0.0, basegfx::BColor()); // never delete; start with RefCount 1, not 0 pDefault->mnRefCount++; } return pDefault; } }; SdrShadowAttribute::SdrShadowAttribute( const basegfx::B2DVector& rOffset, double fTransparence, const basegfx::BColor& rColor) : mpSdrShadowAttribute(new ImpSdrShadowAttribute( rOffset, fTransparence, rColor)) { } SdrShadowAttribute::SdrShadowAttribute() : mpSdrShadowAttribute(ImpSdrShadowAttribute::get_global_default()) { mpSdrShadowAttribute->mnRefCount++; } SdrShadowAttribute::SdrShadowAttribute(const SdrShadowAttribute& rCandidate) : mpSdrShadowAttribute(rCandidate.mpSdrShadowAttribute) { mpSdrShadowAttribute->mnRefCount++; } SdrShadowAttribute::~SdrShadowAttribute() { if(mpSdrShadowAttribute->mnRefCount) { mpSdrShadowAttribute->mnRefCount--; } else { delete mpSdrShadowAttribute; } } bool SdrShadowAttribute::isDefault() const { return mpSdrShadowAttribute == ImpSdrShadowAttribute::get_global_default(); } SdrShadowAttribute& SdrShadowAttribute::operator=(const SdrShadowAttribute& rCandidate) { if(rCandidate.mpSdrShadowAttribute != mpSdrShadowAttribute) { if(mpSdrShadowAttribute->mnRefCount) { mpSdrShadowAttribute->mnRefCount--; } else { delete mpSdrShadowAttribute; } mpSdrShadowAttribute = rCandidate.mpSdrShadowAttribute; mpSdrShadowAttribute->mnRefCount++; } return *this; } bool SdrShadowAttribute::operator==(const SdrShadowAttribute& rCandidate) const { if(rCandidate.mpSdrShadowAttribute == mpSdrShadowAttribute) { return true; } if(rCandidate.isDefault() != isDefault()) { return false; } return (*rCandidate.mpSdrShadowAttribute == *mpSdrShadowAttribute); } const basegfx::B2DVector& SdrShadowAttribute::getOffset() const { return mpSdrShadowAttribute->getOffset(); } double SdrShadowAttribute::getTransparence() const { return mpSdrShadowAttribute->getTransparence(); } const basegfx::BColor& SdrShadowAttribute::getColor() const { return mpSdrShadowAttribute->getColor(); } } // end of namespace attribute } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof