/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { Primitive2DSequence DiscreteBitmapPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const { // use getViewTransformation() and getObjectTransformation() from // ObjectAndViewTransformationDependentPrimitive2D to create a BitmapPrimitive2D // with the correct mapping Primitive2DSequence xRetval; if(!getBitmapEx().IsEmpty()) { // get discrete size const Size& rSizePixel = getBitmapEx().GetSizePixel(); const basegfx::B2DVector aDiscreteSize(rSizePixel.Width(), rSizePixel.Height()); // get inverse ViewTransformation basegfx::B2DHomMatrix aInverseViewTransformation(getViewTransformation()); aInverseViewTransformation.invert(); // get size and position in world coordinates const basegfx::B2DVector aWorldSize(aInverseViewTransformation * aDiscreteSize); const basegfx::B2DPoint aWorldTopLeft(getObjectTransformation() * getTopLeft()); // build object matrix in world coordinates so that the top-left // position remains, but eventual transformations (e.g. rotations) // in the ObjectToView stack remain and get correctly applied basegfx::B2DHomMatrix aObjectTransform; aObjectTransform.set(0, 0, aWorldSize.getX()); aObjectTransform.set(1, 1, aWorldSize.getY()); aObjectTransform.set(0, 2, aWorldTopLeft.getX()); aObjectTransform.set(1, 2, aWorldTopLeft.getY()); // get inverse ObjectTransformation basegfx::B2DHomMatrix aInverseObjectTransformation(getObjectTransformation()); aInverseObjectTransformation.invert(); // transform to object coordinate system aObjectTransform = aInverseObjectTransformation * aObjectTransform; // create BitmapPrimitive2D with now object-local coordinate data const Primitive2DReference xRef(new BitmapPrimitive2D(getBitmapEx(), aObjectTransform)); xRetval = Primitive2DSequence(&xRef, 1); } return xRetval; } DiscreteBitmapPrimitive2D::DiscreteBitmapPrimitive2D( const BitmapEx& rBitmapEx, const basegfx::B2DPoint& rTopLeft) : ObjectAndViewTransformationDependentPrimitive2D(), maBitmapEx(rBitmapEx), maTopLeft(rTopLeft) { } bool DiscreteBitmapPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if(ObjectAndViewTransformationDependentPrimitive2D::operator==(rPrimitive)) { const DiscreteBitmapPrimitive2D& rCompare = (DiscreteBitmapPrimitive2D&)rPrimitive; return (getBitmapEx() == rCompare.getBitmapEx() && getTopLeft() == rCompare.getTopLeft()); } return false; } // provide unique ID ImplPrimitrive2DIDBlock(DiscreteBitmapPrimitive2D, PRIMITIVE2D_ID_DISCRETEBITMAPPRIMITIVE2D) } // end of namespace primitive2d } // end of namespace drawinglayer /* vim: set noet sw=4 ts=4: */