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See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { Primitive2DSequence GraphicPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& #ifdef USE_DEBUG_CODE_TO_TEST_METAFILE_DECOMPOSE rViewInformation #else /*rViewInformation*/ #endif // USE_DEBUG_CODE_TO_TEST_METAFILE_DECOMPOSE ) const { Primitive2DSequence aRetval; if(255L == getGraphicAttr().GetTransparency()) { // content is invisible, done return aRetval; } // do not apply mirroring from GraphicAttr to the Metafile by calling // GetTransformedGraphic, this will try to mirror the Metafile using Scale() // at the Metafile. This again calls Scale at the single MetaFile actions, // but this implementation never worked. I reworked that implementations, // but for security reasons i will try not to use it. basegfx::B2DHomMatrix aTransform(getTransform()); if(getGraphicAttr().IsMirrored()) { // content needs mirroring const bool bHMirr(getGraphicAttr().GetMirrorFlags() & BMP_MIRROR_HORZ); const bool bVMirr(getGraphicAttr().GetMirrorFlags() & BMP_MIRROR_VERT); // mirror by applying negative scale to the unit primitive and // applying the object transformation on it. aTransform = basegfx::tools::createScaleB2DHomMatrix( bHMirr ? -1.0 : 1.0, bVMirr ? -1.0 : 1.0); aTransform.translate( bHMirr ? 1.0 : 0.0, bVMirr ? 1.0 : 0.0); aTransform = getTransform() * aTransform; } // Get transformed graphic. Suppress rotation and cropping, only filtering is needed // here (and may be replaced later on). Cropping is handled below as mask primitive (if set). // Also need to suppress mirroring, it is part of the transformation now (see above). // Also move transparency handling to embedding to a UnifiedTransparencePrimitive2D; do // that by remembering original transparency and applying that later if needed GraphicAttr aSuppressGraphicAttr(getGraphicAttr()); aSuppressGraphicAttr.SetCrop(0, 0, 0, 0); aSuppressGraphicAttr.SetRotation(0); aSuppressGraphicAttr.SetMirrorFlags(0); aSuppressGraphicAttr.SetTransparency(0); const GraphicObject& rGraphicObject = getGraphicObject(); Graphic aTransformedGraphic(rGraphicObject.GetGraphic()); const bool isBitmap(GRAPHIC_BITMAP == aTransformedGraphic.GetType() && !aTransformedGraphic.getSvgData().get()); const bool isAdjusted(getGraphicAttr().IsAdjusted()); const bool isDrawMode(GRAPHICDRAWMODE_STANDARD != getGraphicAttr().GetDrawMode()); if(isBitmap && (isAdjusted || isDrawMode)) { // the pure primitive solution with the color modifiers works well, too, but when // it is a bitmap graphic the old modification currently is faster; so use it here // instead of creating all as in create2DColorModifierEmbeddingsAsNeeded (see below). // Still, crop, rotation, mirroring and transparency is handled by primitives already // (see above). // This could even be done when vector graphic, but we explicitly want to have the // pure primitive solution for this; this will allow vector graphics to stay vector // geraphics, independent from the color filtering stuff. This will enhance e.g. // SVG and print quality while reducing data size at the same time. // The other way around the old modifications when only used on already bitmap objects // will not loose any quality. aTransformedGraphic = rGraphicObject.GetTransformedGraphic(&aSuppressGraphicAttr); // reset GraphicAttr after use to not apply double aSuppressGraphicAttr = GraphicAttr(); } // create sub-content; helper takes care of correct handling of // bitmap, svg or metafile content aRetval = create2DDecompositionOfGraphic( aTransformedGraphic, aTransform); if(!aRetval.getLength()) { // content is invisible, done return aRetval; } if(isAdjusted || isDrawMode) { // embed to needed ModifiedColorPrimitive2D's if necessary. Do this for // adjustments and draw mode specials aRetval = create2DColorModifierEmbeddingsAsNeeded( aRetval, aSuppressGraphicAttr.GetDrawMode(), basegfx::clamp(aSuppressGraphicAttr.GetLuminance() * 0.01, -1.0, 1.0), basegfx::clamp(aSuppressGraphicAttr.GetContrast() * 0.01, -1.0, 1.0), basegfx::clamp(aSuppressGraphicAttr.GetChannelR() * 0.01, -1.0, 1.0), basegfx::clamp(aSuppressGraphicAttr.GetChannelG() * 0.01, -1.0, 1.0), basegfx::clamp(aSuppressGraphicAttr.GetChannelB() * 0.01, -1.0, 1.0), basegfx::clamp(aSuppressGraphicAttr.GetGamma(), 0.0, 10.0), aSuppressGraphicAttr.IsInvert()); if(!aRetval.getLength()) { // content is invisible, done return aRetval; } } if(getGraphicAttr().IsTransparent()) { // check for transparency const double fTransparency(basegfx::clamp(getGraphicAttr().GetTransparency() * (1.0 / 255.0), 0.0, 1.0)); if(!basegfx::fTools::equalZero(fTransparency)) { const Primitive2DReference aUnifiedTransparence( new UnifiedTransparencePrimitive2D( aRetval, fTransparency)); aRetval = Primitive2DSequence(&aUnifiedTransparence, 1); } } if(getGraphicAttr().IsCropped()) { // check for cropping // calculate scalings between real image size and logic object size. This // is necessary since the crop values are relative to original bitmap size const basegfx::B2DVector aObjectScale(aTransform * basegfx::B2DVector(1.0, 1.0)); const basegfx::B2DVector aCropScaleFactor( rGraphicObject.calculateCropScaling( aObjectScale.getX(), aObjectScale.getY(), getGraphicAttr().GetLeftCrop(), getGraphicAttr().GetTopCrop(), getGraphicAttr().GetRightCrop(), getGraphicAttr().GetBottomCrop())); // embed content in cropPrimitive Primitive2DReference xPrimitive( new CropPrimitive2D( aRetval, aTransform, getGraphicAttr().GetLeftCrop() * aCropScaleFactor.getX(), getGraphicAttr().GetTopCrop() * aCropScaleFactor.getY(), getGraphicAttr().GetRightCrop() * aCropScaleFactor.getX(), getGraphicAttr().GetBottomCrop() * aCropScaleFactor.getY())); aRetval = Primitive2DSequence(&xPrimitive, 1); } return aRetval; } GraphicPrimitive2D::GraphicPrimitive2D( const basegfx::B2DHomMatrix& rTransform, const GraphicObject& rGraphicObject, const GraphicAttr& rGraphicAttr) : BufferedDecompositionPrimitive2D(), maTransform(rTransform), maGraphicObject(rGraphicObject), maGraphicAttr(rGraphicAttr) { } GraphicPrimitive2D::GraphicPrimitive2D( const basegfx::B2DHomMatrix& rTransform, const GraphicObject& rGraphicObject) : BufferedDecompositionPrimitive2D(), maTransform(rTransform), maGraphicObject(rGraphicObject), maGraphicAttr() { } bool GraphicPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if(BufferedDecompositionPrimitive2D::operator==(rPrimitive)) { const GraphicPrimitive2D& rCompare = (GraphicPrimitive2D&)rPrimitive; return (getTransform() == rCompare.getTransform() && getGraphicObject() == rCompare.getGraphicObject() && getGraphicAttr() == rCompare.getGraphicAttr()); } return false; } basegfx::B2DRange GraphicPrimitive2D::getB2DRange(const geometry::ViewInformation2D& /*rViewInformation*/) const { basegfx::B2DRange aRetval(0.0, 0.0, 1.0, 1.0); aRetval.transform(getTransform()); return aRetval; } // provide unique ID ImplPrimitrive2DIDBlock(GraphicPrimitive2D, PRIMITIVE2D_ID_GRAPHICPRIMITIVE2D) } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof