/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { Primitive2DSequence WrongSpellPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const { // ATM this decompose is view-independent, what the original VCL-Display is not. To mimic // the old behaviour here if wanted it is necessary to add get2DDecomposition and implement // it similar to the usage in e.g. HelplinePrimitive2D. Remembering the ViewTransformation // should be enough then. // The view-independent wavelines work well (if You ask me). Maybe the old VCL-Behaviour is only // in place because it was not possible/too expensive at that time to scale the wavelines with the // view... // With the VCL-PixelRenderer this will not even be used since it implements WrongSpellPrimitive2D // directly and mimics the old VCL-Display there. If You implemented a new renderer without // direct WrongSpellPrimitive2D support, You may want to do the described change here. // get the font height (part of scale), so decompose the matrix basegfx::B2DVector aScale, aTranslate; double fRotate, fShearX; getTransformation().decompose(aScale, aTranslate, fRotate, fShearX); // calculate distances based on a static default (to allow testing in debugger) static double fDefaultDistance(0.03); const double fFontHeight(aScale.getY()); const double fUnderlineDistance(fFontHeight * fDefaultDistance); const double fWaveWidth(2.0 * fUnderlineDistance); // the Y-distance needs to be relativated to FontHeight since the points get // transformed with the transformation containing that scale already. const double fRelativeUnderlineDistance(basegfx::fTools::equalZero(aScale.getY()) ? 0.0 : fUnderlineDistance / aScale.getY()); basegfx::B2DPoint aStart(getStart(), fRelativeUnderlineDistance); basegfx::B2DPoint aStop(getStop(), fRelativeUnderlineDistance); basegfx::B2DPolygon aPolygon; aPolygon.append(getTransformation() * aStart); aPolygon.append(getTransformation() * aStop); // prepare line attribute const attribute::LineAttribute aLineAttribute(getColor()); // create the waveline primitive Primitive2DReference xPrimitive(new PolygonWavePrimitive2D(aPolygon, aLineAttribute, fWaveWidth, 0.5 * fWaveWidth)); Primitive2DSequence xRetval(&xPrimitive, 1); return xRetval; } WrongSpellPrimitive2D::WrongSpellPrimitive2D( const basegfx::B2DHomMatrix& rTransformation, double fStart, double fStop, const basegfx::BColor& rColor) : BufferedDecompositionPrimitive2D(), maTransformation(rTransformation), mfStart(fStart), mfStop(fStop), maColor(rColor) { } bool WrongSpellPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if(BufferedDecompositionPrimitive2D::operator==(rPrimitive)) { const WrongSpellPrimitive2D& rCompare = (WrongSpellPrimitive2D&)rPrimitive; return (getTransformation() == rCompare.getTransformation() && getStart() == rCompare.getStart() && getStop() == rCompare.getStop() && getColor() == rCompare.getColor()); } return false; } // provide unique ID ImplPrimitrive2DIDBlock(WrongSpellPrimitive2D, PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D) } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof