/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// // control support #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// // for test, can be removed again #include #include ////////////////////////////////////////////////////////////////////////////// using namespace com::sun::star; ////////////////////////////////////////////////////////////////////////////// namespace { sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit) { // use color distance, assume to do every color step sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0)); if(nSteps) { // calc discrete length to change color each disctete unit (pixel) const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit)); nSteps = std::min(nSteps, nDistSteps); } // reduce quality to 3 discrete units or every 3rd color step for rendering nSteps /= 2; // roughly cut when too big or too small (not full quality, reduce complexity) nSteps = std::min(nSteps, sal_uInt32(255)); nSteps = std::max(nSteps, sal_uInt32(1)); return nSteps; } } // end of anonymous namespace ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace processor2d { ////////////////////////////////////////////////////////////////////////////// // UNO class usages using ::com::sun::star::uno::Reference; using ::com::sun::star::uno::UNO_QUERY; using ::com::sun::star::uno::UNO_QUERY_THROW; using ::com::sun::star::uno::Exception; using ::com::sun::star::awt::XView; using ::com::sun::star::awt::XGraphics; using ::com::sun::star::awt::XWindow; using ::com::sun::star::awt::PosSize::POSSIZE; ////////////////////////////////////////////////////////////////////////////// // rendering support // directdraw of text simple portion or decorated portion primitive. When decorated, all the extra // information is translated to VCL parameters and set at the font. // Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring // for VCL) void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate) { // decompose matrix to have position and size of text basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform()); basegfx::B2DVector aFontScaling, aTranslate; double fRotate, fShearX; aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX); bool bPrimitiveAccepted(false); if(basegfx::fTools::equalZero(fShearX)) { if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0)) { // handle special case: If scale is negative in (x,y) (3rd quadrant), it can // be expressed as rotation by PI. Use this since the Font rendering will not // apply the negative scales in any form aFontScaling = basegfx::absolute(aFontScaling); fRotate += F_PI; } if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0)) { // Get the VCL font (use FontHeight as FontWidth) Font aFont(primitive2d::getVclFontFromFontAttribute( rTextCandidate.getFontAttribute(), aFontScaling.getX(), aFontScaling.getY(), fRotate, rTextCandidate.getLocale())); // handle additional font attributes const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP = dynamic_cast( &rTextCandidate ); if( pTCPP != NULL ) { // set the color of text decorations const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor()); mpOutputDevice->SetTextLineColor( Color(aTextlineColor) ); // set Overline attribute const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() )); if( eFontOverline != UNDERLINE_NONE ) { aFont.SetOverline( eFontOverline ); const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor()); mpOutputDevice->SetOverlineColor( Color(aOverlineColor) ); if( pTCPP->getWordLineMode() ) aFont.SetWordLineMode( true ); } // set Underline attribute const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() )); if( eFontUnderline != UNDERLINE_NONE ) { aFont.SetUnderline( eFontUnderline ); if( pTCPP->getWordLineMode() ) aFont.SetWordLineMode( true ); //TODO: ??? if( pTCPP->getUnderlineAbove() ) // aFont.SetUnderlineAbove( true ); } // set Strikeout attribute const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout())); if( eFontStrikeout != STRIKEOUT_NONE ) aFont.SetStrikeout( eFontStrikeout ); // set EmphasisMark attribute FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE; switch( pTCPP->getTextEmphasisMark() ) { default: DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() ); // fall through case primitive2d::TEXT_EMPHASISMARK_NONE: eFontEmphasisMark = EMPHASISMARK_NONE; break; case primitive2d::TEXT_EMPHASISMARK_DOT: eFontEmphasisMark = EMPHASISMARK_DOT; break; case primitive2d::TEXT_EMPHASISMARK_CIRCLE: eFontEmphasisMark = EMPHASISMARK_CIRCLE; break; case primitive2d::TEXT_EMPHASISMARK_DISC: eFontEmphasisMark = EMPHASISMARK_DISC; break; case primitive2d::TEXT_EMPHASISMARK_ACCENT: eFontEmphasisMark = EMPHASISMARK_ACCENT; break; } if( eFontEmphasisMark != EMPHASISMARK_NONE ) { DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()), "DrawingLayer: Bad EmphasisMark position!" ); if( pTCPP->getEmphasisMarkAbove() ) eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE; else eFontEmphasisMark |= EMPHASISMARK_POS_BELOW; aFont.SetEmphasisMark( eFontEmphasisMark ); } // set Relief attribute FontRelief eFontRelief = RELIEF_NONE; switch( pTCPP->getTextRelief() ) { default: DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() ); // fall through case primitive2d::TEXT_RELIEF_NONE: eFontRelief = RELIEF_NONE; break; case primitive2d::TEXT_RELIEF_EMBOSSED: eFontRelief = RELIEF_EMBOSSED; break; case primitive2d::TEXT_RELIEF_ENGRAVED: eFontRelief = RELIEF_ENGRAVED; break; } if( eFontRelief != RELIEF_NONE ) aFont.SetRelief( eFontRelief ); // set Shadow attribute if( pTCPP->getShadow() ) aFont.SetShadow( true ); } // create transformed integer DXArray in view coordinate system ::std::vector< sal_Int32 > aTransformedDXArray; if(rTextCandidate.getDXArray().size()) { aTransformedDXArray.reserve(rTextCandidate.getDXArray().size()); const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0)); const double fPixelVectorFactor(aPixelVector.getLength()); for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin()); aStart != rTextCandidate.getDXArray().end(); aStart++) { aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor)); } } // set parameters and paint text snippet const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor())); const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0)); const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY())); const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode()); if(rTextCandidate.getFontAttribute().getRTL()) { sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG)); nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT; mpOutputDevice->SetLayoutMode(nRTLLayoutMode); } mpOutputDevice->SetFont(aFont); mpOutputDevice->SetTextColor(Color(aRGBFontColor)); if(aTransformedDXArray.size()) { mpOutputDevice->DrawTextArray( aStartPoint, rTextCandidate.getText(), &(aTransformedDXArray[0]), rTextCandidate.getTextPosition(), rTextCandidate.getTextLength()); } else { mpOutputDevice->DrawText( aStartPoint, rTextCandidate.getText(), rTextCandidate.getTextPosition(), rTextCandidate.getTextLength()); } if(rTextCandidate.getFontAttribute().getRTL()) { mpOutputDevice->SetLayoutMode(nOldLayoutMode); } bPrimitiveAccepted = true; } } if(!bPrimitiveAccepted) { // let break down process(rTextCandidate.get2DDecomposition(getViewInformation2D())); } } // direct draw of hairline void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased) { const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor())); mpOutputDevice->SetLineColor(Color(aHairlineColor)); mpOutputDevice->SetFillColor(); basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon()); aLocalPolygon.transform(maCurrentTransformation); static bool bCheckTrapezoidDecomposition(false); static bool bShowOutlinesThere(false); if(bCheckTrapezoidDecomposition) { // clip against discrete ViewPort const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport(); basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange( aLocalPolygon, rDiscreteViewport, true, false)); if(aLocalPolyPolygon.count()) { // subdivide aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance( aLocalPolyPolygon, 0.5); // trapezoidize static double fLineWidth(2.0); basegfx::B2DTrapezoidVector aB2DTrapezoidVector; basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth); const sal_uInt32 nCount(aB2DTrapezoidVector.size()); if(nCount) { basegfx::BColor aInvPolygonColor(aHairlineColor); aInvPolygonColor.invert(); for(sal_uInt32 a(0); a < nCount; a++) { const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon()); if(bShowOutlinesThere) { mpOutputDevice->SetFillColor(Color(aHairlineColor)); mpOutputDevice->SetLineColor(); } mpOutputDevice->DrawPolygon(aTempPolygon); if(bShowOutlinesThere) { mpOutputDevice->SetFillColor(); mpOutputDevice->SetLineColor(Color(aInvPolygonColor)); mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0); } } } } } else { if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete()) { // #i98289# // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering. aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon); } mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0); } } // direct draw of transformed BitmapEx primitive void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate) { BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx()); const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform()); if(maBColorModifierStack.count()) { aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack); if(aBitmapEx.IsEmpty()) { // color gets completely replaced, get it const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor())); basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon()); aPolygon.transform(aLocalTransform); mpOutputDevice->SetFillColor(Color(aModifiedColor)); mpOutputDevice->SetLineColor(); mpOutputDevice->DrawPolygon(aPolygon); return; } } // decompose matrix to check for shear, rotate and mirroring basegfx::B2DVector aScale, aTranslate; double fRotate, fShearX; aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX); const bool bRotated(!basegfx::fTools::equalZero(fRotate)); const bool bSheared(!basegfx::fTools::equalZero(fShearX)); if(!aBitmapEx.IsTransparent() && (bSheared || bRotated)) { // parts will be uncovered, extend aBitmapEx with a mask bitmap const Bitmap aContent(aBitmapEx.GetBitmap()); #if defined(MACOSX) AlphaMask aMaskBmp( aContent.GetSizePixel()); aMaskBmp.Erase( 0); #else Bitmap aMaskBmp( aContent.GetSizePixel(), 1); aMaskBmp.Erase(Color(COL_BLACK)); // #122758# Initialize to non-transparent #endif aBitmapEx = BitmapEx(aContent, aMaskBmp); } // draw using OutputDevice'sDrawTransformedBitmapEx mpOutputDevice->DrawTransformedBitmapEx(aLocalTransform, aBitmapEx); } void VclProcessor2D::RenderFillGraphicPrimitive2D(const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate) { const attribute::FillGraphicAttribute& rFillGraphicAttribute(rFillBitmapCandidate.getFillGraphic()); bool bPrimitiveAccepted(false); static bool bTryTilingDirect = true; // #121194# when tiling is used and content is bitmap-based, do direct tiling in the // renderer on pixel base to ensure tight fitting. Do not do this when // the fill is rotated or sheared. // ovveride static bool (for debug) and tiling is active if(bTryTilingDirect && rFillGraphicAttribute.getTiling()) { // content is bitmap(ex) // // for SVG support, force decomposition when SVG is present. This will lead to use // the primitive representation of the svg directly. // // when graphic is animated, force decomposition to use the correct graphic, else // fill style will not be animated if(GRAPHIC_BITMAP == rFillGraphicAttribute.getGraphic().GetType() && !rFillGraphicAttribute.getGraphic().getSvgData().get() && !rFillGraphicAttribute.getGraphic().IsAnimated()) { // decompose matrix to check for shear, rotate and mirroring basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation()); basegfx::B2DVector aScale, aTranslate; double fRotate, fShearX; aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX); // when nopt rotated/sheared if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX)) { // no shear or rotate, draw direct in pixel coordinates bPrimitiveAccepted = true; // transform object range to device coordinates (pixels). Use // the device transformation for better accuracy basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale); aObjectRange.transform(mpOutputDevice->GetViewTransformation()); // extract discrete size of object const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth())); const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight())); // only do something when object has a size in discrete units if(nOWidth > 0 && nOHeight > 0) { // transform graphic range to device coordinates (pixels). Use // the device transformation for better accuracy basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange()); aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform); // extract discrete size of graphic const sal_Int32 nBWidth(basegfx::fround(aGraphicRange.getWidth())); const sal_Int32 nBHeight(basegfx::fround(aGraphicRange.getHeight())); // only do something when bitmap fill has a size in discrete units if(nBWidth > 0 && nBHeight > 0) { // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it // in vcl many times, create a size-optimized version const Size aNeededBitmapSizePixel(nBWidth, nBHeight); BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx()); static bool bEnablePreScaling(true); const bool bPreScaled(bEnablePreScaling && nBWidth * nBHeight < (250 * 250)); if(bPreScaled) { // ... but only up to a maximum size, else it gets too expensive aBitmapEx.Scale(aNeededBitmapSizePixel, BMP_SCALE_INTERPOLATE); } bool bPainted(false); if(maBColorModifierStack.count()) { // when color modifier, apply to bitmap aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack); // impModifyBitmapEx uses empty bitmap as sign to return that // the content will be completely replaced to mono color, use shortcut if(aBitmapEx.IsEmpty()) { // color gets completely replaced, get it const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor())); basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon()); aPolygon.transform(aLocalTransform); mpOutputDevice->SetFillColor(Color(aModifiedColor)); mpOutputDevice->SetLineColor(); mpOutputDevice->DrawPolygon(aPolygon); bPainted = true; } } if(!bPainted) { sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX())); sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY())); const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX())); const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY())); sal_Int32 nPosX(0); sal_Int32 nPosY(0); if(nBLeft > nOLeft) { const sal_Int32 nDiff((nBLeft / nBWidth) + 1); nPosX -= nDiff; nBLeft -= nDiff * nBWidth; } if(nBLeft + nBWidth <= nOLeft) { const sal_Int32 nDiff(-nBLeft / nBWidth); nPosX += nDiff; nBLeft += nDiff * nBWidth; } if(nBTop > nOTop) { const sal_Int32 nDiff((nBTop / nBHeight) + 1); nPosY -= nDiff; nBTop -= nDiff * nBHeight; } if(nBTop + nBHeight <= nOTop) { const sal_Int32 nDiff(-nBTop / nBHeight); nPosY += nDiff; nBTop += nDiff * nBHeight; } // prepare OutDev const Point aEmptyPoint(0, 0); const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel()); const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled()); mpOutputDevice->EnableMapMode(false); // check if offset is used const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth)); if(nOffsetX) { // offset in X, so iterate over Y first and draw lines for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++) { for(sal_Int32 nXPos(nPosY % 2 ? nBLeft - nBWidth + nOffsetX : nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth) { const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel); if(aOutRectPixel.IsOver(aVisiblePixel)) { if(bPreScaled) { mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx); } else { mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx); } } } } } else { // check if offset is used const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight)); // possible offset in Y, so iterate over X first and draw columns for(sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++) { for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight) { const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel); if(aOutRectPixel.IsOver(aVisiblePixel)) { if(bPreScaled) { mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx); } else { mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx); } } } } } // restore OutDev mpOutputDevice->EnableMapMode(bWasEnabled); } } } } } } if(!bPrimitiveAccepted) { // do not accept, use decomposition process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D())); } } // direct draw of Graphic void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate) { bool bDone(false); const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon(); // #121194# Todo: check if this works if(!rPolyPolygon.count()) { // empty polyPolygon, done bDone = true; } else { const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPolygonCandidate.getFillGraphic(); // try to catch cases where the graphic will be color-modified to a single // color (e.g. shadow) switch(rFillGraphicAttribute.getGraphic().GetType()) { case GRAPHIC_GDIMETAFILE: { // metafiles are potentially transparent, cannot optimize´, not done break; } case GRAPHIC_BITMAP: { if(!rFillGraphicAttribute.getGraphic().IsTransparent() && !rFillGraphicAttribute.getGraphic().IsAlpha()) { // bitmap is not transparent and has no alpha const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count()); if(nBColorModifierStackCount) { const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1); if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode()) { // the bitmap fill is in unified color, so we can replace it with // a single polygon fill. The form of the fill depends on tiling if(rFillGraphicAttribute.getTiling()) { // with tiling, fill the whole PolyPolygon with the modifier color basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon); aLocalPolyPolygon.transform(maCurrentTransformation); mpOutputDevice->SetLineColor(); mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor())); mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon); } else { // without tiling, only the area common to the bitmap tile and the // PolyPolygon is filled. Create the bitmap tile area in object // coordinates. For this, the object transformation needs to be created // from the already scaled PolyPolygon. The tile area in object // coordinates wil always be non-rotated, so it's not necessary to // work with a polygon here basegfx::B2DRange aTileRange(rFillGraphicAttribute.getGraphicRange()); const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange()); const basegfx::B2DHomMatrix aNewObjectTransform( basegfx::tools::createScaleTranslateB2DHomMatrix( aPolyPolygonRange.getRange(), aPolyPolygonRange.getMinimum())); aTileRange.transform(aNewObjectTransform); // now clip the object polyPolygon against the tile range // to get the common area basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange( rPolyPolygon, aTileRange, true, false); if(aTarget.count()) { aTarget.transform(maCurrentTransformation); mpOutputDevice->SetLineColor(); mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor())); mpOutputDevice->DrawPolyPolygon(aTarget); } } // simplified output executed, we are done bDone = true; } } } break; } default: //GRAPHIC_NONE, GRAPHIC_DEFAULT { // empty graphic, we are done bDone = true; break; } } } if(!bDone) { // use default decomposition process(rPolygonCandidate.get2DDecomposition(getViewInformation2D())); } } // mask group. Force output to VDev and create mask from given mask void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate) { if(rMaskCandidate.getChildren().hasElements()) { basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask()); if(aMask.count()) { aMask.transform(maCurrentTransformation); const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask)); impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); if(aBufferDevice.isVisible()) { // remember last OutDev and set to content OutputDevice* pLastOutputDevice = mpOutputDevice; mpOutputDevice = &aBufferDevice.getContent(); // paint to it process(rMaskCandidate.getChildren()); // back to old OutDev mpOutputDevice = pLastOutputDevice; // draw mask if(getOptionsDrawinglayer().IsAntiAliasing()) { // with AA, use 8bit AlphaMask to get nice borders VirtualDevice& rTransparence = aBufferDevice.getTransparence(); rTransparence.SetLineColor(); rTransparence.SetFillColor(COL_BLACK); rTransparence.DrawPolyPolygon(aMask); // dump buffer to outdev aBufferDevice.paint(); } else { // No AA, use 1bit mask VirtualDevice& rMask = aBufferDevice.getMask(); rMask.SetLineColor(); rMask.SetFillColor(COL_BLACK); rMask.DrawPolyPolygon(aMask); // dump buffer to outdev aBufferDevice.paint(); } } } } } // modified color group. Force output to unified color. void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate) { if(rModifiedCandidate.getChildren().hasElements()) { maBColorModifierStack.push(rModifiedCandidate.getColorModifier()); process(rModifiedCandidate.getChildren()); maBColorModifierStack.pop(); } } // unified sub-transparence. Draw to VDev first. void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate) { static bool bForceToDecomposition(false); if(rTransCandidate.getChildren().hasElements()) { if(bForceToDecomposition) { // use decomposition process(rTransCandidate.get2DDecomposition(getViewInformation2D())); } else { if(0.0 == rTransCandidate.getTransparence()) { // no transparence used, so just use the content process(rTransCandidate.getChildren()); } else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0) { // transparence is in visible range basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D())); aRange.transform(maCurrentTransformation); impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); if(aBufferDevice.isVisible()) { // remember last OutDev and set to content OutputDevice* pLastOutputDevice = mpOutputDevice; mpOutputDevice = &aBufferDevice.getContent(); // paint content to it process(rTransCandidate.getChildren()); // back to old OutDev mpOutputDevice = pLastOutputDevice; // dump buffer to outdev using given transparence aBufferDevice.paint(rTransCandidate.getTransparence()); } } } } } // sub-transparence group. Draw to VDev first. void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate) { if(rTransCandidate.getChildren().hasElements()) { basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D())); aRange.transform(maCurrentTransformation); impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); if(aBufferDevice.isVisible()) { // remember last OutDev and set to content OutputDevice* pLastOutputDevice = mpOutputDevice; mpOutputDevice = &aBufferDevice.getContent(); // paint content to it process(rTransCandidate.getChildren()); // set to mask mpOutputDevice = &aBufferDevice.getTransparence(); // when painting transparence masks, reset the color stack basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack); maBColorModifierStack = basegfx::BColorModifierStack(); // paint mask to it (always with transparence intensities, evtl. with AA) process(rTransCandidate.getTransparence()); // back to old color stack maBColorModifierStack = aLastBColorModifierStack; // back to old OutDev mpOutputDevice = pLastOutputDevice; // dump buffer to outdev aBufferDevice.paint(); } } } // transform group. void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate) { // remember current transformation and ViewInformation const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation); const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D()); // create new transformations for CurrentTransformation // and for local ViewInformation2D maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation(); const geometry::ViewInformation2D aViewInformation2D( getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(), getViewInformation2D().getViewTransformation(), getViewInformation2D().getViewport(), getViewInformation2D().getVisualizedPage(), getViewInformation2D().getViewTime(), getViewInformation2D().getExtendedInformationSequence()); updateViewInformation(aViewInformation2D); // proccess content process(rTransformCandidate.getChildren()); // restore transformations maCurrentTransformation = aLastCurrentTransformation; updateViewInformation(aLastViewInformation2D); } // new XDrawPage for ViewInformation2D void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate) { // remember current transformation and ViewInformation const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D()); // create new local ViewInformation2D const geometry::ViewInformation2D aViewInformation2D( getViewInformation2D().getObjectTransformation(), getViewInformation2D().getViewTransformation(), getViewInformation2D().getViewport(), rPagePreviewCandidate.getXDrawPage(), getViewInformation2D().getViewTime(), getViewInformation2D().getExtendedInformationSequence()); updateViewInformation(aViewInformation2D); // proccess decomposed content process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D())); // restore transformations updateViewInformation(aLastViewInformation2D); } // marker void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate) { static bool bCheckCompleteMarkerDecompose(false); if(bCheckCompleteMarkerDecompose) { process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D())); return; } // get data const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions(); const sal_uInt32 nCount(rPositions.size()); if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty()) { // get pixel size const BitmapEx& rMarker(rMarkArrayCandidate.getMarker()); const Size aBitmapSize(rMarker.GetSizePixel()); if(aBitmapSize.Width() && aBitmapSize.Height()) { // get discrete half size const basegfx::B2DVector aDiscreteHalfSize( (aBitmapSize.getWidth() - 1.0) * 0.5, (aBitmapSize.getHeight() - 1.0) * 0.5); const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled()); // do not forget evtl. moved origin in target device MapMode when // switching it off; it would be missing and lead to wrong positions. // All his could be done using logic sizes and coordinates, too, but // we want a 1:1 bitmap rendering here, so it's more safe and faster // to work with switching off MapMode usage completely. const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin()); mpOutputDevice->EnableMapMode(false); for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++) { const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize); const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY())); mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker); } mpOutputDevice->EnableMapMode(bWasEnabled); } } } // point void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate) { const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions(); const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor())); const Color aVCLColor(aRGBColor); for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++) { const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter)); const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY())); mpOutputDevice->DrawPixel(aPos, aVCLColor); } } void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate) { // #i101491# method restructured to clearly use the DrawPolyLine // calls starting from a deined line width const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute(); const double fLineWidth(rLineAttribute.getWidth()); bool bDone(false); if(basegfx::fTools::more(fLineWidth, 0.0)) { const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0)); const double fDiscreteLineWidth(aDiscreteUnit.getLength()); const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute(); const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor())); basegfx::B2DPolyPolygon aHairlinePolyPolygon; mpOutputDevice->SetLineColor(Color(aHairlineColor)); mpOutputDevice->SetFillColor(); if(0.0 == rStrokeAttribute.getFullDotDashLen()) { // no line dashing, just copy aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon()); } else { // else apply LineStyle basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(), rStrokeAttribute.getDotDashArray(), &aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen()); } const sal_uInt32 nCount(aHairlinePolyPolygon.count()); if(nCount) { const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing()); aHairlinePolyPolygon.transform(maCurrentTransformation); if(bAntiAliased) { if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0)) { // line in range ]0.0 .. 1.0[ // paint as simple hairline for(sal_uInt32 a(0); a < nCount; a++) { mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0); } bDone = true; } else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0)) { // line in range [1.0 .. 2.0[ // paint as 2x2 with dynamic line distance basegfx::B2DHomMatrix aMat; const double fDistance(fDiscreteLineWidth - 1.0); const double fHalfDistance(fDistance * 0.5); for(sal_uInt32 a(0); a < nCount; a++) { basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); aMat.set(0, 2, -fHalfDistance); aMat.set(1, 2, -fHalfDistance); aCandidate.transform(aMat); mpOutputDevice->DrawPolyLine(aCandidate, 0.0); aMat.set(0, 2, fDistance); aMat.set(1, 2, 0.0); aCandidate.transform(aMat); mpOutputDevice->DrawPolyLine(aCandidate, 0.0); aMat.set(0, 2, 0.0); aMat.set(1, 2, fDistance); aCandidate.transform(aMat); mpOutputDevice->DrawPolyLine(aCandidate, 0.0); aMat.set(0, 2, -fDistance); aMat.set(1, 2, 0.0); aCandidate.transform(aMat); mpOutputDevice->DrawPolyLine(aCandidate, 0.0); } bDone = true; } else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0)) { // line in range [2.0 .. 3.0] // paint as cross in a 3x3 with dynamic line distance basegfx::B2DHomMatrix aMat; const double fDistance((fDiscreteLineWidth - 1.0) * 0.5); for(sal_uInt32 a(0); a < nCount; a++) { basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); mpOutputDevice->DrawPolyLine(aCandidate, 0.0); aMat.set(0, 2, -fDistance); aMat.set(1, 2, 0.0); aCandidate.transform(aMat); mpOutputDevice->DrawPolyLine(aCandidate, 0.0); aMat.set(0, 2, fDistance); aMat.set(1, 2, -fDistance); aCandidate.transform(aMat); mpOutputDevice->DrawPolyLine(aCandidate, 0.0); aMat.set(0, 2, fDistance); aMat.set(1, 2, fDistance); aCandidate.transform(aMat); mpOutputDevice->DrawPolyLine(aCandidate, 0.0); aMat.set(0, 2, -fDistance); aMat.set(1, 2, fDistance); aCandidate.transform(aMat); mpOutputDevice->DrawPolyLine(aCandidate, 0.0); } bDone = true; } else { // #i101491# line width above 3.0 } } else { if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5)) { // line width below 1.5, draw the basic hairline polygon for(sal_uInt32 a(0); a < nCount; a++) { mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0); } bDone = true; } else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5)) { // line width is in range ]1.5 .. 2.5], use four hairlines // drawn in a square for(sal_uInt32 a(0); a < nCount; a++) { basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); basegfx::B2DHomMatrix aMat; mpOutputDevice->DrawPolyLine(aCandidate, 0.0); aMat.set(0, 2, 1.0); aMat.set(1, 2, 0.0); aCandidate.transform(aMat); mpOutputDevice->DrawPolyLine(aCandidate, 0.0); aMat.set(0, 2, 0.0); aMat.set(1, 2, 1.0); aCandidate.transform(aMat); mpOutputDevice->DrawPolyLine(aCandidate, 0.0); aMat.set(0, 2, -1.0); aMat.set(1, 2, 0.0); aCandidate.transform(aMat); mpOutputDevice->DrawPolyLine(aCandidate, 0.0); } bDone = true; } else { // #i101491# line width is above 2.5 } } if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000) { // #i101491# If the polygon complexity uses more than a given amount, do // use OuputDevice::DrawPolyLine directly; this will avoid buffering all // decompositions in primtives (memory) and fallback to old line painting // for very complex polygons, too for(sal_uInt32 a(0); a < nCount; a++) { mpOutputDevice->DrawPolyLine( aHairlinePolyPolygon.getB2DPolygon(a), fDiscreteLineWidth, rLineAttribute.getLineJoin(), rLineAttribute.getLineCap()); } bDone = true; } } } if(!bDone) { // remeber that we enter a PolygonStrokePrimitive2D decomposition, // used for AA thick line drawing mnPolygonStrokePrimitive2D++; // line width is big enough for standard filled polygon visualisation or zero process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D())); // leave PolygonStrokePrimitive2D mnPolygonStrokePrimitive2D--; } } void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D) { // The new decomposition of Metafiles made it necessary to add an Eps // primitive to handle embedded Eps data. On some devices, this can be // painted directly (mac, printer). // To be able to handle the replacement correctly, i need to handle it myself // since DrawEPS will not be able e.g. to rotate the replacement. To be able // to do that, i added a boolean return to OutputDevice::DrawEPS(..) // to know when EPS was handled directly already. basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0); aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform()); if(!aRange.isEmpty()) { const Rectangle aRectangle( (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()), (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY())); if(!aRectangle.IsEmpty()) { // try to paint EPS directly without fallback visualisation const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS( aRectangle.TopLeft(), aRectangle.GetSize(), rEpsPrimitive2D.getGfxLink(), 0)); if(!bEPSPaintedDirectly) { // use the decomposition which will correctly handle the // fallback visualisation using full transformation (e.g. rotation) process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D())); } } } } void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate) { const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA()); if(basegfx::fTools::more(fDelta, 0.0)) { const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA())); const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB())); // calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2) const basegfx::B2DVector aDiscreteVector(getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 1.0)); const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / 1.414213562373)); // use color distance and discrete lengths to calculate step count const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit)); // switch off line painting mpOutputDevice->SetLineColor(); // prepare polygon in needed width at start position (with discrete overlap) const basegfx::B2DPolygon aPolygon( basegfx::tools::createPolygonFromRect( basegfx::B2DRange( rCandidate.getOffsetA() - fDiscreteUnit, 0.0, rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit, 1.0))); // prepare loop ([0.0 .. 1.0[) double fUnitScale(0.0); const double fUnitStep(1.0 / nSteps); // loop and paint for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep) { basegfx::B2DPolygon aNew(aPolygon); aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0)); mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale))); mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew)); } } } void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate) { const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA()); if(basegfx::fTools::more(fDeltaScale, 0.0)) { const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA())); const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB())); // calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2) const basegfx::B2DVector aDiscreteVector(getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 1.0)); const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / 1.414213562373)); // use color distance and discrete lengths to calculate step count const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit)); // switch off line painting mpOutputDevice->SetLineColor(); // prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes) double fUnitScale(0.0); const double fUnitStep(1.0 / nSteps); for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep) { basegfx::B2DHomMatrix aTransform; const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale)); if(rCandidate.isTranslateSet()) { const basegfx::B2DVector aTranslate( basegfx::interpolate( rCandidate.getTranslateB(), rCandidate.getTranslateA(), fUnitScale)); aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix( fEndScale, fEndScale, aTranslate.getX(), aTranslate.getY()); } else { aTransform = basegfx::tools::createScaleB2DHomMatrix( fEndScale, fEndScale); } basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle()); aNew.transform(maCurrentTransformation * aTransform); mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale))); mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew)); } } } void VclProcessor2D::adaptLineToFillDrawMode() const { const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode()); if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE)) { sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode); if(nOriginalDrawMode & DRAWMODE_BLACKLINE) { nAdaptedDrawMode |= DRAWMODE_BLACKFILL; } else { nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL; } if(nOriginalDrawMode & DRAWMODE_GRAYLINE) { nAdaptedDrawMode |= DRAWMODE_GRAYFILL; } else { nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL; } if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE) { nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL; } else { nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL; } if(nOriginalDrawMode & DRAWMODE_WHITELINE) { nAdaptedDrawMode |= DRAWMODE_WHITEFILL; } else { nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL; } if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE) { nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL; } else { nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL; } mpOutputDevice->SetDrawMode(nAdaptedDrawMode); } } void VclProcessor2D::adaptTextToFillDrawMode() const { const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode()); if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT)) { sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode); if(nOriginalDrawMode & DRAWMODE_BLACKTEXT) { nAdaptedDrawMode |= DRAWMODE_BLACKFILL; } else { nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL; } if(nOriginalDrawMode & DRAWMODE_GRAYTEXT) { nAdaptedDrawMode |= DRAWMODE_GRAYFILL; } else { nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL; } if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT) { nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL; } else { nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL; } if(nOriginalDrawMode & DRAWMODE_WHITETEXT) { nAdaptedDrawMode |= DRAWMODE_WHITEFILL; } else { nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL; } if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT) { nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL; } else { nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL; } mpOutputDevice->SetDrawMode(nAdaptedDrawMode); } } ////////////////////////////////////////////////////////////////////////////// // process support VclProcessor2D::VclProcessor2D( const geometry::ViewInformation2D& rViewInformation, OutputDevice& rOutDev) : BaseProcessor2D(rViewInformation), mpOutputDevice(&rOutDev), maBColorModifierStack(), maCurrentTransformation(), maDrawinglayerOpt(), mnPolygonStrokePrimitive2D(0) { // set digit language, derived from SvtCTLOptions to have the correct // number display for arabic/hindi numerals const SvtCTLOptions aSvtCTLOptions; LanguageType eLang(LANGUAGE_SYSTEM); if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals()) { eLang = LANGUAGE_ARABIC_SAUDI_ARABIA; } else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals()) { eLang = LANGUAGE_ENGLISH; } else { eLang = (LanguageType)Application::GetSettings().GetLanguage(); } rOutDev.SetDigitLanguage(eLang); } VclProcessor2D::~VclProcessor2D() { } } // end of namespace processor2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof