/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _DXFBLKRD_HXX #define _DXFBLKRD_HXX #include //---------------------------------------------------------------------------- //---------------- Ein Block (= Menge von Entities) -------------------------- //---------------------------------------------------------------------------- class DXFBlock : public DXFEntities { public: DXFBlock * pSucc; // Zeiger auf naechsten Block in der Liste DXFBlocks::pFirst // Eigenschaften des Blocks, durch Gruppencodes kommentiert: char sName[DXF_MAX_STRING_LEN+1]; // 2 char sAlsoName[DXF_MAX_STRING_LEN+1]; // 3 long nFlags; // 70 DXFVector aBasePoint; // 10,20,30 char sXRef[DXF_MAX_STRING_LEN+1]; // 1 DXFBlock(); ~DXFBlock(); void Read(DXFGroupReader & rDGR); // Liest den Block (einschliesslich der Entities) per rGDR // aus einer DXF-Datei bis zu einem ENDBLK, ENDSEC oder EOF. }; //---------------------------------------------------------------------------- //---------------- Eine Menge von Bloecken ----------------------------------- //---------------------------------------------------------------------------- class DXFBlocks { public: DXFBlock * pFirst; // Liste der Bloecke, READ ONLY! DXFBlocks(); ~DXFBlocks(); void Read(DXFGroupReader & rDGR); // Liesst alle Bloecke per rDGR bis zu einem ENDSEC oder EOF. DXFBlock * Search(const char * sName) const; // Sucht einen Block mit dem Namen, liefert NULL bei Misserfolg. void Clear(); // Loescht alle Bloecke; }; #endif