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See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __FRAMEWORK_DISPATCH_CREATEDISPATCHER_HXX_ #define __FRAMEWORK_DISPATCH_CREATEDISPATCHER_HXX_ //_________________________________________________________________________________________________________________ // my own includes //_________________________________________________________________________________________________________________ #include //_________________________________________________________________________________________________________________ // interface includes //_________________________________________________________________________________________________________________ //_________________________________________________________________________________________________________________ // other includes //_________________________________________________________________________________________________________________ //_________________________________________________________________________________________________________________ // namespace //_________________________________________________________________________________________________________________ namespace framework{ //_________________________________________________________________________________________________________________ // exported const //_________________________________________________________________________________________________________________ //_________________________________________________________________________________________________________________ // exported definitions //_________________________________________________________________________________________________________________ /*-************************************************************************************************************//** @short helper to create new frames by using non special target name and CREATE flag @descr If user whish to find any frame by name or will create it, if it not already exist ... these dispatch helper should be used. Because - a frame must be created at dispatch call ... not on queryDispatch()! So we hold weakreferences to the possible parent frame, safe the name of new frame. If user call dispatch at us - we check a weakreference to our last created frame (he should have same name!) ... if he exist - we do nothing ... if not - we create it again. But if possible parent for new created task doesn't exist - we couldn't do anything! Then we wait for our own dispose and do nothing. @attention Use this class as member only! Never use it as baseclass. XInterface will be ambigous and we hold a weakreference to ouer OWNER - not to ouer SUPERCLASS! @implements XInterface XDispatch XStatusListener XLoadEventListener XEventListener @base BaseDispatcher @devstatus ready to use @threadsafe yes *//*-*************************************************************************************************************/ class CreateDispatcher : // -interfaces ... are supported by our BaseDispatcher! // -baseclasses ... order is necessary for right initialization! public BaseDispatcher { //------------------------------------------------------------------------------------------------------------- // public methods //------------------------------------------------------------------------------------------------------------- public: // ctor CreateDispatcher ( const css::uno::Reference< css::lang::XMultiServiceFactory >& xFactory , const css::uno::Reference< css::frame::XFrame >& xParent , const rtl::OUString& sName ); // XDispatch virtual void SAL_CALL dispatch ( const css::util::URL& aURL , const css::uno::Sequence< css::beans::PropertyValue >& lArguments ) throw( css::uno::RuntimeException ); //------------------------------------------------------------------------------------------------------------- // protected methods //------------------------------------------------------------------------------------------------------------- protected: virtual void SAL_CALL reactForLoadingState ( const css::util::URL& aURL , const css::uno::Sequence< css::beans::PropertyValue >& lDescriptor , const css::uno::Reference< css::frame::XFrame >& xTarget , sal_Bool bState , const css::uno::Any& aAsyncInfo = css::uno::Any() ); virtual void SAL_CALL reactForHandlingState( const css::util::URL& aURL , const css::uno::Sequence< css::beans::PropertyValue >& lDescriptor , sal_Bool bState , const css::uno::Any& aAsyncInfo = css::uno::Any() ) { LOG_WARNING( "CreateDispatcher::reactForHandlingState()", "Who call this function! It's a non used pure virtual function overload ..." ) } //------------------------------------------------------------------------------------------------------------- // variables // (should be private everyway!) //------------------------------------------------------------------------------------------------------------- private: css::uno::WeakReference< css::frame::XFrame > m_xTarget ; /// new created frame (Don't hold hard reference ... target frame couldn't die then!) ::rtl::OUString m_sTargetName ; /// name of new created frame }; // class CreateDispatcher } // namespace framework #endif // #ifndef __FRAMEWORK_DISPATCH_CREATEDISPATCHER_HXX_