/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __FRAMEWORK_LOADSTATE_H_ #define __FRAMEWORK_LOADSTATE_H_ //_________________________________________________________________________________________________________________ // includes //_________________________________________________________________________________________________________________ #include #include //_________________________________________________________________________________________________________________ // namespace //_________________________________________________________________________________________________________________ namespace framework{ //_______________________________________________________________________ /** These enum values specify all possible results of a load request. It doesn't matter, if this load operation used dispatch() or loadComponentFromURL(). The meaning is every time the same. */ enum ELoadState { E_UNSPECIFIED = 0, // indicates the operation was not already started E_SUCCESS = 1, // the load request was successful E_IOERROR = 2, // there was an io error internally E_INTERACTION = 3, // there was an interaction, which couldn't be handled (doesn't include IO interactions => see E_IOERROR before) E_FAILED = 4 // for unknown or unspecified errors }; //_______________________________________________________________________ /** Helper, which provides some functionality to identify the reason for a failed load request and can describe it. */ class LoadStateHelper { public: //_________________________________ /** @short checks if the given interaction request was an io error @descr This information can be used to throw a suitable IOException. (e.g. loadComponentFromURL()) @param aRequest the original interaction request, which may produced the failed load request @param rReason in case this Method returns the referred string object will be used to set the original message of the aborted io exception on it. If method returns rReason was not used. @return [boolean] in case it was an IO error in case it wasn't an IO error or interaction was not used */ static sal_Bool wasIOError( const css::uno::Any& aRequest , rtl::OUString& rReason ) { if ( ! aRequest.hasValue() ) return sal_False; css::ucb::InteractiveIOException exIOInteractive ; css::ucb::InteractiveAugmentedIOException exIOAugmented ; if (aRequest>>=exIOInteractive) { rReason = exIOInteractive.Message; return sal_True; } if (aRequest>>=exIOAugmented) { rReason = exIOAugmented.Message; return sal_True; } return sal_False; } }; } // namespace framework #endif // #ifndef __FRAMEWORK_LOADSTATE_H_