/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_framework.hxx" //_________________________________________________________________________________________________________________ // my own includes //_________________________________________________________________________________________________________________ #include //_________________________________________________________________________________________________________________ // interface includes //_________________________________________________________________________________________________________________ #include //_________________________________________________________________________________________________________________ // namespace //_________________________________________________________________________________________________________________ using namespace ::com::sun::star; namespace framework { bool UIElement::operator< ( const ::framework::UIElement& aUIElement ) const { if ( !m_xUIElement.is() && aUIElement.m_xUIElement.is() ) return false; else if ( m_xUIElement.is() && !aUIElement.m_xUIElement.is() ) return true; else if ( !m_bVisible && aUIElement.m_bVisible ) return false; else if ( m_bVisible && !aUIElement.m_bVisible ) return true; else if ( !m_bFloating && aUIElement.m_bFloating ) return true; else if ( m_bFloating && !aUIElement.m_bFloating ) return false; else { if ( m_bFloating ) { bool bEqual = ( m_aFloatingData.m_aPos.Y() == aUIElement.m_aFloatingData.m_aPos.Y() ); if ( bEqual ) return ( m_aFloatingData.m_aPos.X() < aUIElement.m_aFloatingData.m_aPos.X() ); else return ( m_aFloatingData.m_aPos.Y() < aUIElement.m_aFloatingData.m_aPos.Y() ); } else { if ( m_aDockedData.m_nDockedArea < aUIElement.m_aDockedData.m_nDockedArea ) return true; else if ( m_aDockedData.m_nDockedArea > aUIElement.m_aDockedData.m_nDockedArea ) return false; else { if ( m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_TOP || m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_BOTTOM ) { if ( !( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() ) ) return ( m_aDockedData.m_aPos.Y() < aUIElement.m_aDockedData.m_aPos.Y() ); else { bool bEqual = ( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() ); if ( bEqual ) { if ( m_bUserActive && !aUIElement.m_bUserActive ) return sal_True; else if ( !m_bUserActive && aUIElement.m_bUserActive ) return sal_False; else return sal_False; } else return ( m_aDockedData.m_aPos.X() <= aUIElement.m_aDockedData.m_aPos.X() ); } } else { if ( !( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() ) ) return ( m_aDockedData.m_aPos.X() < aUIElement.m_aDockedData.m_aPos.X() ); else { bool bEqual = ( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() ); if ( bEqual ) { if ( m_bUserActive && !aUIElement.m_bUserActive ) return sal_True; else if ( !m_bUserActive && aUIElement.m_bUserActive ) return sal_False; else return sal_False; } else return ( m_aDockedData.m_aPos.Y() <= aUIElement.m_aDockedData.m_aPos.Y() ); } } } } } } UIElement& UIElement::operator= ( const UIElement& rUIElement ) { if (&rUIElement != this) { m_aType = rUIElement.m_aType; m_aName = rUIElement.m_aName; m_aUIName = rUIElement.m_aUIName; m_xUIElement = rUIElement.m_xUIElement; m_bFloating = rUIElement.m_bFloating; m_bVisible = rUIElement.m_bVisible; m_bUserActive = rUIElement.m_bUserActive; m_bCreateNewRowCol0 = rUIElement.m_bCreateNewRowCol0; m_bDeactiveHide = rUIElement.m_bDeactiveHide; m_bMasterHide = rUIElement.m_bMasterHide; m_bContextSensitive = rUIElement.m_bContextSensitive; m_bContextActive = rUIElement.m_bContextActive; m_bNoClose = rUIElement.m_bNoClose; m_bSoftClose = rUIElement.m_bSoftClose; m_bStateRead = rUIElement.m_bStateRead; m_nStyle = rUIElement.m_nStyle; m_aDockedData = rUIElement.m_aDockedData; m_aFloatingData = rUIElement.m_aFloatingData; } return *this; } } // namespace framework