/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_idl.hxx" /****************** I N C L U D E S **************************************/ // C and C++ Includes. #include #include #include // Programmabh�ngige Includes. #include #include /****************** C O D E **********************************************/ /************************************************************************* |* |* SvStringHashEntry::~SvStringHashEntry() |* |* Beschreibung |* *************************************************************************/ SvStringHashEntry::~SvStringHashEntry() { }; /************************************************************************* |* |* SvHashTable::SvHashTable() |* |* Beschreibung |* *************************************************************************/ SvHashTable::SvHashTable( sal_uInt32 nMaxEntries ) { nMax = nMaxEntries; // set max entries nFill = 0; // no entries lTry = 0; lAsk = 0; } /************************************************************************* |* |* SvHashTable::~SvHashTable() |* |* Beschreibung |* *************************************************************************/ SvHashTable::~SvHashTable() { #ifdef DOS_NIE printf( "Maximum: %ld, F�llung: %ld\n", (sal_uLong)nMax, (sal_uLong)nFill ); printf( "Anfragen: %ld, Versuche: %ld", (sal_uLong)lAsk, (sal_uLong)lTry ); if( lTry != 0 ) printf( ", V/E = %ld\n", lTry / lAsk ); #endif } /************************************************************************* |* |* SvHashTable::Test_Insert() |* |* Beschreibung |* *************************************************************************/ sal_Bool SvHashTable::Test_Insert( const void * pElement, sal_Bool bInsert, sal_uInt32 * pInsertPos ) { sal_uInt32 nHash; sal_uInt32 nIndex; sal_uInt32 nLoop; lAsk++; lTry++; nHash = HashFunc( pElement ); nIndex = nHash % nMax; // const char* s = ((ByteString*) pElement)->GetStr(); // fprintf(stderr,"### Hash: %lu , Name: %s\n",nIndex,s ); nLoop = 0; // divide to range while( (nMax != nLoop) && IsEntry( nIndex ) ) { // is place occupied if( COMPARE_EQUAL == Compare( pElement, nIndex ) ) { if( pInsertPos ) *pInsertPos = nIndex; // place of Element return sal_True; } nLoop++; lTry++; nIndex = (sal_uInt16)(nIndex + nHash + 7) % nMax; } if( bInsert ) { DBG_ASSERT( nMax != nLoop, "Hash table full" ); if( nMax != nLoop ) { nFill++; *pInsertPos = nIndex; // return free place return sal_True; } } return( sal_False ); } /************************************************************************/ /************************************************************************* |* |* SvStringHashTable::SvStringHashTable() |* |* Beschreibung |* *************************************************************************/ SvStringHashTable::SvStringHashTable( sal_uInt32 nMaxEntries ) : SvHashTable( nMaxEntries ) { pEntries = new SvStringHashEntry[ nMaxEntries ]; // RefCount auf eins setzen SvStringHashEntry * pPos, *pEnd; pPos = pEntries; pEnd = pEntries + nMaxEntries; while( pPos != pEnd ) { pPos->AddRef(); pPos++; } } /************************************************************************* |* |* ~SvStringHashTable::SvStringHashTable() |* |* Beschreibung |* *************************************************************************/ SvStringHashTable::~SvStringHashTable() { // RefCount auf eins setzen SvStringHashEntry * pPos, *pEnd; pPos = pEntries; pEnd = pEntries + GetMax(); #ifdef DBG_UTIL while( pPos != pEnd ) { DBG_ASSERT( pPos->GetRefCount() == 1, "Reference count != 1" ); pPos++; } #endif #ifdef MPW // der MPW-Compiler ruft sonst keine Dtoren! for ( sal_uInt16 n = 0; n < GetMax(); ++n ) (pEntries+n)->SvStringHashEntry::~SvStringHashEntry(); delete (void*) pEntries; #else delete [] pEntries; #endif } /************************************************************************* |* |* SvStringHashTable::HashFunc() |* |* Beschreibung |* *************************************************************************/ sal_uInt32 SvStringHashTable::HashFunc( const void * pElement ) const { sal_uInt32 nHash = 0; // hash value const char * pStr = ((const ByteString * )pElement)->GetBuffer(); int nShift = 0; while( *pStr ) { if( isupper( *pStr ) ) nHash ^= sal_uInt32(*pStr - 'A' + 26) << nShift; else nHash ^= sal_uInt32(*pStr - 'a') << nShift; if( nShift == 28 ) nShift = 0; else nShift += 4; pStr++; } return( nHash ); } /************************************************************************* |* |* SvStringHashTable::GetNearString() |* |* Beschreibung |* *************************************************************************/ ByteString SvStringHashTable::GetNearString( const ByteString & rName ) const { for( sal_uInt32 i = 0; i < GetMax(); i++ ) { SvStringHashEntry * pE = Get( i ); if( pE ) { if( pE->GetName().EqualsIgnoreCaseAscii( rName ) && !pE->GetName().Equals( rName ) ) return pE->GetName(); } } return ByteString(); } /************************************************************************* |* |* SvStringHashTable::IsEntry() |* |* Beschreibung |* *************************************************************************/ sal_Bool SvStringHashTable::IsEntry( sal_uInt32 nIndex ) const { if( nIndex >= GetMax() ) return sal_False; return pEntries[ nIndex ].HasId(); } /************************************************************************* |* |* SvStringHashTable::Insert() |* |* Beschreibung |* *************************************************************************/ sal_Bool SvStringHashTable::Insert( const ByteString & rName, sal_uInt32 * pIndex ) { sal_uInt32 nIndex; if( !pIndex ) pIndex = &nIndex; if( !SvHashTable::Test_Insert( &rName, sal_True, pIndex ) ) return sal_False; if( !IsEntry( *pIndex ) ) pEntries[ *pIndex ] = SvStringHashEntry( rName, *pIndex ); return sal_True; } /************************************************************************* |* |* SvStringHashTable::Test() |* |* Beschreibung |* *************************************************************************/ sal_Bool SvStringHashTable::Test( const ByteString & rName, sal_uInt32 * pPos ) const { return ((SvStringHashTable *)this)->SvHashTable:: Test_Insert( &rName, sal_False, pPos ); } /************************************************************************* |* |* SvStringHashTable::Get() |* |* Beschreibung |* *************************************************************************/ SvStringHashEntry * SvStringHashTable::Get( sal_uInt32 nIndex ) const { if( IsEntry( nIndex ) ) return pEntries + nIndex; return( NULL ); } /************************************************************************* |* |* SvStringHashTable::Get() |* |* Beschreibung |* *************************************************************************/ StringCompare SvStringHashTable::Compare( const void * pElement, sal_uInt32 nIndex ) const { return ((const ByteString *)pElement)->CompareTo( pEntries[ nIndex ].GetName() ); } /************************************************************************* |* |* SvStringHashTable::FillHashList() |* |* Beschreibung |* *************************************************************************/ void SvStringHashTable::FillHashList( SvStringHashList * pList ) const { for( sal_uInt32 n = 0; n < GetMax(); n++ ) { if( IsEntry( n ) ) pList->Insert( Get( n ), LIST_APPEND ); } // Hash Reihenfolge, jetzt sortieren }