/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_rendering_XSimpleCanvas_idl__ #define __com_sun_star_rendering_XSimpleCanvas_idl__ #ifndef __com_sun_star_util_Color_idl__ #include #endif #ifndef __com_sun_star_geometry_RealPoint2D_idl__ #include #endif #ifndef __com_sun_star_geometry_RealRectangle2D_idl__ #include #endif #ifndef __com_sun_star_geometry_AffineMatrix2D_idl__ #include #endif #ifndef __com_sun_star_rendering_StringContext_idl__ #include #endif #ifndef __com_sun_star_rendering_ViewState_idl__ #include #endif #ifndef __com_sun_star_rendering_RenderState_idl__ #include #endif #ifndef __com_sun_star_rendering_FontMetrics_idl__ #include #endif //============================================================================= module com { module sun { module star { module rendering { interface XCanvas; interface XCanvasFont; interface XBitmap; interface XGraphicDevice; interface XPolyPolygon2D; /** Provides the basic graphical output operations for a canvas.

This interface is a simplified version of the XCanvas interface. It holds explicit state, i.e. the pen and fill color, the current transformation, clip and font are persistently remembered.

In contrast to the XCanvas interface, XSimpleCanvas does not distinguish between stroke and fill operations; instead, switching between stroke and fill (or taking both) works by setting appropriate pen and fill colors.

*/ interface XSimpleCanvas: com::sun::star::uno::XInterface { /** Select a font.

This method selects the specified font (or a close substitute) as the current font for text output.

@param sFontName The name of the font (like e.g. Arial) @param size The size of the font (note that this is not the usual points unit, but in the same coordinate system as the other rendering operations - usually, device pixel). @param bold When true, selected font is bold. @param italic When true, selected font is italic */ void selectFont( [in] string sFontName, [in]double size, [in] boolean bold, [in] boolean italic ); //------------------------------------------------------------------------- /** Sets the color used by line and text operations.

To disable stroking, simply set this color to something with zero alpha (i.e. fully transparent).

@param nsRgbaColor RGBA color tuple, interpreted in the sRGB color space. */ void setPenColor( [in] com::sun::star::util::Color nsRgbaColor ); //------------------------------------------------------------------------- /** Sets the fill color.

To disable filling, simply set this color to something with zero alpha (i.e. fully transparent).

@param nsRgbaColor RGBA color tuple, interpreted in the sRGB color space. */ void setFillColor( [in] com::sun::star::util::Color nsRgbaColor ); //------------------------------------------------------------------------- /** Sets the clip to the specified rectangle.

*/ void setRectClip( [in] ::com::sun::star::geometry::RealRectangle2D aRect ); //------------------------------------------------------------------------- /** Set the current transform matrix.

*/ void setTransformation( [in] ::com::sun::star::geometry::AffineMatrix2D aTransform ); //------------------------------------------------------------------------- /** Sets a single pixel on the canvas.

*/ void drawPixel( [in] ::com::sun::star::geometry::RealPoint2D aPoint ); //------------------------------------------------------------------------- /** Draws a line on the canvas.

*/ void drawLine( [in] ::com::sun::star::geometry::RealPoint2D aStartPoint, [in] ::com::sun::star::geometry::RealPoint2D aEndPoint ); //------------------------------------------------------------------------- /** Draws a rectangle on the canvas.

*/ void drawRect( [in] ::com::sun::star::geometry::RealRectangle2D aRect ); //------------------------------------------------------------------------- /** Draws a poly-polygon on the canvas.

*/ void drawPolyPolygon( [in] XPolyPolygon2D xPolyPolygon ); //------------------------------------------------------------------------- /** Draws text on the canvas.

@param aText Text to render. The text color is the current pen color. @param aOutPos Output position of the text. This is the left or right edge, depending on nTextDirection. Output position is always relative to the font baseline. @param nTextDirection A value from the TextDirection collection, denoting the main writing direction for this string. The main writing direction determines the origin of the text output, i.e. the left edge for left-to-right and the right edge for right-to-left text. */ void drawText( [in] StringContext aText, [in] ::com::sun::star::geometry::RealPoint2D aOutPos, [in] byte nTextDirection ); //------------------------------------------------------------------------- /** Draws the bitmap on the canvas.

@param xBitmap Bitmap to render @param aLeftTop Left, top position of the bitmap on the destination canvas. */ void drawBitmap( [in] XBitmap xBitmap, [in] ::com::sun::star::geometry::RealPoint2D aLeftTop ); //------------------------------------------------------------------------- /** Request the associated graphic device for this canvas.

A graphic device provides methods specific to the underlying output device capabilities, which are common for all canvases rendering to such a device. This includes device resolution, color space, or bitmap formats.

@return the associated XGraphicDevice. */ XGraphicDevice getDevice(); //------------------------------------------------------------------------- /** Query the underlying XCanvas.

@return the canvas interface this object is internally based on. */ XCanvas getCanvas(); //------------------------------------------------------------------------- /** Request the font metrics of the current font.

@return the font metrics of the currently selected font. */ FontMetrics getFontMetrics(); //------------------------------------------------------------------------- /** Retrieve currently selected font.

@return the font instance that's currently used for rendering text. */ XCanvasFont getCurrentFont(); //------------------------------------------------------------------------- /** Retrieve color currently used for lines. */ com::sun::star::util::Color getCurrentPenColor(); //------------------------------------------------------------------------- /** Retrieve color currently used for fills */ com::sun::star::util::Color getCurrentFillColor(); //------------------------------------------------------------------------- /** Retrieve current clip rect */ com::sun::star::geometry::RealRectangle2D getCurrentClipRect(); //------------------------------------------------------------------------- /** Retrieve current transformation matrix */ com::sun::star::geometry::AffineMatrix2D getCurrentTransformation(); //------------------------------------------------------------------------- /** Retrieve view state.

@return the view state, that would generate matching output, when rendering to an XCanvas instead. */ ViewState getCurrentViewState(); //------------------------------------------------------------------------- /** Retrieve render state.

@param bUseFillColor When true, the Color member of the RenderState is initialized with the current fill color; when false, the current pen color is used. @return the render state, that would generate matching output, when rendering to an XCanvas instead. */ RenderState getCurrentRenderState( [in] boolean bUseFillColor ); //------------------------------------------------------------------------- }; //============================================================================= }; }; }; }; #endif