/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef SD_FRAMEWORK_FRAME_WINDOW_PANE_HXX #define SD_FRAMEWORK_FRAME_WINDOW_PANE_HXX #include "framework/Pane.hxx" #ifndef _COM_SUN_STAR_DRAWING_FRAMEWORK_XRESOURCEID_HPP_ #include #endif namespace sd { namespace framework { /** This subclass is not necessary anymore. We can remove it if that remains so. */ class FrameWindowPane : public Pane { public: FrameWindowPane ( const ::com::sun::star::uno::Reference< com::sun::star::drawing::framework::XResourceId>& rxPaneId, ::Window* pWindow); virtual ~FrameWindowPane (void) throw(); /** A frame window typically can (and should) exists on its own without children, if only to visualize that something (a view) is missing. Therefore this method always returns . */ virtual sal_Bool SAL_CALL isAnchorOnly (void) throw (com::sun::star::uno::RuntimeException); }; } } // end of namespace sd::framework #endif