/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SFXSTBITEM_HXX #define _SFXSTBITEM_HXX #include "sal/config.h" #include "sfx2/dllapi.h" #include #include //------------------------------------------------------------------ class SfxModule; class StatusBar; class SfxStatusBarControl; class SfxBindings; svt::StatusbarController* SAL_CALL SfxStatusBarControllerFactory( const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame, StatusBar* pStatusBar, unsigned short nID, const ::rtl::OUString& aCommandURL ); typedef SfxStatusBarControl* (*SfxStatusBarControlCtor)( sal_uInt16 nSlotId, sal_uInt16 nId, StatusBar &rStb ); struct SfxStbCtrlFactory { SfxStatusBarControlCtor pCtor; TypeId nTypeId; sal_uInt16 nSlotId; SfxStbCtrlFactory( SfxStatusBarControlCtor pTheCtor, TypeId nTheTypeId, sal_uInt16 nTheSlotId ): pCtor(pTheCtor), nTypeId(nTheTypeId), nSlotId(nTheSlotId) {} }; //------------------------------------------------------------------ class CommandEvent; class MouseEvent; class UserDrawEvent; class SFX2_DLLPUBLIC SfxStatusBarControl: public svt::StatusbarController { sal_uInt16 nSlotId; sal_uInt16 nId; StatusBar* pBar; protected: // new controller API // XInterface virtual ::com::sun::star::uno::Any SAL_CALL queryInterface( const ::com::sun::star::uno::Type & rType ) throw(::com::sun::star::uno::RuntimeException); virtual void SAL_CALL acquire() throw(); virtual void SAL_CALL release() throw(); // XEventListener virtual void SAL_CALL disposing( const ::com::sun::star::lang::EventObject& aEvent ) throw( ::com::sun::star::uno::RuntimeException ); // XComponent virtual void SAL_CALL dispose() throw (::com::sun::star::uno::RuntimeException); // XStatusListener virtual void SAL_CALL statusChanged( const ::com::sun::star::frame::FeatureStateEvent& Event ) throw ( ::com::sun::star::uno::RuntimeException ); // XStatusbarController virtual ::sal_Bool SAL_CALL mouseButtonDown( const ::com::sun::star::awt::MouseEvent& aMouseEvent ) throw (::com::sun::star::uno::RuntimeException); virtual ::sal_Bool SAL_CALL mouseMove( const ::com::sun::star::awt::MouseEvent& aMouseEvent ) throw (::com::sun::star::uno::RuntimeException); virtual ::sal_Bool SAL_CALL mouseButtonUp( const ::com::sun::star::awt::MouseEvent& aMouseEvent ) throw (::com::sun::star::uno::RuntimeException); virtual void SAL_CALL command( const ::com::sun::star::awt::Point& aPos, ::sal_Int32 nCommand, ::sal_Bool bMouseEvent, const ::com::sun::star::uno::Any& aData ) throw (::com::sun::star::uno::RuntimeException); virtual void SAL_CALL paint( const ::com::sun::star::uno::Reference< ::com::sun::star::awt::XGraphics >& xGraphics, const ::com::sun::star::awt::Rectangle& rOutputRectangle, ::sal_Int32 nStyle ) throw (::com::sun::star::uno::RuntimeException); virtual void SAL_CALL click( const ::com::sun::star::awt::Point& aPos ) throw (::com::sun::star::uno::RuntimeException); virtual void SAL_CALL doubleClick( const ::com::sun::star::awt::Point& aPos ) throw (::com::sun::star::uno::RuntimeException); // Old sfx2 interface virtual void StateChanged( sal_uInt16 nSID, SfxItemState eState, const SfxPoolItem* pState ); virtual void Click(); virtual void DoubleClick(); virtual void Command( const CommandEvent& rCEvt ); virtual sal_Bool MouseButtonDown( const MouseEvent & ); virtual sal_Bool MouseMove( const MouseEvent & ); virtual sal_Bool MouseButtonUp( const MouseEvent & ); virtual void Paint( const UserDrawEvent &rUDEvt ); static sal_uInt16 convertAwtToVCLMouseButtons( sal_Int16 nAwtMouseButtons ); public: SfxStatusBarControl( sal_uInt16 nSlotID, sal_uInt16 nId, StatusBar& rBar ); virtual ~SfxStatusBarControl(); sal_uInt16 GetSlotId() const { return nSlotId; } sal_uInt16 GetId() const { return nId; } StatusBar& GetStatusBar() const { return *pBar; } void CaptureMouse(); void ReleaseMouse(); static SfxStatusBarControl* CreateControl( sal_uInt16 nSlotID, sal_uInt16 nId, StatusBar *pBar, SfxModule* ); static void RegisterStatusBarControl(SfxModule*, SfxStbCtrlFactory*); }; //------------------------------------------------------------------ #define SFX_DECL_STATUSBAR_CONTROL() \ static SfxStatusBarControl* CreateImpl( sal_uInt16 nSlotId, sal_uInt16 nId, StatusBar &rStb ); \ static void RegisterControl(sal_uInt16 nSlotId = 0, SfxModule *pMod=NULL) #define SFX_IMPL_STATUSBAR_CONTROL(Class, nItemClass) \ SfxStatusBarControl* __EXPORT Class::CreateImpl( sal_uInt16 nSlotId, sal_uInt16 nId, StatusBar &rStb ) \ { return new Class( nSlotId, nId, rStb ); } \ void Class::RegisterControl(sal_uInt16 nSlotId, SfxModule *pMod) \ { SfxStatusBarControl::RegisterStatusBarControl( pMod, new SfxStbCtrlFactory( \ Class::CreateImpl, TYPE(nItemClass), nSlotId ) ); } #endif