/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_OGLTRANS_SHADERS_HXX_ #define INCLUDED_OGLTRANS_SHADERS_HXX_ #define GL_GLEXT_PROTOTYPES 1 #include #include class OGLShaders { static bool Initialize(); static bool cbInitialized; public: static GLuint LinkProgram( const char *vertexShader, const char *fragmentShader ); /** GL shader functions */ #ifdef GL_VERSION_2_0 static PFNGLCREATESHADERPROC glCreateShader; static PFNGLSHADERSOURCEPROC glShaderSource; static PFNGLCOMPILESHADERPROC glCompileShader; static PFNGLGETSHADERIVPROC glGetShaderiv; static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; static PFNGLDELETESHADERPROC glDeleteShader; static PFNGLCREATEPROGRAMPROC glCreateProgram; static PFNGLATTACHSHADERPROC glAttachShader; static PFNGLLINKPROGRAMPROC glLinkProgram; static PFNGLGETPROGRAMIVPROC glGetProgramiv; static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; static PFNGLUSEPROGRAMPROC glUseProgram; static PFNGLDELETEPROGRAMPROC glDeleteProgram; static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; static PFNGLUNIFORM1IPROC glUniform1i; static PFNGLUNIFORM1FPROC glUniform1f; #endif }; #endif