/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_SLIDESHOW_ANIMATIONAUDIONODE_HXX #define INCLUDED_SLIDESHOW_ANIMATIONAUDIONODE_HXX #include "basecontainernode.hxx" #include "soundplayer.hxx" #include "com/sun/star/animations/XAnimationNode.hpp" #include "com/sun/star/animations/XAudio.hpp" namespace slideshow { namespace internal { /** Audio node. This animation node contains an audio effect. Duration and start/stop behavior is affected by the referenced audio file. */ class AnimationAudioNode : public BaseNode, public AnimationEventHandler { public: AnimationAudioNode( ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode> const& xNode, ::boost::shared_ptr const& pParent, NodeContext const& rContext ); protected: virtual void dispose(); private: virtual void activate_st(); virtual void deactivate_st( NodeState eDestState ); virtual bool hasPendingAnimation() const; /// overridden, because we need to deal with STOPAUDIO commands virtual bool handleAnimationEvent( const AnimationNodeSharedPtr& rNode ); private: ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio > mxAudioNode; ::rtl::OUString maSoundURL; mutable SoundPlayerSharedPtr mpPlayer; void createPlayer() const; void resetPlayer() const; }; } // namespace internal } // namespace slideshow #endif /* INCLUDED_SLIDESHOW_ANIMATIONAUDIONODE_HXX */