/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_slideshow.hxx" // must be first #include #include #include #include #include #include #include #include #include "nodetools.hxx" #include "doctreenode.hxx" #include "animationbasenode.hxx" #include "delayevent.hxx" #include "framerate.hxx" #include #include #include using namespace com::sun::star; namespace slideshow { namespace internal { AnimationBaseNode::AnimationBaseNode( const uno::Reference< animations::XAnimationNode >& xNode, const BaseContainerNodeSharedPtr& rParent, const NodeContext& rContext ) : BaseNode( xNode, rParent, rContext ), mxAnimateNode( xNode, uno::UNO_QUERY_THROW ), maAttributeLayerHolder(), maSlideSize( rContext.maSlideSize ), mpActivity(), mpShape(), mpShapeSubset(), mpSubsetManager(rContext.maContext.mpSubsettableShapeManager), mbIsIndependentSubset( rContext.mbIsIndependentSubset ) { // extract native node targets // =========================== // plain shape target uno::Reference< drawing::XShape > xShape( mxAnimateNode->getTarget(), uno::UNO_QUERY ); // distinguish 5 cases: // // - plain shape target // (NodeContext.mpMasterShapeSubset full set) // // - parent-generated subset (generate an // independent subset) // // - parent-generated subset from iteration // (generate a dependent subset) // // - XShape target at the XAnimatioNode (generate // a plain shape target) // // - ParagraphTarget target at the XAnimationNode // (generate an independent shape subset) if( rContext.mpMasterShapeSubset ) { if( rContext.mpMasterShapeSubset->isFullSet() ) { // case 1: plain shape target from parent mpShape = rContext.mpMasterShapeSubset->getSubsetShape(); } else { // cases 2 & 3: subset shape mpShapeSubset = rContext.mpMasterShapeSubset; } } else { // no parent-provided shape, try to extract // from XAnimationNode - cases 4 and 5 if( xShape.is() ) { mpShape = lookupAttributableShape( getContext().mpSubsettableShapeManager, xShape ); } else { // no shape provided. Maybe a ParagraphTarget? presentation::ParagraphTarget aTarget; if( !(mxAnimateNode->getTarget() >>= aTarget) ) ENSURE_OR_THROW( false, "could not extract any target information" ); xShape = aTarget.Shape; ENSURE_OR_THROW( xShape.is(), "invalid shape in ParagraphTarget" ); mpShape = lookupAttributableShape( getContext().mpSubsettableShapeManager, xShape ); // NOTE: For shapes with ParagraphTarget, we ignore // the SubItem property. We implicitly assume that it // is set to ONLY_TEXT. OSL_ENSURE( mxAnimateNode->getSubItem() == presentation::ShapeAnimationSubType::ONLY_TEXT || mxAnimateNode->getSubItem() == presentation::ShapeAnimationSubType::AS_WHOLE, "ParagraphTarget given, but subitem not AS_TEXT or AS_WHOLE? " "Make up your mind, I'll ignore the subitem." ); // okay, found a ParagraphTarget with a valid XShape. Does the shape // provide the given paragraph? const DocTreeNode& rTreeNode( mpShape->getTreeNodeSupplier().getTreeNode( aTarget.Paragraph, DocTreeNode::NODETYPE_LOGICAL_PARAGRAPH ) ); // CAUTION: the creation of the subset shape // _must_ stay in the node constructor, since // Slide::prefetchShow() initializes shape // attributes right after animation import (or // the Slide class must be changed). mpShapeSubset.reset( new ShapeSubset( mpShape, rTreeNode, mpSubsetManager )); // Override NodeContext, and flag this node as // a special independent subset one. This is // important when applying initial attributes: // independent shape subsets must be setup // when the slide starts, since they, as their // name suggest, can have state independent to // the master shape. The following example // might illustrate that: a master shape has // no effect, one of the text paragraphs // within it has an appear effect. Now, the // respective paragraph must be invisible when // the slide is initially shown, and become // visible only when the effect starts. mbIsIndependentSubset = true; // already enable subset right here, the // setup of initial shape attributes of // course needs the subset shape // generated, to apply e.g. visibility // changes. mpShapeSubset->enableSubsetShape(); } } } void AnimationBaseNode::dispose() { if (mpActivity) { mpActivity->dispose(); mpActivity.reset(); } maAttributeLayerHolder.reset(); mxAnimateNode.clear(); mpShape.reset(); mpShapeSubset.reset(); BaseNode::dispose(); } bool AnimationBaseNode::init_st() { // if we've still got an old activity lying around, dispose it: if (mpActivity) { mpActivity->dispose(); mpActivity.reset(); } // note: actually disposing the activity too early might cause problems, // because on dequeued() it calls endAnimation(pAnim->end()), thus ending // animation _after_ last screen update. // review that end() is properly called (which calls endAnimation(), too). try { // TODO(F2): For restart functionality, we must regenerate activities, // since they are not able to reset their state (or implement _that_) mpActivity = createActivity(); } catch (uno::Exception const&) { OSL_ENSURE( false, rtl::OUStringToOString( comphelper::anyToString(cppu::getCaughtException()), RTL_TEXTENCODING_UTF8 ) ); // catch and ignore. We later handle empty activities, but for // other nodes to function properly, the core functionality of // this node must remain up and running. } return true; } bool AnimationBaseNode::resolve_st() { // enable shape subset for automatically generated // subsets. Independent subsets are already setup // during construction time. Doing it only here // saves us a lot of sprites and shapes lying // around. This is especially important for // character-wise iterations, since the shape // content (e.g. thousands of characters) would // otherwise be painted character-by-character. if (isDependentSubsettedShape() && mpShapeSubset) { mpShapeSubset->enableSubsetShape(); } return true; } void AnimationBaseNode::activate_st() { // create new attribute layer maAttributeLayerHolder.createAttributeLayer( getShape() ); ENSURE_OR_THROW( maAttributeLayerHolder.get(), "Could not generate shape attribute layer" ); // TODO(Q2): This affects the way mpActivity // works, but is performed here because of // locality (we're fiddling with the additive mode // here, anyway, and it's the only place where we // do). OTOH, maybe the complete additive mode // setup should be moved to the activities. // for simple by-animations, the SMIL spec // requires us to emulate "0,by-value" value list // behaviour, with additive mode forced to "sum", // no matter what the input is // (http://www.w3.org/TR/smil20/animation.html#adef-by). if( mxAnimateNode->getBy().hasValue() && !mxAnimateNode->getTo().hasValue() && !mxAnimateNode->getFrom().hasValue() ) { // force attribute mode to REPLACE (note the // subtle discrepancy to the paragraph above, // where SMIL requires SUM. This is internally // handled by the FromToByActivity, and is // because otherwise DOM values would not be // handled correctly: the activity cannot // determine whether an // Activity::getUnderlyingValue() yields the // DOM value, or already a summed-up conglomerate) // // Note that this poses problems with our // hybrid activity duration (time or min number of frames), // since if activities // exceed their duration, wrong 'by' start // values might arise ('Laser effect') maAttributeLayerHolder.get()->setAdditiveMode( animations::AnimationAdditiveMode::REPLACE ); } else { // apply additive mode to newly created Attribute layer maAttributeLayerHolder.get()->setAdditiveMode( mxAnimateNode->getAdditive() ); } // fake normal animation behaviour, even if we // show nothing. This is the appropriate way to // handle errors on Activity generation, because // maybe all other effects on the slide are // correctly initialized (but won't run, if we // signal an error here) if (mpActivity) { // supply Activity (and the underlying Animation) with // it's AttributeLayer, to perform the animation on mpActivity->setTargets( getShape(), maAttributeLayerHolder.get() ); // add to activities queue getContext().mrActivitiesQueue.addActivity( mpActivity ); } else { // Actually, DO generate the event for empty activity, // to keep the chain of animations running BaseNode::scheduleDeactivationEvent(); } } void AnimationBaseNode::deactivate_st( NodeState eDestState ) { if (eDestState == FROZEN) { if (mpActivity) mpActivity->end(); } if (isDependentSubsettedShape()) { // for dependent subsets, remove subset shape // from layer, re-integrate subsetted part // back into original shape. For independent // subsets, we cannot make any assumptions // about subset attribute state relative to // master shape, thus, have to keep it. This // will effectively re-integrate the subsetted // part into the original shape (whose // animation will hopefully have ended, too) // this statement will save a whole lot of // sprites for iterated text effects, since // those sprites will only exist during the // actual lifetime of the effects if (mpShapeSubset) { mpShapeSubset->disableSubsetShape(); } } if (eDestState == ENDED) { // no shape anymore, no layer needed: maAttributeLayerHolder.reset(); if (! isDependentSubsettedShape()) { // for all other shapes, removing the // attribute layer quite possibly changes // shape display. Thus, force update AttributableShapeSharedPtr const pShape( getShape() ); // don't anybody dare to check against // pShape->isVisible() here, removing the // attribute layer might actually make the // shape invisible! getContext().mpSubsettableShapeManager->notifyShapeUpdate( pShape ); } if (mpActivity) { // kill activity, if still running mpActivity->dispose(); mpActivity.reset(); } } } bool AnimationBaseNode::hasPendingAnimation() const { // TODO(F1): This might not always be true. Are there 'inactive' // animation nodes? return true; } #if defined(VERBOSE) && defined(DBG_UTIL) void AnimationBaseNode::showState() const { BaseNode::showState(); VERBOSE_TRACE( "AnimationBaseNode info: independent subset=%s", mbIsIndependentSubset ? "y" : "n" ); } #endif ActivitiesFactory::CommonParameters AnimationBaseNode::fillCommonParameters() const { double nDuration = 0.0; // TODO(F3): Duration/End handling is barely there if( !(mxAnimateNode->getDuration() >>= nDuration) ) { mxAnimateNode->getEnd() >>= nDuration; // Wah. } // minimal duration we fallback to (avoid 0 here!) nDuration = ::std::max( 0.001, nDuration ); const bool bAutoReverse( mxAnimateNode->getAutoReverse() ); boost::optional aRepeats; double nRepeats = 0; bool bRepeatIndefinite = false; animations::Timing eTiming; // Search parent nodes for an explicitly stated repeat count. BaseNodeSharedPtr const pSelf( getSelf() ); for ( boost::shared_ptr pNode( pSelf ); pNode; pNode = pNode->getParentNode() ) { uno::Reference const xAnimationNode( pNode->getXAnimationNode() ); if( (xAnimationNode->getRepeatCount() >>= nRepeats) ) { // Found an explicit repeat count. break; } if( (xAnimationNode->getRepeatCount() >>= eTiming) && (eTiming == animations::Timing_INDEFINITE )) { // Found an explicit repeat count of Timing::INDEFINITE. bRepeatIndefinite = true; break; } } if( nRepeats || bRepeatIndefinite ) { if (nRepeats) { aRepeats.reset( nRepeats ); } } else { if( (mxAnimateNode->getRepeatDuration() >>= nRepeats) ) { // when repeatDuration is given, // autoreverse does _not_ modify the // active duration. Thus, calc repeat // count with already adapted simple // duration (twice the specified duration) // convert duration back to repeat counts if( bAutoReverse ) aRepeats.reset( nRepeats / (2.0 * nDuration) ); else aRepeats.reset( nRepeats / nDuration ); } else { // no double value for both values - Timing::INDEFINITE? animations::Timing eTiming; if( !(mxAnimateNode->getRepeatDuration() >>= eTiming) || eTiming != animations::Timing_INDEFINITE ) { if( !(mxAnimateNode->getRepeatCount() >>= eTiming) || eTiming != animations::Timing_INDEFINITE ) { // no indefinite timing, no other values given - // use simple run, i.e. repeat of 1.0 aRepeats.reset( 1.0 ); } } } } // calc accel/decel: double nAcceleration = 0.0; double nDeceleration = 0.0; for ( boost::shared_ptr pNode( pSelf ); pNode; pNode = pNode->getParentNode() ) { uno::Reference const xAnimationNode( pNode->getXAnimationNode() ); nAcceleration = std::max( nAcceleration, xAnimationNode->getAcceleration() ); nDeceleration = std::max( nDeceleration, xAnimationNode->getDecelerate() ); } EventSharedPtr pEndEvent; if (pSelf) { pEndEvent = makeEvent( boost::bind( &AnimationNode::deactivate, pSelf ), "AnimationBaseNode::deactivate"); } // Calculate the minimum frame count that depends on the duration and // the minimum frame count. const sal_Int32 nMinFrameCount (basegfx::clamp( basegfx::fround(nDuration * FrameRate::MinimumFramesPerSecond), 1, 10)); return ActivitiesFactory::CommonParameters( pEndEvent, getContext().mrEventQueue, getContext().mrActivitiesQueue, nDuration, nMinFrameCount, bAutoReverse, aRepeats, nAcceleration, nDeceleration, getShape(), getSlideSize()); } AttributableShapeSharedPtr AnimationBaseNode::getShape() const { // any subsetting at all? if (mpShapeSubset) return mpShapeSubset->getSubsetShape(); else return mpShape; // nope, plain shape always } } // namespace internal } // namespace slideshow