/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_SVGIO_SVGREADER_SVGMASKNODE_HXX #define INCLUDED_SVGIO_SVGREADER_SVGMASKNODE_HXX #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace svgio { namespace svgreader { class SvgMaskNode : public SvgNode { private: /// use styles SvgStyleAttributes maSvgStyleAttributes; /// variable scan values, dependent of given XAttributeList SvgNumber maX; SvgNumber maY; SvgNumber maWidth; SvgNumber maHeight; basegfx::B2DHomMatrix* mpaTransform; SvgUnits maMaskUnits; SvgUnits maMaskContentUnits; public: SvgMaskNode( SvgDocument& rDocument, SvgNode* pParent); virtual ~SvgMaskNode(); virtual const SvgStyleAttributes* getSvgStyleAttributes() const; virtual void parseAttribute(const rtl::OUString& rTokenName, SVGToken aSVGToken, const rtl::OUString& aContent); virtual void decomposeSvgNode(drawinglayer::primitive2d::Primitive2DSequence& rTarget, bool bReferenced) const; /// apply contained clipPath to given geometry #i124852# transform may be needed void apply( drawinglayer::primitive2d::Primitive2DSequence& rTarget, const basegfx::B2DHomMatrix* pTransform) const; /// x content, set if found in current context const SvgNumber& getX() const { return maX; } void setX(const SvgNumber& rX = SvgNumber()) { maX = rX; } /// y content, set if found in current context const SvgNumber& getY() const { return maY; } void setY(const SvgNumber& rY = SvgNumber()) { maY = rY; } /// width content, set if found in current context const SvgNumber& getWidth() const { return maWidth; } void setWidth(const SvgNumber& rWidth = SvgNumber()) { maWidth = rWidth; } /// height content, set if found in current context const SvgNumber& getHeight() const { return maHeight; } void setHeight(const SvgNumber& rHeight = SvgNumber()) { maHeight = rHeight; } /// transform content const basegfx::B2DHomMatrix* getTransform() const { return mpaTransform; } void setTransform(const basegfx::B2DHomMatrix* pMatrix = 0) { if(mpaTransform) delete mpaTransform; mpaTransform = 0; if(pMatrix) mpaTransform = new basegfx::B2DHomMatrix(*pMatrix); } /// MaskUnits content SvgUnits getMaskUnits() const { return maMaskUnits; } void setMaskUnits(const SvgUnits aMaskUnits) { maMaskUnits = aMaskUnits; } /// MaskContentUnits content SvgUnits getMaskContentUnits() const { return maMaskContentUnits; } void setMaskContentUnits(const SvgUnits aMaskContentUnits) { maMaskContentUnits = aMaskContentUnits; } }; } // end of namespace svgreader } // end of namespace svgio ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_SVGIO_SVGREADER_SVGMASKNODE_HXX // eof