/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svl.hxx" #include //============================================================================ // // class SfxStringItem // //============================================================================ TYPEINIT1_AUTOFACTORY(SfxStringItem, CntUnencodedStringItem) //============================================================================ // virtual SfxStringItem::SfxStringItem(sal_uInt16 which, SvStream & rStream): CntUnencodedStringItem(which) { UniString aValue; readByteString(rStream, aValue); SetValue(aValue); } //============================================================================ // virtual SfxPoolItem * SfxStringItem::Create(SvStream & rStream, sal_uInt16) const { return new SfxStringItem(Which(), rStream); } //============================================================================ // virtual SvStream & SfxStringItem::Store(SvStream & rStream, sal_uInt16) const { writeByteString(rStream, GetValue()); return rStream; } //============================================================================ // virtual SfxPoolItem * SfxStringItem::Clone(SfxItemPool *) const { return new SfxStringItem(*this); }