/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef SVTOOLS_INC_TABLE_TABLERENDERER_HXX #define SVTOOLS_INC_TABLE_TABLERENDERER_HXX #include #include #include //........................................................................ namespace svt { namespace table { //........................................................................ //==================================================================== //= ITableRenderer //==================================================================== /** interface to implement by components rendering a ->TableControl */ class SAL_NO_VTABLE ITableRenderer { public: /** paints a (part of) header area There are two header areas in a table control:
  • The row containing all column headers, i.e. above all rows containing the data
  • The column containing all row headers. i.e. left of all columns containing the data
A header area is more than the union of the single column/row headers. First, there might be less columns than fit into the view - in this case, right beside the right-most column, there's still room which belongs to the column header area, but is not occupied by any particular column header.
An equivalent statement holds for the row header area, if there are less rows than fit into the view. Second, if the table control has both a row header and a column header, the intersection between those both belongs to both the column header area and the row header area, but not to any particular column or row header. There are two flags specifying whether the to-be-painted area is part of the column and/or row header area.
  • If both are , the intersection of both areas is to be painted.
  • If ->_bIsColHeaderArea is and ->_bIsRowHeaderArea is , then ->_rArea denotes the column header area excluding the intersection between row and column header area.
  • Equivalently for ->_bIsColHeaderArea being and ->_bIsRowHeaderArea being
Note that it's not possible for both ->_bIsColHeaderArea and ->_bIsRowHeaderArea to be at the same time. @param _rDevice the device to paint onto @param _rArea the area to paint into @param _bIsColHeaderArea if and only if ->_rArea is part of the column header area. @param _bIsRowHeaderArea if and only if ->_rArea is part of the row header area. @param _rStyle the style to be used for drawing */ virtual void PaintHeaderArea( OutputDevice& _rDevice, const Rectangle& _rArea, bool _bIsColHeaderArea, bool _bIsRowHeaderArea, const StyleSettings& _rStyle ) = 0; /** paints the header for a given column @param _nCol the index of the column to paint @param _bActive if and only if the column whose column is to be painted contains the active cell. @param _bSelected if and only if the column whose column is to be painted is selected currently. @param _rDevice denotes the device to paint onto @param _rArea the are into which the column header should be painted @param _rStyle the style to be used for drawing */ virtual void PaintColumnHeader( ColPos _nCol, bool _bActive, bool _bSelected, OutputDevice& _rDevice, const Rectangle& _rArea, const StyleSettings& _rStyle ) = 0; /** prepares a row for painting Painting a table means painting rows as necessary, in an increasing order. The assumption is that retrieving data for two different rows is (potentially) more expensive than retrieving data for two different columns. Thus, the renderer will get the chance to "seek" to a certain row, and then has to render all cells in this row, before another row is going to be painted. @param _nRow the row which is going to be painted. The renderer should at least remember this row, since subsequent calls to ->PaintRowHeader(), ->PaintCell(), and ->FinishRow() will not pass this parameter again. However, the renderer is also allowed to render any cell-independent content of this row. @param i_hasControlFocus if and only if the table control currently has the focus @param _bSelected if and only if the row to be prepared is selected currently. @param _rDevice denotes the device to paint onto @param _rRowArea the are into which the row should be painted. This excludes the row header area, if applicable. @param _rStyle the style to be used for drawing */ virtual void PrepareRow( RowPos _nRow, bool i_hasControlFocus, bool _bSelected, OutputDevice& _rDevice, const Rectangle& _rRowArea, const StyleSettings& _rStyle ) = 0; /** paints the header of a row The row to be painted is denoted by the most recent call to ->PrepareRow. @param i_hasControlFocus if and only if the table control currently has the focus
Note that this flag is equal to the respective flag in the previous ->PrepareRow call, it's passed here for convinience only. @param _bSelected if and only if the row whose header cell is to be painted is selected currently.
Note that this flag is equal to the respective flag in the previous ->PrepareRow call, it's passed here for convinience only. @param _rDevice denotes the device to paint onto @param _rArea the are into which the row header should be painted @param _rStyle the style to be used for drawing */ virtual void PaintRowHeader( bool i_hasControlFocus, bool _bSelected, OutputDevice& _rDevice, Rectangle const & _rArea, StyleSettings const & _rStyle ) = 0; /** paints a certain cell The row to be painted is denoted by the most recent call to ->PrepareRow. @param _bSelected if and only if the cell to be painted is selected currently. This is the case if either the row or the column of the cell is currently selected.
Note that this flag is equal to the respective flag in the previous ->PrepareRow call, it's passed here for convinience only. @param i_hasControlFocus if and only if the table control currently has the focus
Note that this flag is equal to the respective flag in the previous ->PrepareRow call, it's passed here for convinience only. @param _rDevice denotes the device to paint onto @param _rArea the are into which the cell should be painted @param _rStyle the style to be used for drawing */ virtual void PaintCell( ColPos const i_col, bool i_hasControlFocus, bool _bSelected, OutputDevice& _rDevice, const Rectangle& _rArea, const StyleSettings& _rStyle ) = 0; /** draws a cell cursor in the given rectangle The cell cursor is used to indicate the active/current cell of a table control. */ virtual void ShowCellCursor( Window& _rView, const Rectangle& _rCursorRect) = 0; /** hides the cell cursor previously drawn into the given rectangle The cell cursor is used to indicate the active/current cell of a table control. */ virtual void HideCellCursor( Window& _rView, const Rectangle& _rCursorRect) = 0; /** checks whether a given cell content fits into a given target area on a given device. @param i_colPos denotes the column which the cell content would be painted into. Your renderer implementation would only need this parameter if rendering is done differently for different columns. @param i_rowPos denotes the row which the cell content would be painted into. Your renderer implementation would only need this parameter if rendering is done differently for different rows. @param i_active is if and only if the renderer should assume the cell content would be painted for the active cell. @param i_selected is if and only if the renderer should assume the cell content would be painted for a selected cell. @param i_targetDevice denotes the target device for the assumed rendering operation @param i_targetArea denotes the area within the target device for the assumed rendering operation. @return if and only if the given cell content could be rendered into the given device and the given area. */ virtual bool FitsIntoCell( ::com::sun::star::uno::Any const & i_cellContent, ColPos const i_colPos, RowPos const i_rowPos, bool const i_active, bool const i_selected, OutputDevice& i_targetDevice, Rectangle const & i_targetArea ) const = 0; /** attempts to format the content of the given cell as string @param i_cellValue the value for which an attempt for a string conversion should be made @param i_colPos the column position of the cell in question @param i_rowPos the row position of the cell in question @param o_cellString the cell content, formatted as string @return if and only if the content could be formatted as string */ virtual bool GetFormattedCellString( ::com::sun::star::uno::Any const & i_cellValue, ColPos const i_colPos, RowPos const i_rowPos, ::rtl::OUString & o_cellString ) const = 0; /// deletes the renderer instance virtual ~ITableRenderer() { } }; typedef ::boost::shared_ptr< ITableRenderer > PTableRenderer; //........................................................................ } } // namespace svt::table //........................................................................ #endif // SVTOOLS_INC_TABLE_TABLERENDERER_HXX