/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SGFBRAM_HXX #define _SGFBRAM_HXX #include #define SgfBitImag0 1 /* Bitmap */ #define SgfBitImag1 4 /* Bitmap */ #define SgfBitImag2 5 /* Bitmap */ #define SgfBitImgMo 6 /* Monochrome Bitmap */ #define SgfSimpVect 2 /* Einfaches Vectorformat */ #define SgfPostScrp 3 /* Postscript file */ #define SgfStarDraw 7 /* StarDraw SGV-Datei */ #define SgfDontKnow 255 /* Unbekannt oder kein SGF/SGV */ // Konstanten fr SgfHeader.SwGrCol #define SgfBlckWhit 1 /* Schwarz/Wei?Bild Ä¿ SimpVector, */ #define SgfGrayscal 2 /* Bild mit Graustufen ?StarDraw und */ #define Sgf16Colors 3 /* Farbbild (16 Farben) ÄÙ Bit Image */ #define SgfVectFarb 4 /* Farben fr Linien verwenden Ä¿ */ #define SgfVectGray 5 /* Graustufen fr Linien verwenden ?Nur fr */ #define SgfVectWdth 6 /* Strichst„rken fr Linien verwenden ÄÙ SimpVector */ #define SgfHeaderSize 42 class SgfHeader { public: sal_uInt16 Magic; sal_uInt16 Version; sal_uInt16 Typ; sal_uInt16 Xsize; sal_uInt16 Ysize; sal_Int16 Xoffs; sal_Int16 Yoffs; sal_uInt16 Planes; // Layer sal_uInt16 SwGrCol; char Autor[10]; char Programm[10]; sal_uInt16 OfsLo,OfsHi; // DWord-Allignment ist notwendig (38 mod 4 =2) ! sal_uInt32 GetOffset(); friend SvStream& operator>>(SvStream& rIStream, SgfHeader& rHead); sal_Bool ChkMagic(); }; #define SgfEntrySize 22 class SgfEntry { public: sal_uInt16 Typ; sal_uInt16 iFrei; sal_uInt16 lFreiLo,lFreiHi; char cFrei[10]; sal_uInt16 OfsLo,OfsHi; // DWord-Allignment ist notwendig (18 mod 4 =2) ! sal_uInt32 GetOffset(); friend SvStream& operator>>(SvStream& rIStream, SgfEntry& rEntr); }; #define SgfVectorSize 10 class SgfVector { public: sal_uInt16 Flag; sal_Int16 x; sal_Int16 y; sal_uInt16 OfsLo,OfsHi; // DWord-Allignment ist notwendig (6 mod 4 =2) ! friend SvStream& operator>>(SvStream& rIStream, SgfVector& rEntr); }; extern long SgfVectXofs; extern long SgfVectYofs; extern long SgfVectXmul; extern long SgfVectYmul; extern long SgfVectXdiv; extern long SgfVectYdiv; extern sal_Bool SgfVectScal; //////////////////////////////////////////////////////////////////////////////////////////////////// // Windows BMP ///////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// #define BmpFileHeaderSize 14 class BmpFileHeader { public: sal_uInt16 Typ; // = "BM" sal_uInt16 SizeLo,SizeHi; // Filesize in Bytes sal_uInt16 Reserve1; // Reserviert sal_uInt16 Reserve2; // Reserviert sal_uInt16 OfsLo,OfsHi; // Offset? void SetSize(sal_uInt32 Size); void SetOfs(sal_uInt32 Size); sal_uInt32 GetOfs(); friend SvStream& operator<<(SvStream& rOStream, BmpFileHeader& rHead); }; #define BmpInfoHeaderSize 40 class BmpInfoHeader { public: sal_uInt32 Size; // Gr”áe des BmpInfoHeaders sal_Int32 Width; // Breite in Pixel sal_Int32 Hight; // H”he in Pixel sal_uInt16 Planes; // Anzahl der Planes (immer 1) sal_uInt16 PixBits; // Anzahl der Bit je Pixel (1,4,8,oder 24) sal_uInt32 Compress; // Datenkompression sal_uInt32 ImgSize; // Gr”áe der Images in Bytes. Ohne Kompression ist auch 0 erlaubt. sal_Int32 xDpmm; // Dot per Meter (0 ist erlaubt) sal_Int32 yDpmm; // Dot per Meter (0 ist erlaubt) sal_uInt32 ColUsed; // Anzahl der verwendeten Farben (0=alle) sal_uInt32 ColMust; // Anzahl der wichtigen Farben (0=alle) friend SvStream& operator<<(SvStream& rOStream, BmpInfoHeader& rHead); }; #define RGBQuadSize 4 class RGBQuad { private: sal_uInt8 Red; sal_uInt8 Grn; sal_uInt8 Blu; sal_uInt8 Fil; public: RGBQuad(sal_uInt8 R, sal_uInt8 G, sal_uInt8 B) { Red=R; Grn=G; Blu=B; Fil=0; } }; #endif //_SGFBRAM_HXX