/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef SVTOOLS_TABLEGEOMETRY_HXX #define SVTOOLS_TABLEGEOMETRY_HXX #include "svtools/table/tabletypes.hxx" #include //........................................................................ namespace svt { namespace table { //........................................................................ class TableControl_Impl; //==================================================================== //= TableGeometry //==================================================================== class TableGeometry { protected: const TableControl_Impl& m_rControl; const Rectangle& m_rBoundaries; Rectangle m_aRect; protected: TableGeometry( const TableControl_Impl& _rControl, const Rectangle& _rBoundaries ) :m_rControl( _rControl ) ,m_rBoundaries( _rBoundaries ) ,m_aRect( _rBoundaries ) { } public: // attribute access const TableControl_Impl& getControl() const { return m_rControl; } // status const Rectangle& getRect() const { return m_aRect; } bool isValid() const { return !m_aRect.GetIntersection( m_rBoundaries ).IsEmpty(); } }; //==================================================================== //= TableRowGeometry //==================================================================== class TableRowGeometry : public TableGeometry { protected: RowPos m_nRowPos; bool m_bAllowVirtualRows; public: TableRowGeometry( TableControl_Impl const & _rControl, Rectangle const & _rBoundaries, RowPos const _nRow, bool const i_allowVirtualRows = false // allow rows >= getRowCount()? ); // status RowPos getRow() const { return m_nRowPos; } // operations bool moveDown(); private: void impl_initRect(); bool impl_isValidRow( RowPos const i_row ) const; }; //==================================================================== //= TableColumnGeometry //==================================================================== class TableColumnGeometry : public TableGeometry { protected: ColPos m_nColPos; bool m_bAllowVirtualColumns; public: TableColumnGeometry( TableControl_Impl const & _rControl, Rectangle const & _rBoundaries, ColPos const _nCol, bool const i_allowVirtualColumns = false ); // status ColPos getCol() const { return m_nColPos; } // operations bool moveRight(); private: void impl_initRect(); bool impl_isValidColumn( ColPos const i_column ) const; }; //==================================================================== //= TableCellGeometry //==================================================================== /** a helper representing geometry information of a cell */ class TableCellGeometry { private: TableRowGeometry m_aRow; TableColumnGeometry m_aCol; public: TableCellGeometry( TableControl_Impl const & _rControl, Rectangle const & _rBoundaries, ColPos const _nCol, RowPos const _nRow, bool const i_alllowVirtualCells = false ) :m_aRow( _rControl, _rBoundaries, _nRow, i_alllowVirtualCells ) ,m_aCol( _rControl, _rBoundaries, _nCol, i_alllowVirtualCells ) { } TableCellGeometry( const TableRowGeometry& _rRow, ColPos _nCol ) :m_aRow( _rRow ) ,m_aCol( _rRow.getControl(), _rRow.getRect(), _nCol ) { } inline Rectangle getRect() const { return m_aRow.getRect().GetIntersection( m_aCol.getRect() ); } inline RowPos getRow() const { return m_aRow.getRow(); } inline ColPos getColumn() const { return m_aCol.getCol(); } inline bool isValid() const { return !getRect().IsEmpty(); } inline bool moveDown() {return m_aRow.moveDown(); } inline bool moveRight() {return m_aCol.moveRight(); } }; //........................................................................ } } // namespace svt::table //........................................................................ #endif // SVTOOLS_TABLEGEOMETRY_HXX