/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SVX_CHARMAP_HXX #define _SVX_CHARMAP_HXX // include --------------------------------------------------------------- #include #include #include #include #include //add CHINA001 #include //add CHINA001 #include "svx/svxdllapi.h" // define ---------------------------------------------------------------- #define COLUMN_COUNT 16 #define ROW_COUNT 8 namespace svx { struct SvxShowCharSetItem; class SvxShowCharSetVirtualAcc; } // class SvxShowCharSet -------------------------------------------------- class SVX_DLLPUBLIC SvxShowCharSet : public Control { public: SvxShowCharSet( Window* pParent, const ResId& rResId ); ~SvxShowCharSet(); void SetFont( const Font& rFont ); void SelectCharacter( sal_uInt32 cNew, sal_Bool bFocus = sal_False ); sal_UCS4 GetSelectCharacter() const; Link GetDoubleClickHdl() const { return aDoubleClkHdl; } void SetDoubleClickHdl( const Link& rLink ) { aDoubleClkHdl = rLink; } Link GetSelectHdl() const { return aSelectHdl; } void SetSelectHdl( const Link& rHdl ) { aSelectHdl = rHdl; } Link GetHighlightHdl() const { return aHighHdl; } void SetHighlightHdl( const Link& rHdl ) { aHighHdl = rHdl; } Link GetPreSelectHdl() const { return aHighHdl; } void SetPreSelectHdl( const Link& rHdl ) { aPreSelectHdl = rHdl; } static sal_uInt32& getSelectedChar(); #ifdef _SVX_CHARMAP_CXX_ ::svx::SvxShowCharSetItem* ImplGetItem( int _nPos ); int FirstInView( void) const; int LastInView( void) const; int PixelToMapIndex( const Point&) const; void SelectIndex( int index, sal_Bool bFocus = sal_False ); void DeSelect(); inline sal_Bool IsSelected(sal_uInt16 _nPos) const { return _nPos == nSelectedIndex; } inline sal_uInt16 GetSelectIndexId() const { return sal::static_int_cast(nSelectedIndex); } sal_uInt16 GetRowPos(sal_uInt16 _nPos) const; sal_uInt16 GetColumnPos(sal_uInt16 _nPos) const; void ImplFireAccessibleEvent( short nEventId, const ::com::sun::star::uno::Any& rOldValue, const ::com::sun::star::uno::Any& rNewValue ); ScrollBar* getScrollBar(); void ReleaseAccessible(); sal_Int32 getMaxCharCount() const; #endif // _SVX_CHARMAP_CXX_ protected: virtual void Paint( const Rectangle& ); virtual void MouseButtonDown( const MouseEvent& rMEvt ); virtual void MouseButtonUp( const MouseEvent& rMEvt ); virtual void MouseMove( const MouseEvent& rMEvt ); virtual void Command( const CommandEvent& rCEvt ); virtual void KeyInput( const KeyEvent& rKEvt ); virtual void GetFocus(); virtual void LoseFocus(); virtual void StateChanged( StateChangedType nStateChange ); virtual void DataChanged( const DataChangedEvent& rDCEvt ); virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > CreateAccessible(); private: typedef ::std::map ItemsMap; ItemsMap m_aItems; Link aDoubleClkHdl; Link aSelectHdl; Link aHighHdl; Link aPreSelectHdl; ::svx::SvxShowCharSetVirtualAcc* m_pAccessible; ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > m_xAccessible; long nX; long nY; sal_Bool bDrag; sal_Int32 nSelectedIndex; FontCharMap maFontCharMap; ScrollBar aVscrollSB; Size aOrigSize; Point aOrigPos; private: void DrawChars_Impl( int n1, int n2); void InitSettings( sal_Bool bForeground, sal_Bool bBackground); // abstraction layers are: Unicode<->MapIndex<->Pixel Point MapIndexToPixel( int) const; DECL_LINK( VscrollHdl, ScrollBar* ); }; #endif