/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SDR_CONTACT_VIEWOBJECTCONTACTOFGRAPHIC_HXX #define _SDR_CONTACT_VIEWOBJECTCONTACTOFGRAPHIC_HXX #include ////////////////////////////////////////////////////////////////////////////// // predeclarations class SdrGrafObj; namespace sdr { namespace event { class AsynchGraphicLoadingEvent; }} ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace contact { class ViewObjectContactOfGraphic : public ViewObjectContactOfSdrObj { private: // allow async loading event helper to call tooling methods friend class sdr::event::AsynchGraphicLoadingEvent; // Member which takes care for the asynch loading events which may be necessary // for asynch graphics loading. sdr::event::AsynchGraphicLoadingEvent* mpAsynchLoadEvent; // async graphics loading helpers. Only to be used internally or from the // event helper class (in .cxx file) bool impPrepareGraphicWithAsynchroniousLoading(); bool impPrepareGraphicWithSynchroniousLoading(); void doAsynchGraphicLoading(); void forgetAsynchGraphicLoadingEvent(sdr::event::AsynchGraphicLoadingEvent* pEvent); protected: SdrGrafObj& getSdrGrafObj(); // This method is responsible for creating the graphical visualisation data virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const; public: ViewObjectContactOfGraphic(ObjectContact& rObjectContact, ViewContact& rViewContact); virtual ~ViewObjectContactOfGraphic(); }; } // end of namespace contact } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// #endif //_SDR_CONTACT_VIEWOBJECTCONTACTOFGRAPHIC_HXX // eof