/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SDR_EVENT_EVENTHANDLER_HXX #define _SDR_EVENT_EVENTHANDLER_HXX #include #include #include ////////////////////////////////////////////////////////////////////////////// // predeclarations namespace sdr { namespace event { class BaseEvent; class EventHandler; // typedefs for a list of BaseEvents typedef ::std::vector< BaseEvent* > BaseEventVector; } // end of namespace event } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace event { class BaseEvent { // the EventHandler this event is registered at EventHandler& mrEventHandler; public: // basic constructor. BaseEvent(EventHandler& rEventHandler); // destructor virtual ~BaseEvent(); // the called method if the event is triggered virtual void ExecuteEvent() = 0; }; } // end of namespace event } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace event { class EventHandler { BaseEventVector maVector; // to allow BaseEvents to use the add/remove functionality friend class BaseEvent; // methods to add/remove events. These are private since // they are used from BaseEvent only. void AddEvent(BaseEvent& rBaseEvent); void RemoveEvent(BaseEvent& rBaseEvent); // access to a event, 0L when no more events BaseEvent* GetEvent(); public: // basic constructor. EventHandler(); // destructor virtual ~EventHandler(); // Trigger and consume the events virtual void ExecuteEvents(); // for control sal_Bool IsEmpty() const; }; } // end of namespace event } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace event { class TimerEventHandler : public EventHandler, public Timer { public: // basic constructor. TimerEventHandler(sal_uInt32 nTimeout = 1L); // destructor virtual ~TimerEventHandler(); // The timer when it is triggered; from class Timer virtual void Timeout(); // reset the timer void Restart(); }; } // end of namespace event } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// #endif //_SDR_EVENT_EVENTHANDLER_HXX // eof