/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SDR_OVERLAY_OVERLAYBITMAPEX_HXX #define _SDR_OVERLAY_OVERLAYBITMAPEX_HXX #include #include ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace overlay { class SVX_DLLPUBLIC OverlayBitmapEx : public OverlayObjectWithBasePosition { protected: // the Bitmap itself BitmapEx maBitmapEx; // position of the basePosition inside the Bitmap, in pixels sal_uInt16 mnCenterX; sal_uInt16 mnCenterY; // optional transparency, shear and rotation double mfAlpha; double mfShearX; double mfRotation; virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence(); public: OverlayBitmapEx( const basegfx::B2DPoint& rBasePos, const BitmapEx& rBitmapEx, sal_uInt16 nCenX = 0, sal_uInt16 nCenY = 0, double fAlpha = 0.0, double fShearX = 0.0, double fRotation = 0.0); virtual ~OverlayBitmapEx(); const BitmapEx& getBitmapEx() const { return maBitmapEx; } void setBitmapEx(const BitmapEx& rNew); sal_uInt16 getCenterX() const { return mnCenterX; } sal_uInt16 getCenterY() const { return mnCenterY; } void setCenterXY(sal_uInt16 nNewX, sal_uInt16 nNewY); // get shearX and rotation double getShearX() const { return mfShearX; } double getRotation() const { return mfRotation; } }; } // end of namespace overlay } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// #endif //_SDR_OVERLAY_OVERLAYBITMAPEX_HXX // eof