/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include "svx/svdstr.hrc" #include "svx/svdglob.hxx" #include #include "svx/globl3d.hxx" #include #include #include ////////////////////////////////////////////////////////////////////////////// // #110094# DrawContact section sdr::contact::ViewContact* E3dCubeObj::CreateObjectSpecificViewContact() { return new sdr::contact::ViewContactOfE3dCube(*this); } TYPEINIT1(E3dCubeObj, E3dCompoundObject); /************************************************************************* |* |* Konstruktor: | |* 3D-Quader erzeugen; aPos: Zentrum oder links, unten, hinten |__ |* (abhaengig von bPosIsCenter) / |* \************************************************************************/ E3dCubeObj::E3dCubeObj(E3dDefaultAttributes& rDefault, basegfx::B3DPoint aPos, const basegfx::B3DVector& r3DSize) : E3dCompoundObject(rDefault) { // Defaults setzen SetDefaultAttributes(rDefault); // uebergebene drueberbuegeln aCubePos = aPos; aCubeSize = r3DSize; } E3dCubeObj::E3dCubeObj() : E3dCompoundObject() { // Defaults setzen E3dDefaultAttributes aDefault; SetDefaultAttributes(aDefault); } void E3dCubeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault) { aCubePos = rDefault.GetDefaultCubePos(); aCubeSize = rDefault.GetDefaultCubeSize(); nSideFlags = rDefault.GetDefaultCubeSideFlags(); bPosIsCenter = rDefault.GetDefaultCubePosIsCenter(); } /************************************************************************* |* |* Identifier zurueckgeben |* \************************************************************************/ sal_uInt16 E3dCubeObj::GetObjIdentifier() const { return E3D_CUBEOBJ_ID; } /************************************************************************* |* |* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen |* \************************************************************************/ SdrObject *E3dCubeObj::DoConvertToPolyObj(sal_Bool /*bBezier*/, bool /*bAddText*/) const { return NULL; } /************************************************************************* |* |* Zuweisungsoperator |* \************************************************************************/ void E3dCubeObj::operator=(const SdrObject& rObj) { // erstmal alle Childs kopieren E3dCompoundObject::operator=(rObj); // weitere Parameter kopieren const E3dCubeObj& r3DObj = (const E3dCubeObj&)rObj; aCubePos = r3DObj.aCubePos; aCubeSize = r3DObj.aCubeSize; bPosIsCenter = r3DObj.bPosIsCenter; nSideFlags = r3DObj.nSideFlags; } /************************************************************************* |* |* Lokale Parameter setzen mit Geometrieneuerzeugung |* \************************************************************************/ void E3dCubeObj::SetCubePos(const basegfx::B3DPoint& rNew) { if(aCubePos != rNew) { aCubePos = rNew; ActionChanged(); } } void E3dCubeObj::SetCubeSize(const basegfx::B3DVector& rNew) { if(aCubeSize != rNew) { aCubeSize = rNew; ActionChanged(); } } void E3dCubeObj::SetPosIsCenter(sal_Bool bNew) { if(bPosIsCenter != bNew) { bPosIsCenter = bNew; ActionChanged(); } } void E3dCubeObj::SetSideFlags(sal_uInt16 nNew) { if(nSideFlags != nNew) { nSideFlags = nNew; ActionChanged(); } } /************************************************************************* |* |* Get the name of the object (singular) |* \************************************************************************/ void E3dCubeObj::TakeObjNameSingul(XubString& rName) const { rName=ImpGetResStr(STR_ObjNameSingulCube3d); String aName( GetName() ); if(aName.Len()) { rName += sal_Unicode(' '); rName += sal_Unicode('\''); rName += aName; rName += sal_Unicode('\''); } } /************************************************************************* |* |* Get the name of the object (plural) |* \************************************************************************/ void E3dCubeObj::TakeObjNamePlural(XubString& rName) const { rName=ImpGetResStr(STR_ObjNamePluralCube3d); } // eof