/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// using namespace com::sun::star; ////////////////////////////////////////////////////////////////////////////// namespace { // Helper method to recursively travel the DrawHierarchy for 3D objects contained in // the 2D Scene. This will chreate all VOCs for the currenbt OC which are needed // for ActionChanged() functionality void impInternalSubHierarchyTraveller(const sdr::contact::ViewObjectContact& rVOC) { const sdr::contact::ViewContact& rVC = rVOC.GetViewContact(); const sal_uInt32 nSubHierarchyCount(rVC.GetObjectCount()); for(sal_uInt32 a(0); a < nSubHierarchyCount; a++) { const sdr::contact::ViewObjectContact& rCandidate(rVC.GetViewContact(a).GetViewObjectContact(rVOC.GetObjectContact())); impInternalSubHierarchyTraveller(rCandidate); } } } // end of anonymous namespace ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace contact { ViewObjectContactOfE3dScene::ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact) : ViewObjectContactOfSdrObj(rObjectContact, rViewContact) { } ViewObjectContactOfE3dScene::~ViewObjectContactOfE3dScene() { } drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const { // handle ghosted, else the whole 3d group will be encapsulated to a ghosted primitive set (see below) const bool bHandleGhostedDisplay(GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo.IsGhostedDrawModeActive()); const bool bIsActiveVC(bHandleGhostedDisplay && GetObjectContact().getActiveViewContact() == &GetViewContact()); if(bIsActiveVC) { // switch off ghosted, display contents normal const_cast< DisplayInfo& >(rDisplayInfo).ClearGhostedDrawMode(); } // create 2d primitive with content, use layer visibility test // this uses no ghosted mode, so scenes in scenes and entering them will not // support ghosted for now. This is no problem currently but would need to be // added when sub-groups in 3d will be added one day. const ViewContactOfE3dScene& rViewContact = dynamic_cast< ViewContactOfE3dScene& >(GetViewContact()); const SetOfByte& rVisibleLayers = rDisplayInfo.GetProcessLayers(); drawinglayer::primitive2d::Primitive2DSequence xRetval(rViewContact.createScenePrimitive2DSequence(&rVisibleLayers)); if(xRetval.hasElements()) { // allow evtl. embedding in object-specific infos, e.g. Name, Title, Description xRetval = rViewContact.embedToObjectSpecificInformation(xRetval); // handle GluePoint if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible()) { const drawinglayer::primitive2d::Primitive2DSequence xGlue(GetViewContact().createGluePointPrimitive2DSequence()); if(xGlue.hasElements()) { drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, xGlue); } } // handle ghosted if(isPrimitiveGhosted(rDisplayInfo)) { const ::basegfx::BColor aRGBWhite(1.0, 1.0, 1.0); const ::basegfx::BColorModifier aBColorModifier(aRGBWhite, 0.5, ::basegfx::BCOLORMODIFYMODE_INTERPOLATE); const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::ModifiedColorPrimitive2D(xRetval, aBColorModifier)); xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); } } if(bIsActiveVC) { // set back, display ghosted again const_cast< DisplayInfo& >(rDisplayInfo).SetGhostedDrawMode(); } return xRetval; } drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const { // To get the VOCs for the contained 3D objects created to get the correct // Draw hierarchy and ActionChanged() working properly, travel the DrawHierarchy // using a local tooling method impInternalSubHierarchyTraveller(*this); // call parent return ViewObjectContactOfSdrObj::getPrimitive2DSequenceHierarchy(rDisplayInfo); } } // end of namespace contact } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eof