/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// void MoveXPoly(XPolygon& rPoly, const Size& S) { rPoly.Move(S.Width(),S.Height()); } void MoveXPoly(XPolyPolygon& rPoly, const Size& S) { rPoly.Move(S.Width(),S.Height()); } //////////////////////////////////////////////////////////////////////////////////////////////////// void ResizeRect(Rectangle& rRect, const Point& rRef, const Fraction& rxFact, const Fraction& ryFact, FASTBOOL bNoJustify) { Fraction xFact(rxFact); Fraction yFact(ryFact); //long nHgt=rRect.Bottom()-rRect.Top(); { if (xFact.GetDenominator()==0) { long nWdt=rRect.Right()-rRect.Left(); if (xFact.GetNumerator()>=0) { // DivZero abfangen xFact=Fraction(xFact.GetNumerator(),1); if (nWdt==0) rRect.Right()++; } else { xFact=Fraction(xFact.GetNumerator(),-1); if (nWdt==0) rRect.Left()--; } } rRect.Left() =rRef.X()+Round(((double)(rRect.Left() -rRef.X())*xFact.GetNumerator())/xFact.GetDenominator()); rRect.Right() =rRef.X()+Round(((double)(rRect.Right() -rRef.X())*xFact.GetNumerator())/xFact.GetDenominator()); } { if (yFact.GetDenominator()==0) { long nHgt=rRect.Bottom()-rRect.Top(); if (yFact.GetNumerator()>=0) { // DivZero abfangen yFact=Fraction(yFact.GetNumerator(),1); if (nHgt==0) rRect.Bottom()++; } else { yFact=Fraction(yFact.GetNumerator(),-1); if (nHgt==0) rRect.Top()--; } yFact=Fraction(yFact.GetNumerator(),1); // DivZero abfangen } rRect.Top() =rRef.Y()+Round(((double)(rRect.Top() -rRef.Y())*yFact.GetNumerator())/yFact.GetDenominator()); rRect.Bottom()=rRef.Y()+Round(((double)(rRect.Bottom()-rRef.Y())*yFact.GetNumerator())/yFact.GetDenominator()); } if (!bNoJustify) rRect.Justify(); } void ResizePoly(Polygon& rPoly, const Point& rRef, const Fraction& xFact, const Fraction& yFact) { sal_uInt16 nAnz=rPoly.GetSize(); for (sal_uInt16 i=0; iY()-=y0; // Resize, entsprechend der Entfernung vom Zentrum pC1->Y()=Round(((double)pC1->Y()) /rRad.X()*(cx-pC1->X())); pC1->Y()+=cy; } else { // Richtung Zentrum verschieben, als Ausgangsposition fuer Rotate pC1->X()-=x0; // Resize, entsprechend der Entfernung vom Zentrum long nPntRad=cy-pC1->Y(); double nFact=(double)nPntRad/(double)rRad.Y(); pC1->X()=Round((double)pC1->X()*nFact); pC1->X()+=cx; } RotatePoint(*pC1,rCenter,sn,cs); } if (bC2) { if (bVert) { // Richtung Zentrum verschieben, als Ausgangsposition fuer Rotate pC2->Y()-=y0; // Resize, entsprechend der Entfernung vom Zentrum pC2->Y()=Round(((double)pC2->Y()) /rRad.X()*(rCenter.X()-pC2->X())); pC2->Y()+=cy; } else { // Richtung Zentrum verschieben, als Ausgangsposition fuer Rotate pC2->X()-=x0; // Resize, entsprechend der Entfernung vom Zentrum long nPntRad=rCenter.Y()-pC2->Y(); double nFact=(double)nPntRad/(double)rRad.Y(); pC2->X()=Round((double)pC2->X()*nFact); pC2->X()+=cx; } RotatePoint(*pC2,rCenter,sn,cs); } rSin=sn; rCos=cs; return nWink; } double CrookSlantXPoint(Point& rPnt, Point* pC1, Point* pC2, const Point& rCenter, const Point& rRad, double& rSin, double& rCos, FASTBOOL bVert) { FASTBOOL bC1=pC1!=NULL; FASTBOOL bC2=pC2!=NULL; long x0=rPnt.X(); long y0=rPnt.Y(); long dx1=0,dy1=0; long dxC1=0,dyC1=0; long dxC2=0,dyC2=0; if (bVert) { long nStart=rCenter.X()-rRad.X(); dx1=rPnt.X()-nStart; rPnt.X()=nStart; if (bC1) { dxC1=pC1->X()-nStart; pC1->X()=nStart; } if (bC2) { dxC2=pC2->X()-nStart; pC2->X()=nStart; } } else { long nStart=rCenter.Y()-rRad.Y(); dy1=rPnt.Y()-nStart; rPnt.Y()=nStart; if (bC1) { dyC1=pC1->Y()-nStart; pC1->Y()=nStart; } if (bC2) { dyC2=pC2->Y()-nStart; pC2->Y()=nStart; } } double nWink=GetCrookAngle(rPnt,rCenter,rRad,bVert); double sn=sin(nWink); double cs=cos(nWink); RotatePoint(rPnt,rCenter,sn,cs); if (bC1) { if (bVert) pC1->Y()-=y0-rCenter.Y(); else pC1->X()-=x0-rCenter.X(); RotatePoint(*pC1,rCenter,sn,cs); } if (bC2) { if (bVert) pC2->Y()-=y0-rCenter.Y(); else pC2->X()-=x0-rCenter.X(); RotatePoint(*pC2,rCenter,sn,cs); } if (bVert) { rPnt.X()+=dx1; if (bC1) pC1->X()+=dxC1; if (bC2) pC2->X()+=dxC2; } else { rPnt.Y()+=dy1; if (bC1) pC1->Y()+=dyC1; if (bC2) pC2->Y()+=dyC2; } rSin=sn; rCos=cs; return nWink; } double CrookStretchXPoint(Point& rPnt, Point* pC1, Point* pC2, const Point& rCenter, const Point& rRad, double& rSin, double& rCos, FASTBOOL bVert, const Rectangle rRefRect) { //FASTBOOL bC1=pC1!=NULL; //FASTBOOL bC2=pC2!=NULL; //long x0=rPnt.X(); long y0=rPnt.Y(); CrookSlantXPoint(rPnt,pC1,pC2,rCenter,rRad,rSin,rCos,bVert); if (bVert) { } else { //long nBase=rCenter.Y()-rRad.Y(); long nTop=rRefRect.Top(); long nBtm=rRefRect.Bottom(); long nHgt=nBtm-nTop; long dy=rPnt.Y()-y0; //FASTBOOL bOben=rRad.Y()<0; double a=((double)(y0-nTop))/nHgt; a*=dy; rPnt.Y()=y0+Round(a); } return 0.0; } //////////////////////////////////////////////////////////////////////////////////////////////////// void CrookRotatePoly(XPolygon& rPoly, const Point& rCenter, const Point& rRad, FASTBOOL bVert) { double nSin,nCos; sal_uInt16 nPointAnz=rPoly.GetPointCount(); sal_uInt16 i=0; while (i0) a=-9000; else a=9000; } else { a=Round((atan2((double)-rPnt.Y(),(double)rPnt.X())/nPi180)); } return a; } long NormAngle180(long a) { while (a<18000) a+=36000; while (a>=18000) a-=36000; return a; } long NormAngle360(long a) { while (a<0) a+=36000; while (a>=36000) a-=36000; return a; } sal_uInt16 GetAngleSector(long nWink) { while (nWink<0) nWink+=36000; while (nWink>=36000) nWink-=36000; if (nWink< 9000) return 0; if (nWink<18000) return 1; if (nWink<27000) return 2; return 3; } long GetLen(const Point& rPnt) { long x=Abs(rPnt.X()); long y=Abs(rPnt.Y()); if (x+y<0x8000) { // weil 7FFF * 7FFF * 2 = 7FFE0002 x*=x; y*=y; x+=y; x=Round(sqrt((double)x)); return x; } else { double nx=x; double ny=y; nx*=nx; ny*=ny; nx+=ny; nx=sqrt(nx); if (nx>0x7FFFFFFF) { return 0x7FFFFFFF; // Ueberlauf, mehr is nich! } else { return Round(nx); } } } //////////////////////////////////////////////////////////////////////////////////////////////////// void GeoStat::RecalcSinCos() { if (nDrehWink==0) { nSin=0.0; nCos=1.0; } else { double a=nDrehWink*nPi180; nSin=sin(a); nCos=cos(a); } } void GeoStat::RecalcTan() { if (nShearWink==0) { nTan=0.0; } else { double a=nShearWink*nPi180; nTan=tan(a); } } //////////////////////////////////////////////////////////////////////////////////////////////////// Polygon Rect2Poly(const Rectangle& rRect, const GeoStat& rGeo) { Polygon aPol(5); aPol[0]=rRect.TopLeft(); aPol[1]=rRect.TopRight(); aPol[2]=rRect.BottomRight(); aPol[3]=rRect.BottomLeft(); aPol[4]=rRect.TopLeft(); if (rGeo.nShearWink!=0) ShearPoly(aPol,rRect.TopLeft(),rGeo.nTan); if (rGeo.nDrehWink!=0) RotatePoly(aPol,rRect.TopLeft(),rGeo.nSin,rGeo.nCos); return aPol; } void Poly2Rect(const Polygon& rPol, Rectangle& rRect, GeoStat& rGeo) { rGeo.nDrehWink=GetAngle(rPol[1]-rPol[0]); rGeo.nDrehWink=NormAngle360(rGeo.nDrehWink); // Drehung ist damit im Kasten rGeo.RecalcSinCos(); Point aPt1(rPol[1]-rPol[0]); if (rGeo.nDrehWink!=0) RotatePoint(aPt1,Point(0,0),-rGeo.nSin,rGeo.nCos); // -Sin fuer Rueckdrehung long nWdt=aPt1.X(); Point aPt0(rPol[0]); Point aPt3(rPol[3]-rPol[0]); if (rGeo.nDrehWink!=0) RotatePoint(aPt3,Point(0,0),-rGeo.nSin,rGeo.nCos); // -Sin fuer Rueckdrehung long nHgt=aPt3.Y(); if(aPt3.X()) { // #i74358# the axes are not orthogonal, so for getting the correct height, // calculate the length of aPt3 // #i74358# this change was wrong, in the field of the old geometry stuff // it is not an error. The new height always is the same as before; shear // does not change object height at all. This is different from the interactions, // but obviously wanted in the old versions. // // nHgt = static_cast< long >(sqrt(static_cast< double >(aPt3.X() * aPt3.X() + aPt3.Y() * aPt3.Y()))); } long nShW=GetAngle(aPt3); nShW-=27000; // ShearWink wird zur Senkrechten gemessen nShW=-nShW; // Negieren, denn '+' ist Rechtskursivierung FASTBOOL bMirr=aPt3.Y()<0; if (bMirr) { // "Punktetausch" bei Spiegelung nHgt=-nHgt; nShW+=18000; aPt0=rPol[3]; } nShW=NormAngle180(nShW); if (nShW<-9000 || nShW>9000) { nShW=NormAngle180(nShW+18000); } if (nShW<-SDRMAXSHEAR) nShW=-SDRMAXSHEAR; // ShearWinkel begrenzen auf +/- 89.00 deg if (nShW>SDRMAXSHEAR) nShW=SDRMAXSHEAR; rGeo.nShearWink=nShW; rGeo.RecalcTan(); Point aRU(aPt0); aRU.X()+=nWdt; aRU.Y()+=nHgt; rRect=Rectangle(aPt0,aRU); } //////////////////////////////////////////////////////////////////////////////////////////////////// void OrthoDistance8(const Point& rPt0, Point& rPt, FASTBOOL bBigOrtho) { long dx=rPt.X()-rPt0.X(); long dy=rPt.Y()-rPt0.Y(); long dxa=Abs(dx); long dya=Abs(dy); if (dx==0 || dy==0 || dxa==dya) return; if (dxa>=dya*2) { rPt.Y()=rPt0.Y(); return; } if (dya>=dxa*2) { rPt.X()=rPt0.X(); return; } if ((dxa=0 ? 1 : -1) ); } else { rPt.X()=rPt0.X()+(dya* (dx>=0 ? 1 : -1) ); } } void OrthoDistance4(const Point& rPt0, Point& rPt, FASTBOOL bBigOrtho) { long dx=rPt.X()-rPt0.X(); long dy=rPt.Y()-rPt0.Y(); long dxa=Abs(dx); long dya=Abs(dy); if ((dxa=0 ? 1 : -1) ); } else { rPt.X()=rPt0.X()+(dya* (dx>=0 ? 1 : -1) ); } } //////////////////////////////////////////////////////////////////////////////////////////////////// long BigMulDiv(long nVal, long nMul, long nDiv) { BigInt aVal(nVal); aVal*=nMul; if (aVal.IsNeg()!=(nDiv<0)) { aVal-=nDiv/2; // fuer korrektes Runden } else { aVal+=nDiv/2; // fuer korrektes Runden } if(nDiv) { aVal/=nDiv; return long(aVal); } return 0x7fffffff; } void Kuerzen(Fraction& rF, unsigned nDigits) { sal_Int32 nMul=rF.GetNumerator(); sal_Int32 nDiv=rF.GetDenominator(); FASTBOOL bNeg=sal_False; if (nMul<0) { nMul=-nMul; bNeg=!bNeg; } if (nDiv<0) { nDiv=-nDiv; bNeg=!bNeg; } if (nMul==0 || nDiv==0) return; sal_uInt32 a; a=sal_uInt32(nMul); unsigned nMulZ=0; // Fuehrende Nullen zaehlen while (a<0x00800000) { nMulZ+=8; a<<=8; } while (a<0x80000000) { nMulZ++; a<<=1; } a=sal_uInt32(nDiv); unsigned nDivZ=0; // Fuehrende Nullen zaehlen while (a<0x00800000) { nDivZ+=8; a<<=8; } while (a<0x80000000) { nDivZ++; a<<=1; } // Anzahl der verwendeten Digits bestimmen int nMulDigits=32-nMulZ; int nDivDigits=32-nDivZ; // Nun bestimmen, wieviele Stellen hinten weg koennen int nMulWeg=nMulDigits-nDigits; if (nMulWeg<0) nMulWeg=0; int nDivWeg=nDivDigits-nDigits; if (nDivWeg<0) nDivWeg=0; int nWeg=Min(nMulWeg,nDivWeg); nMul>>=nWeg; nDiv>>=nWeg; if (nMul==0 || nDiv==0) { DBG_WARNING("Oups, beim kuerzen einer Fraction hat sich Joe verrechnet."); return; } if (bNeg) nMul=-nMul; rF=Fraction(nMul,nDiv); } //////////////////////////////////////////////////////////////////////////////////////////////////// // Wieviele eU-Einheiten passen in einen mm bzw. Inch? // Oder wie gross ist ein eU in mm bzw. Inch, und davon der Kehrwert FrPair GetInchOrMM(MapUnit eU) { switch (eU) { case MAP_1000TH_INCH: return FrPair(1000,1); case MAP_100TH_INCH : return FrPair( 100,1); case MAP_10TH_INCH : return FrPair( 10,1); case MAP_INCH : return FrPair( 1,1); case MAP_POINT : return FrPair( 72,1); case MAP_TWIP : return FrPair(1440,1); case MAP_100TH_MM : return FrPair( 100,1); case MAP_10TH_MM : return FrPair( 10,1); case MAP_MM : return FrPair( 1,1); case MAP_CM : return FrPair( 1,10); case MAP_PIXEL : { VirtualDevice aVD; aVD.SetMapMode(MapMode(MAP_100TH_MM)); Point aP(aVD.PixelToLogic(Point(64,64))); // 64 Pixel fuer bessere Genauigkeit return FrPair(6400,aP.X(),6400,aP.Y()); } case MAP_APPFONT: case MAP_SYSFONT: { VirtualDevice aVD; aVD.SetMapMode(MapMode(eU)); Point aP(aVD.LogicToPixel(Point(32,32))); // 32 Einheiten fuer bessere Genauigkeit aVD.SetMapMode(MapMode(MAP_100TH_MM)); aP=aVD.PixelToLogic(aP); return FrPair(3200,aP.X(),3200,aP.Y()); } default: break; } return Fraction(1,1); } FrPair GetInchOrMM(FieldUnit eU) { switch (eU) { case FUNIT_INCH : return FrPair( 1,1); case FUNIT_POINT : return FrPair( 72,1); case FUNIT_TWIP : return FrPair(1440,1); case FUNIT_100TH_MM : return FrPair( 100,1); case FUNIT_MM : return FrPair( 1,1); case FUNIT_CM : return FrPair( 1,10); case FUNIT_M : return FrPair( 1,1000); case FUNIT_KM : return FrPair( 1,1000000); case FUNIT_PICA : return FrPair( 6,1); case FUNIT_FOOT : return FrPair( 1,12); case FUNIT_MILE : return FrPair( 1,63360); default: break; } return Fraction(1,1); } // Den Faktor berechnen, der anzuwenden ist um n Einheiten von eS nach // eD umzurechnen. Z.B. GetMapFactor(UNIT_MM,UNIT_100TH_MM) => 100. FrPair GetMapFactor(MapUnit eS, MapUnit eD) { if (eS==eD) return FrPair(1,1,1,1); FrPair aS(GetInchOrMM(eS)); FrPair aD(GetInchOrMM(eD)); FASTBOOL bSInch=IsInch(eS); FASTBOOL bDInch=IsInch(eD); FrPair aRet(aD.X()/aS.X(),aD.Y()/aS.Y()); if (bSInch && !bDInch) { aRet.X()*=Fraction(127,5); aRet.Y()*=Fraction(127,5); } if (!bSInch && bDInch) { aRet.X()*=Fraction(5,127); aRet.Y()*=Fraction(5,127); } return aRet; }; FrPair GetMapFactor(MapUnit eS, FieldUnit eD) { FrPair aS(GetInchOrMM(eS)); FrPair aD(GetInchOrMM(eD)); FASTBOOL bSInch=IsInch(eS); FASTBOOL bDInch=IsInch(eD); FrPair aRet(aD.X()/aS.X(),aD.Y()/aS.Y()); if (bSInch && !bDInch) { aRet.X()*=Fraction(127,5); aRet.Y()*=Fraction(127,5); } if (!bSInch && bDInch) { aRet.X()*=Fraction(5,127); aRet.Y()*=Fraction(5,127); } return aRet; }; FrPair GetMapFactor(FieldUnit eS, MapUnit eD) { FrPair aS(GetInchOrMM(eS)); FrPair aD(GetInchOrMM(eD)); FASTBOOL bSInch=IsInch(eS); FASTBOOL bDInch=IsInch(eD); FrPair aRet(aD.X()/aS.X(),aD.Y()/aS.Y()); if (bSInch && !bDInch) { aRet.X()*=Fraction(127,5); aRet.Y()*=Fraction(127,5); } if (!bSInch && bDInch) { aRet.X()*=Fraction(5,127); aRet.Y()*=Fraction(5,127); } return aRet; }; FrPair GetMapFactor(FieldUnit eS, FieldUnit eD) { if (eS==eD) return FrPair(1,1,1,1); FrPair aS(GetInchOrMM(eS)); FrPair aD(GetInchOrMM(eD)); FASTBOOL bSInch=IsInch(eS); FASTBOOL bDInch=IsInch(eD); FrPair aRet(aD.X()/aS.X(),aD.Y()/aS.Y()); if (bSInch && !bDInch) { aRet.X()*=Fraction(127,5); aRet.Y()*=Fraction(127,5); } if (!bSInch && bDInch) { aRet.X()*=Fraction(5,127); aRet.Y()*=Fraction(5,127); } return aRet; }; //////////////////////////////////////////////////////////////////////////////////////////////////// // 1 mile = 8 furlong = 63.360" = 1.609.344,0mm // 1 furlong = 10 chains = 7.920" = 201.168,0mm // 1 chain = 4 poles = 792" = 20.116,8mm // 1 pole = 5 1/2 yd = 198" = 5.029,2mm // 1 yd = 3 ft = 36" = 914,4mm // 1 ft = 12 " = 1" = 304,8mm void GetMeterOrInch(MapUnit eMU, short& rnKomma, long& rnMul, long& rnDiv, int& rbMetr, int& rbInch) { rnMul=1; rnDiv=1; short nKomma=0; FASTBOOL bMetr=sal_False,bInch=sal_False; switch (eMU) { // Metrisch case MAP_100TH_MM : bMetr=sal_True; nKomma=5; break; case MAP_10TH_MM : bMetr=sal_True; nKomma=4; break; case MAP_MM : bMetr=sal_True; nKomma=3; break; case MAP_CM : bMetr=sal_True; nKomma=2; break; // Inch case MAP_1000TH_INCH: bInch=sal_True; nKomma=3; break; case MAP_100TH_INCH : bInch=sal_True; nKomma=2; break; case MAP_10TH_INCH : bInch=sal_True; nKomma=1; break; case MAP_INCH : bInch=sal_True; nKomma=0; break; case MAP_POINT : bInch=sal_True; rnDiv=72; break; // 1Pt = 1/72" case MAP_TWIP : bInch=sal_True; rnDiv=144; nKomma=1; break; // 1Twip = 1/1440" // Sonstiges case MAP_PIXEL : break; case MAP_SYSFONT : break; case MAP_APPFONT : break; case MAP_RELATIVE : break; default: break; } // switch rnKomma=nKomma; rbMetr=bMetr; rbInch=bInch; } void GetMeterOrInch(FieldUnit eFU, short& rnKomma, long& rnMul, long& rnDiv, int& rbMetr, int& rbInch) { rnMul=1; rnDiv=1; short nKomma=0; FASTBOOL bMetr=sal_False,bInch=sal_False; switch (eFU) { case FUNIT_NONE : break; // Metrisch case FUNIT_100TH_MM : bMetr=sal_True; nKomma=5; break; case FUNIT_MM : bMetr=sal_True; nKomma=3; break; case FUNIT_CM : bMetr=sal_True; nKomma=2; break; case FUNIT_M : bMetr=sal_True; nKomma=0; break; case FUNIT_KM : bMetr=sal_True; nKomma=-3; break; // Inch case FUNIT_TWIP : bInch=sal_True; rnDiv=144; nKomma=1; break; // 1Twip = 1/1440" case FUNIT_POINT : bInch=sal_True; rnDiv=72; break; // 1Pt = 1/72" case FUNIT_PICA : bInch=sal_True; rnDiv=6; break; // 1Pica = 1/6" ? case FUNIT_INCH : bInch=sal_True; break; // 1" = 1" case FUNIT_FOOT : bInch=sal_True; rnMul=12; break; // 1Ft = 12" case FUNIT_MILE : bInch=sal_True; rnMul=6336; nKomma=-1; break; // 1mile = 63360" // sonstiges case FUNIT_CUSTOM : break; case FUNIT_PERCENT : nKomma=2; break; } // switch rnKomma=nKomma; rbMetr=bMetr; rbInch=bInch; } void SdrFormatter::Undirty() { if (aScale.GetNumerator()==0 || aScale.GetDenominator()==0) aScale=Fraction(1,1); FASTBOOL bSrcMetr,bSrcInch,bDstMetr,bDstInch; long nMul1,nDiv1,nMul2,nDiv2; short nKomma1,nKomma2; // Zunaechst normalisieren auf m bzw. " if (!bSrcFU) { GetMeterOrInch(eSrcMU,nKomma1,nMul1,nDiv1,bSrcMetr,bSrcInch); } else { GetMeterOrInch(eSrcFU,nKomma1,nMul1,nDiv1,bSrcMetr,bSrcInch); } if (!bDstFU) { GetMeterOrInch(eDstMU,nKomma2,nMul2,nDiv2,bDstMetr,bDstInch); } else { GetMeterOrInch(eDstFU,nKomma2,nMul2,nDiv2,bDstMetr,bDstInch); } nMul1*=nDiv2; nDiv1*=nMul2; nKomma1=nKomma1-nKomma2; if (bSrcInch && bDstMetr) { nKomma1+=4; nMul1*=254; } if (bSrcMetr && bDstInch) { nKomma1-=4; nDiv1*=254; } // Temporaere Fraction zum Kuerzen Fraction aTempFract(nMul1,nDiv1); nMul1=aTempFract.GetNumerator(); nDiv1=aTempFract.GetDenominator(); nMul_=nMul1; nDiv_=nDiv1; nKomma_=nKomma1; bDirty=sal_False; } void SdrFormatter::TakeStr(long nVal, XubString& rStr) const { sal_Unicode aNullCode('0'); if(!nVal) { rStr = UniString(); rStr += aNullCode; return; } // Hier fallen trotzdem evtl. Nachkommastellen weg, wg. MulDiv statt Real sal_Bool bNeg(nVal < 0); SvtSysLocale aSysLoc; const LocaleDataWrapper& rLoc = aSysLoc.GetLocaleData(); ForceUndirty(); sal_Int16 nK(nKomma_); XubString aStr; if(bNeg) nVal = -nVal; while(nK <= -3) { nVal *= 1000; nK += 3; } while(nK <= -1) { nVal *= 10; nK++; } if(nMul_ != nDiv_) nVal = BigMulDiv(nVal, nMul_, nDiv_); aStr = UniString::CreateFromInt32(nVal); if(nK > 0 && aStr.Len() <= nK ) { // Komma erforderlich sal_Int16 nAnz(nK - aStr.Len()); if(nAnz >= 0 && rLoc.isNumLeadingZero()) nAnz++; for(xub_StrLen i=0; i 0) { // hier muesste eigentlich noch gerundet werden! aStr.Erase(aStr.Len() - nWeg); nK = nNumDigits; } } // Vorkommastellen fuer spaeter merken xub_StrLen nVorKomma(aStr.Len() - nK); if(nK > 0) { // KommaChar einfuegen // erstmal trailing Zeros abhacken while(nK > 0 && aStr.GetChar(aStr.Len() - 1) == aNullCode) { aStr.Erase(aStr.Len() - 1); nK--; } if(nK > 0) { // na, noch Nachkommastellen da? sal_Unicode cDec(rLoc.getNumDecimalSep().GetChar(0)); aStr.Insert(cDec, nVorKomma); } } // ggf. Trennpunkte bei jedem Tausender einfuegen if( nVorKomma > 3 ) { String aThoSep( rLoc.getNumThousandSep() ); if ( aThoSep.Len() > 0 ) { sal_Unicode cTho( aThoSep.GetChar(0) ); sal_Int32 i(nVorKomma - 3); while(i > 0) { rStr.Insert(cTho, (xub_StrLen)i); i -= 3; } } } if(!aStr.Len()) aStr += aNullCode; if(bNeg && (aStr.Len() > 1 || aStr.GetChar(0) != aNullCode)) { rStr.Insert(sal_Unicode('-'), 0); } rStr = aStr; } void SdrFormatter::TakeUnitStr(MapUnit eUnit, XubString& rStr) { const sal_Char* pText; switch(eUnit) { // metric units case MAP_100TH_MM : pText = "/100mm"; break; case MAP_10TH_MM : pText = "/10mm"; break; case MAP_MM : pText = "mm"; break; case MAP_CM : pText = "cm"; break; // imperial units case MAP_1000TH_INCH: pText = "/1000\""; break; case MAP_100TH_INCH : pText = "/100\""; break; case MAP_10TH_INCH : pText = "/10\""; break; case MAP_INCH : pText = "\""; break; case MAP_POINT : pText = "pt"; break; case MAP_TWIP : pText = "twip"; break; // other units case MAP_PIXEL : pText = "pixel"; break; case MAP_SYSFONT : pText = "sysfont"; break; case MAP_APPFONT : pText = "appfont"; break; case MAP_RELATIVE : pText = "%"; break; default : pText = ""; break; } rStr = XubString::CreateFromAscii( pText ); } void SdrFormatter::TakeUnitStr(FieldUnit eUnit, XubString& rStr) { const sal_Char* pText; switch(eUnit) { // metric units case FUNIT_100TH_MM : pText = "/100mm"; break; case FUNIT_MM : pText = "mm"; break; case FUNIT_CM : pText = "cm"; break; case FUNIT_M : pText = "m"; break; case FUNIT_KM : pText = "km"; break; // imperial units case FUNIT_TWIP : pText = "twip"; break; case FUNIT_POINT : pText = "pt"; break; case FUNIT_PICA : pText = "pica"; break; case FUNIT_INCH : pText = "\""; break; case FUNIT_FOOT : pText = "ft"; break; case FUNIT_MILE : pText = "mile(s)"; break; // other units case FUNIT_PERCENT: pText = "%"; break; // case FUNIT_NONE : // case FUNIT_CUSTOM : default : pText = ""; break; } rStr = XubString::CreateFromAscii( pText ); } ////////////////////////////////////////////////////////////////////////////////////////////////////